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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1499641 times)

PTTG??

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I wonder if you can view RPMs from outside of the cockpit. And I wonder if the external vessel cameras can see through cutaways. HMMM

Gonna build a camera feedback tunnel.
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BFEL

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I wonder if you can view RPMs from outside of the cockpit. And I wonder if the external vessel cameras can see through cutaways. HMMM

Gonna build a camera feedback tunnel.
Danny would be proud.
Be sure to take screenshots!
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PTTG??

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Well that's interesting. When you turn on an external display then leave IVA mode, the cutaway button stops working. IF you turn on cutaways, then jump in and turn on external cameras and jump out, it displays a default texture on the screens.

There's other bugginess too, I don't think this was intended.

Cutaways never, as far as I can tell, appear on external displays.
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BFEL

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Holy shit, they thought of everything...
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

yarr

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Aaaand 1.1.1 is out while I still cannot land on the mun :(

Patchnotes
Spoiler (click to show/hide)
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LoSboccacc

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Orbit display flickering is mentioned as fixed trice so I hope they really mean it this time, so that free return trajectories actually return you for free
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nogoodnames

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I see they haven't fixed the bug where zooming in using the IVA view also causes the external view to zoom in. Oh well, it's a minor problem. I'm glad the UI scaling is fixed at least.
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Wolfhunter107

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I tried to carry out some test flights on a brand-new sandbox game, with a handful of mods presumably 1.1-ready, and got four crashes in half an hour.

I gotta give the modders more time. Can't live without stuff like Texture Replacer nor Environmental Enhancements. Other mods I'm using are Kerbal Engineer, Joint Reinforcement, Docking Port Alignment Indicator and Raster Prop Monitor. One of those might be causing the crashes instead, but I thought the first two were more likely culprits, for some reason.
I'm using Kerbal Engineer, Kerbal Alarm Clock, and Environmental Enhancements without many issues in 1.1.
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MarcAFK

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That's a hell of a patch, I'm very happy about the rescalable UI, the default Nav ball is insanely big.
I noticed a bug in 1.1 yesterday which isn't listed on that log though.
My first craft had 2 goo cans, attempting to leave both cans interface Windows pinned open during a launch would completely break the right click function for all parts.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

LoSboccacc

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It is known since a while and it's related to parts with simmetry, there's a mod to break simmetry in the editor so you can still have things perfectly placed and work around the issue 

Or: for science mod (+scientist on board) so it autocollects everything
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Greenbane

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Another crash in 1.1.2, again with compatible mods. No crash log generated this time.

I was testing the Aeris 4A. Finishing the airbreathing portion of my ascent, I press the staging key to switch to the aerospike. It fires. "KSP has stopped working".

It really kills my motivation to get backstabbed like that, especially in a game like KSP, with long missions one doesn't want interrupted in the middle. I had barely taken off, but it makes me dread a similar crash an hour into a mission. Yes, there's quicksaves and all, but still, it's pretty damn jarring and immersion-breaking.
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LoSboccacc

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internet caught up with the ksp drama http://imgur.com/a/XZsT3

nothing new here for people who followed the game from the start.
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puke

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I don't get it. 

An ex squaddie may or may not have gotten drunk and posted to a disreputable corner of the internet about his impending departure last year?

The hilarity would be that it is implied that he is taking a better paid job as the manager of a PR team somewhere, yet he would be making such a horrible PR blunder? 
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Shadowlord

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internet caught up with the ksp drama http://imgur.com/a/XZsT3

nothing new here for people who followed the game from the start.

Apparently this is different drama from https://www.reddit.com/r/KerbalSpaceProgram/comments/4hw5x7/in_regards_to_pdtvs_post_damion_rayne_former_ksp/ ?
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Erkki

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I experienced a pretty bad FPS drop with the patch when controlling or in the vicinity of ships any bigger than 50 parts or so. Lowering graphics settings doesnt seem to help at all so its definitely physics related. Its not mods; I had to drop some of them, including FAR.

Scaleable UI is a good idea but if I make the navball the size I want(its in the middle and HUGE and so takes up a lot of space) all text becomes difficult to read. They also moved mods and resources bar from top right to right, opposite of the staging stack, and its now together with the staging stack is taking up horizontal space I would really like to see the game itself in.

I may need to go full screen to be able to fit all the menus and enough of the game itself but that will not help one bit with the FPS issues.
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