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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505876 times)

Deadmeat1471

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #405 on: July 13, 2011, 05:01:36 pm »

WOoo i managed my first orbit !

it was an ellipse orbit, not a circular one, but i'm still proud of my achievement ^^

my design was this :
Spoiler (click to show/hide)

the farthest i got from the planet was 1 357 km, with a speed of 968.3 m/s (slowest), and then I started accelerating towards the planet, which i grazed as low as 87 550 m, at a speed of 2757.3 m/s (fastest). It was a stable orbit, because i waited long enough to record the same highest altitude/slowest speed a second time.

edit : i also noticed that i could achieve almost 100G by simply spinning my rocket in space with one of the ADSW controls. I wonder if a longer rocket could achieve more Gs

I tried a similar configuration to this, I could never get it to work :( it always span out and crashed  :P
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Askot Bokbondeler

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #406 on: July 13, 2011, 05:43:40 pm »

posting to follow

also, i'm on a limited trafic budget, any reviews on 0.8.3 vs 0.8.2?
« Last Edit: July 13, 2011, 05:47:12 pm by Askot Bokbondeler »
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Sensei

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #407 on: July 13, 2011, 05:48:33 pm »

Huh. For at least visual purposes, setting the explosive potential of something to 1000 doesn't seem to have much effect...
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Aqizzar

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #408 on: July 13, 2011, 05:50:31 pm »

I just tried a rocket based on Sirian's:

Spoiler: The Wobblebottle (click to show/hide)

The capsule-escape rocket is integral to the design.  Go ahead, try it and see why.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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Soulwynd

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #409 on: July 13, 2011, 05:54:16 pm »

On a side note;

I saw the new episode of Eureka today. It made me think of this game.
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Askot Bokbondeler

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #410 on: July 13, 2011, 05:54:46 pm »

nobody tried the experimental build 8.3? come on guys, i wanna download something

Fikes

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #411 on: July 13, 2011, 05:55:15 pm »

How can you guys tell when you are in orbit? Do you just have to let it run for a long time and see if you ever crash back to earth?

Soulwynd

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #412 on: July 13, 2011, 05:56:16 pm »

When your altitude isn't changing. Or is changing by very very little.
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Aqizzar

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #413 on: July 13, 2011, 05:57:54 pm »

When your altitude isn't changing. Or is changing by very very little.

Only works if you're in a proper circular orbit, which is really hard to nail.  Eliptical orbits are basically a guess, yeah.  This game direly needs a Time Compression setting.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

LordSlowpoke

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #414 on: July 13, 2011, 06:02:11 pm »

I just tried a rocket based on Sirian's:

Spoiler: The Wobblebottle (click to show/hide)

The capsule-escape rocket is integral to the design.  Go ahead, try it and see why.

I dared rebuild this from the picture alone, and must say that the capsuleless rocket is obviously superior. Did you sneak in a SAS anywhere? Because the one you had there seems to be lose balance at somewhere near a thousand meters.
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Impending Doom

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #415 on: July 13, 2011, 06:02:55 pm »

The new RCS module is a godsend, except for one thing: it apparently counts as a command module, so the whole crew dies when it hits the ground, even if the command capsule is currently parachuting safely to the ground.
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Soulwynd

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #416 on: July 13, 2011, 06:03:03 pm »

What I've been doing is go up straight, then slowly move down to an angle and finally keep your FPV (The yellow one) indicator at the horizon until the altitude remains somewhat stable as you slowly work the power down to zero.
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Aqizzar

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #417 on: July 13, 2011, 06:18:38 pm »

The capsule-escape rocket is integral to the design.  Go ahead, try it and see why.

I dared rebuild this from the picture alone, and must say that the capsuleless rocket is obviously superior. Did you sneak in a SAS anywhere? Because the one you had there seems to be lose balance at somewhere near a thousand meters.

Okay, it's parachute < escape-rocket < capsule < breakaway rocket segment < breakaway plus SAS atop liquid fuel nine-pack.  The escape-rocket and top breakaway are one stage (so it busts and fires at once) and the parachute is part of the capsule stage (obviously).  When I launch, after about a thousand feet, the three segments of the nine-pack start wobbling back and forth, with the middle one out of time to the others.  Eventually, a rocket or two will explode, and then I punch out as it's careening to oblivion.  Usually works.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Virex

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #418 on: July 13, 2011, 06:25:12 pm »

Usually works.
If I ever get a ticket to the stars, that's the last thing I want to hear someone say about the space ship...
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Simmura McCrea

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #419 on: July 13, 2011, 06:27:41 pm »

Usually works.
If I ever get a ticket to the stars, that's the last thing I want to hear someone say about the space ship...
I think the worst thing would be to hear "Yeah, I've no idea if this'll work. Good luck, guys!" from the designer.
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