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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1487435 times)

nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3240 on: December 20, 2012, 01:29:55 am »

It worked! Just a few modifications to the wing structure and a bit of fuel rearrangement and the spaceplane landed without so much as a broken wing!

Spoiler: Mission Accomplished (click to show/hide)

It even landed right at the Space Center without me even meaning to! The ship will stay there forever as a memorial to the Kerbals lost in this endeavor, and to serve as a beacon to guide future pilots home. It sure beats the beacon my first SSTO left.

Spoiler (click to show/hide)
By some miracle I got it to slow down enough for the pilot to survive. The pilots of my other two previous attempts were not as lucky.
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3241 on: December 20, 2012, 02:10:04 am »

@nogoodgames
Nice SSTO!

@Andrea
I posted it before, but it might have gotten lost:
There is an option under general "max Delta-physics per frame"(or something).
it's at 0.10 per default, meaning it will simulate up to 10 physics ticks per frame.

If you set this to 0.03 instead the lag disappears as time slows down.

The Circularium would be a laggy mess if i hadn't messed with that option.
This is also good for superheavy launches that inexplicitly blows up moments after launch.
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Fikes

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3242 on: December 20, 2012, 08:47:25 am »

When is the best time to start speeding up (or slowing down) to hit your maneuver node? If it takes 5 seconds to gain the speed I need should I start 5 seconds before the node?

Fishbreath

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3243 on: December 20, 2012, 09:30:05 am »

I usually aim to finish half the burn before the node and half the burn after it.

sluissa

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3244 on: December 20, 2012, 09:36:14 am »

On burns that short, it usually doesn't matter... but on longer burns... at least 30 seconds or so, I just try to split the time and it usually works out okay. If my burn takes one minute, I'll start burning 30 seconds before the node, and continue for 30 seconds after the node. More technically, I believe in some cases you should split it up and weight it a bit so that you burn more on the side of the node that you're moving slower, but unless the burn is extremely long, it shouldn't matter too much and it doesn't apply in every case.
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Mephansteras

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3245 on: December 20, 2012, 05:04:02 pm »

What mods do people recommend for version .18?

I have been having fun with the stock parts, but getting some sort of fuel extraction or proper rovers out onto other planets sounds like fun.
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da_nang

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3246 on: December 20, 2012, 05:20:24 pm »

Spoiler: Getting there... (click to show/hide)
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3247 on: December 20, 2012, 05:34:04 pm »

are those... landers?

if so, please post a picture of them landed somewhere(Kerbin will do)
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da_nang

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3248 on: December 20, 2012, 06:16:44 pm »

Sure thing.

Spoiler: The MunRover (click to show/hide)
Spoiler: The Satellite (click to show/hide)
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andrea

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3249 on: December 20, 2012, 08:02:17 pm »

that is a great spaceship! post pictures of your first mission.

ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3251 on: December 21, 2012, 04:12:04 am »

I LOVE the rovers!

also, update!
Quote
- RCS thrusters no longer try (and fail) to do lever arm compensation.

Is this the end to the wobbly problems?
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3252 on: December 21, 2012, 05:20:19 am »

What is lever arm compensation?
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3253 on: December 21, 2012, 05:24:14 am »

I think it's what makes wobbly ships wobble when the RCS is turned on with ASAS.

Also, the patcher just crashes for me... anybody got it working?
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Anvilfolk

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3254 on: December 21, 2012, 05:34:48 am »

Nope, same issue. Server overload perhaps?
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