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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1487455 times)

Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3255 on: December 21, 2012, 05:35:20 am »

The RCS thrusters used to do several highly different things depending on where they were placed in relation to the craft's center of mass. That's the "lever arm compensation". They tried to exert less force the further out they were (so that the torque would not be excessive), and exert more force the closer they were. But this didn't exactly work, giving us surface-launched interstellar probes on one tank of RCS, and subpar performance of RCS on large craft.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Lightning4

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3256 on: December 21, 2012, 07:44:49 am »

Nothing like saving a near-disaster of a Mun mission, and setting the lander down on the Mun safely...
Then splattering Jeb all over the Munar surface while on EVA. :(

The lander will now remain for all eternity as a testament to my failure.
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3257 on: December 21, 2012, 10:07:44 am »

Ok, i think i found a fix. you just gotta close the patcher window, and the actual patcher will appear!
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Rose

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3258 on: December 21, 2012, 10:21:52 am »

When you run the patcher, it shows you a dialog saying it has to update. Click that, it'll close and re-open. then it'll show the dialog box again. Don't click anything, just wait. It'll download the new patcher in the background, not showing a progress bar, and eventually finish. If you click okay, it'll die.
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3259 on: December 21, 2012, 10:31:49 am »

Their patching service clearly needs more struts!
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da_nang

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3260 on: December 21, 2012, 10:46:00 am »

Spoiler: Almost finished (click to show/hide)
Spoiler: Meanwhile... (click to show/hide)
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"Deliver yesterday, code today, think tomorrow."
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Mephansteras

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3261 on: December 21, 2012, 02:15:55 pm »

Nice! What's the purpose of the super-ship/station?

I just got my remote landers to the Mun in the new version. Now working on a space station in Kerbin orbit so that I can create a reusable interplanetary cruiser. The Station will work as both the dockyard for assembling it as well as a refueling station.

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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da_nang

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3262 on: December 21, 2012, 02:18:07 pm »

It's one big space towboat.
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"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
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Rose

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3263 on: December 21, 2012, 02:37:17 pm »

Is it possible to connect to two different docking ports at once?

Also, is there a way to snap the angles when docking, or do I just have to eyeball that?
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Supercharazad

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3264 on: December 21, 2012, 04:02:30 pm »

Yes, you can and no, there isn't.
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Rose

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3265 on: December 21, 2012, 04:21:52 pm »

Just to clarify, I mean two pairs.

=||=


=||=


Like this. Will this make a stronger link, or will only one actually connect?
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3266 on: December 21, 2012, 04:42:43 pm »

I see people using 2's 3's and 4's all the time. Never tried it myself.
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3267 on: December 21, 2012, 05:09:02 pm »

yup, i use 4 docking ports on the Circularium, they are not giving much extra stability though :(
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3268 on: December 21, 2012, 05:37:10 pm »

and im still using fueltanks as landing legs...
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PTTG??

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3269 on: December 21, 2012, 06:03:37 pm »

That works. You can even have a tricoupler set full of clamps and it works fine.

I've never docked myself :I

I docked once. I docked a rover to a stationary lamppost thing and moved it around.
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