Will we be able to alter control schemes in orbit?
I'm thinking that you'd want to change the controls if you dock multiple parts that have to work together.
Otherwise you'd have to plan really carefully.
http://forum.kerbalspaceprogram.com/entry.php/294-Yet-Another-Docking-Update-Docking-Controlslooks like they changed/updated how you control the ship, if thats what you meant.
Resources (fuel, electrical energy, modded resources) can be transferred between ships through docking ports, or shut off for whatever reason.
whoo a new energy resource.
i always thought about spacestations and "moon-ground-stations" like a mix of the games "SS13" and "Space Colony".
there would be a "building designer" building where you can design blueprints of spacestations or parts of spacestations that you dock to other parts and even buildings that you can build on other planets.
the building would be with a bunch of 1x2x1 tubes (connecting rooms) and 1x1x1x blocks (bunch of them make rooms) a bit like the "SS13" station is build up or the "buildingdomes" in Space Colony.
and each block/room could be have equipment build at the inside walls (consoles/chairs/lamps/storages) or outside walls (ladders/mechanical arms/solar panels) or both (i.e. airlocks).
building them could be with construction modules, when used with a kerbin you could select a saved blueprint that "howers" in space near the construction module (some console/construction arm).
in space the start of a station could always be a airlock/docking part that would act as "anchor/root/start" for the other parts.
on the ground the construction module could create a foundation where you then start build the building "blocks" on.
the blueprint is a new "ship" that needs to be build yourself then.
either with shipping complete parts near the construction module (arm grabs it and moves it to the required place and welds it together, maybe there are "rails" outside of the "airlock root" similar to ladders where the construction arm could move along to further away areas of the blueprint.)
or inside crates, that you load into new storage parts (might open on the sides? with little arms that move the crates out?) and that then is used with the construction module. maybe kerbals could move them around too... but i wonder how it would look like when they carry a crate... well maybe they drag or push it around... probably less a issue in space where they could float it through airlocks... well probably easyest to just be used with the construction module.... like:
the more you add on a blueprint the more full parts or crates you need to move to space to make the whole blueprint.
a little station might be something like:
30 room blocks, 1 bed, 1 table, 1 chair, 3 consoles, 4 solar panels, 10 lights, 24 ladders, 1 airlock, 12 storagecrates (food, batteries, airtanks etc containers to storage resources basically.).
and each small storage part that you can load with crates to move them to space (imagine a empty fueltank) might hold 10 crates and a big storage part 30.
and with the resources and added storage room equipment and consoles and all each building/station could produce/need several different resources like:
energy (consoles use it, solarpanels/generators produce it),water (made from mined ice?),air (plants produce air),food (made by hydroponics equipment),minerals (mined on planets, used for construction/research).
and everything a station/ship produces/needs would be simple +- numbers (i.e. each console -1 energy, each solarpanel +1 energy, each kerbin -1food and -1air) or a maintenance info button in the tracking station that shoes these numbers and avaiable storage and how many days/weeks/months it lasts.
and you could move the resources around with the storage crates. i.e. transport more food from a moon base to a spacestation.
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but the KSP devs are pretty awesome in what they do... the solar panels/dockign and energy recource are a great start to stations.
so i guess they will come up with a fun stuff/mechanics for stations, probably with the "inside kerbal movement" (IVA?) might add a bunch of stuff to do for kerbals inside parts/stations.