OOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!
SPACE ELEVATORS ARE A THING NOW. (sorta)
Will post images of my highest test; though tests show it to be an extremely dangerous launch method.
EDIT:
OH GODS YES YES YES YES THIS IS EVEN BETTER THAN I EVER COULD HAVE HOPED FOR.
No engines used. Just 24 clamps. It turns out there is no height restriction on clamps. It also turns out that by grabbing the capsule, looking straight up, and moving it into an exactly 90 degree angle above your camera, it will cause the struts in the construction warehouse to disappear visually. Set down the capsule in such a state, and you have an infinitely tall tower, along which your capsule will fly at incredibly high speeds.
I am the best at space.
Edit 2:
Looking upwards, the top of the clamps always appear at 1.4KM away from the capsule, no matter how high I go. Capsule speed also does not change from the starting speed.
Edit 3:
Changing the time-dilation settings seems to make the clamps keep a constant height; though the craft continues on its trajectory. Note: in the below image, the 'debris' are the tops of the clamps. Yeah; I just built a space elevator farther than the orbit of Minmus.
Edit 4:
My craft's speed is now properly affected by forces now that the clamps are stationary... But wait... what the hell are those things? O_O
More debris, moving at high velocity, have appeared out of nowhere behind the craft.
The craft is leaving the star system now; another 2 groups of debris appeared behind it; each slower than the last, though even the slowest will escape the star's gravity.
Further testing shows one set of test debris has massively negative altitudes (along with the NaN velocities). Methinks someone forgot to check their trig functions' inputs for validity.