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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1487531 times)

Karlito

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2895 on: December 07, 2012, 12:34:24 pm »

Didn't we do a test earlier on and found that the concept of "wasting fuel to air resistance" wasn't actually a thing, and it was in fact best to gun it as fast as possible?
Take a Mainsail and a single standard 3m tank, under a Mk3 capsule. Max throttle up and see how far you go. (my experiment: 28Km) Then take the same setup and swap the mainsail for the closest thing mass and Isp-wise - six of the Mark55 surface-mounted engines - throttle up and see how far it goes. (my experiment - 58Km) See the difference.

Or for a more concise demonstration, repeat the launch of the mainsail rocket but keep the throttle at 50% the whole time (the end result is the same).
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sluissa

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2896 on: December 07, 2012, 12:55:38 pm »

Didn't we do a test earlier on and found that the concept of "wasting fuel to air resistance" wasn't actually a thing, and it was in fact best to gun it as fast as possible?
Take a Mainsail and a single standard 3m tank, under a Mk3 capsule. Max throttle up and see how far you go. (my experiment: 28Km) Then take the same setup and swap the mainsail for the closest thing mass and Isp-wise - six of the Mark55 surface-mounted engines - throttle up and see how far it goes. (my experiment - 58Km) See the difference.

Or for a more concise demonstration, repeat the launch of the mainsail rocket but keep the throttle at 50% the whole time (the end result is the same).

Confirmed. 3 person pod, single full sized grey tank, mainsail engine. Full throttle got to 28km. Half throttle got to 64 km. Full throttle is not the best way to go.

Scaled it up as well, but is less of a confirmation as I had to fiddle with the throttle on the full run to keep it from overheating, but with an orange tank. Full throttle(down to about 4/5ths to avoid boom) got to 275kmish. Half throttle(down to about 2/5ths to stay at half of the full run) 325km.

Full throttle is not the way to go until you're out of the thick part of the atmosphere.
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peskyninja

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2897 on: December 07, 2012, 01:11:03 pm »

In that screen I was using cheatjeb so it was full throttle (I was eating). But in my experience is much better to go full throtle on the first few meters, wait till you wasted some fuel and the rocket is ligther then start to lower the throtle to maintain a desired speed then only after you exited 3/4 of the atmos you can go full throttle. (This is for increasing AP, if you go into orbit withou tfull throttle you will have an AP of 120km or so)That design I've posted earlier seems to be pretty efficient if used in the correct way, you could remove some engines but I have no patience to crawl into space.

Ask me question now because I'm going to travel to the countryside tomorrow morning.
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alway

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2898 on: December 07, 2012, 01:12:30 pm »

Or to repeat the conclusion we came to earlier (after all, we had like 10 pages of discussion on the issue), it depends on the weight and such of the craft. For a dense craft, gravity is more a concern than air resistance due to the inherently low upwards acceleration (as the extra weight makes it the equivalent of being at partial throttle on a smaller craft). Light and medium craft (in this case, medium meaning about the size of that in the previous image) should start at lower thrust; heavy and super-heavy craft should pretty much go full blast (and in most cases, can't even get off the ground with anything less).
« Last Edit: December 07, 2012, 01:20:00 pm by alway »
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peskyninja

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2899 on: December 07, 2012, 01:58:52 pm »

Or to repeat the conclusion we came to earlier (after all, we had like 10 pages of discussion on the issue), it depends on the weight and such of the craft. For a dense craft, gravity is more a concern than air resistance due to the inherently low upwards acceleration (as the extra weight makes it the equivalent of being at partial throttle on a smaller craft). Light and medium craft (in this case, medium meaning about the size of that in the previous image) should start at lower thrust; heavy and super-heavy craft should pretty much go full blast (and in most cases, can't even get off the ground with anything less).
Checking my ascent details in mechcheat, I've noticed that my air resistance losses are 6%(?)(I am surprised too.)
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2900 on: December 07, 2012, 03:38:51 pm »

You never want to start out at low thrust:

You want to full burn up to some point (We figure it's a bit above 200m/s)
then throttle down(still gaining speed) to some undetermined point, and slowly throttle up.

Many vehicles can burn at full thrust all the way, depending on the thrust/weight ration, so this might not apply to your craft.

to the new guys, go read wikipedia on gravity drag, and you will see why.
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peskyninja

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2901 on: December 07, 2012, 03:49:15 pm »


Spoiler: Lazy munar colony (click to show/hide)

Spoiler: Minmus probe (click to show/hide)
And that's all folks. I'm off to bed. Tomorrow will be a long day.
« Last Edit: December 07, 2012, 04:34:16 pm by peskyninja »
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Roboboy33

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2902 on: December 07, 2012, 10:02:29 pm »

While flying to the crater site I saw some specks in the desert...
And found this.
Spoiler (click to show/hide)
A higher view.
Spoiler (click to show/hide)
A quick test confirms they are solid.
Spoiler (click to show/hide)
And then... woah.
Spoiler (click to show/hide)
Another angle
Spoiler (click to show/hide)
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▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Sirus

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2903 on: December 07, 2012, 10:03:20 pm »

While flying to the crater site I saw some specks in the desert...
And found this.
Spoiler (click to show/hide)
A higher view.
Spoiler (click to show/hide)
A quick test confirms they are solid.
Spoiler (click to show/hide)
And then... woah.
Spoiler (click to show/hide)
Another angle
Spoiler (click to show/hide)
Whoa, is this on Kerbin? :o
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Roboboy33

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2904 on: December 07, 2012, 10:04:39 pm »

Yes, it's in the desrert.
6o 31' 48" S
141o 41' 3" W
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▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2905 on: December 07, 2012, 10:25:08 pm »

gasp. is there a city on the world yet?
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alway

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2906 on: December 08, 2012, 03:29:32 am »

You never want to start out at low thrust:

You want to full burn up to some point (We figure it's a bit above 200m/s)
then throttle down(still gaining speed) to some undetermined point, and slowly throttle up.

Many vehicles can burn at full thrust all the way, depending on the thrust/weight ration, so this might not apply to your craft.

to the new guys, go read wikipedia on gravity drag, and you will see why.
Actually, we have those science sensors now! They tell atmospheric pressure, g forces, and the force of gravity. I suspect with some decent calculus, we might actually get to the bottom of the exact numbers. In any case, vaccuum appears to start at ~45km; so anything above there should always be as full thrust as is practical.
As for atmospheric pressure, it appears to be about 50% the starting pressure at around 3500m, droping to 33% at around 5500m, 20% at 8000m, 10% at 11000m, 5% at 15000m, 1% at 23000, 0.1% at 35000.

The air resistance should be proportional to the density of the air. That density is generally hard to calculate, and as such, I will assume KSP has a simple system where the two are effectively one and the same (if they simulate air temperature in the atmosphere somehow, this is a false assumption; but I'm pretty sure they don't actually do that). Which in turn means that, ignoring staging, air resistance force is relative to those values above. The other thing of note in the drag formula is that it uses velocity squared. Doubling velocity quadruples air resistance. Though doubling velocity also causes air density to drop off at the measured rates much more quickly, as well as reducing the delta v lost to gravity. So it's mostly a matter of balancing a few integrals. !!SCIENCE!!
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2907 on: December 08, 2012, 05:02:41 am »

well, you'd have to figure out a function for air drag, then find where the graph crosses the graph for gravity drag.
I'm guessing it's something along the lines of F=drag*speed^2.
Problem is that it's likely measured in Newtons per meter, and the function for gravity gives Newtons per second, right?
I'm sure there's a way to convert, it just escapes me right now.

One thing that is on our side is that pretty much all parts have the same weight/drag ration, which means that the rules will be the same for all ships, no matter how big or how small, the only important thing is the weight/thrust ration.

As far as I recall the function for gravity drag is just gravity acceleration: F=g*m , so the net thrust would be Thrust-(g*m). so we plot thrust as x and net thrust as y, which should give us a linear function.

And....... now I'm stuck.... need to think more about it.
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2908 on: December 08, 2012, 07:53:21 am »

I present you the leviathan, the last iteration of my unimaginative rockets to attach big engines and fuel to different things that may need it.

Spoiler (click to show/hide)
It can easily get into 100 to 150km orbits, and after that it still have plenty of fuel for further maneuvering. here is the final maneuvering form:
Spoiler (click to show/hide)

Based on previous iterations and experiences, I split the maneuvering fuel from the payload fuel. Also, after some Jools exploration experiences, I added some lateral docking ports, so another leviathan can come and refuel it for extremely long missions (actually works best using two leviathans attached so when they arrive one is still full).

the capsule has some fuel for reentry from a low orbit, but you will need other means to bring the guy back from an extended refueling mission...
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Spaghetti7

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2909 on: December 08, 2012, 08:19:46 am »

WARNING: Large Images

Finally managed to ship my little green men off to another planet! Got in a nice orbit with Duna, which involved a close encounter with Ike:
Spoiler (click to show/hide)
Cooeeee:
Spoiler (click to show/hide)
Said encounter:
Spoiler (click to show/hide)
And even managed to set her down without ripping anything off with the parachutes.
Spoiler (click to show/hide)

I'm loving the new version. :D Maneuvers help a lot.
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That's nothing. I had something mate with a pile of dead meat.
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