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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505273 times)

Kanil

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12405 on: November 09, 2015, 05:57:44 pm »

I like the new engines, particularly the small one. Your silly little planes don't have to be rocket powered anymore, and can fly a lot longer as a result.

Spoiler (click to show/hide)

Edit: then I realize they nerfed crap, and now all my prior designs don't work anymore, and I have to make them all over, and I don't really want to bother, so I don't want to play anymore. I'd just gotten beyond that stage in 1.0, too...
« Last Edit: November 09, 2015, 10:24:54 pm by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Rilder

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12406 on: November 09, 2015, 06:44:29 pm »

The new plane parts are indeed awesome, I think the only thing I really did post-patch was sit around making various first generation jets...



Spoiler: De Havilland Vampire (click to show/hide)


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It felt a bit like a movie in which two stoners try to steal a military helicopter

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12407 on: November 09, 2015, 06:46:28 pm »

They also added a ton of stock aircraft, including two satellite launching ones.
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12408 on: November 10, 2015, 05:47:02 pm »

so with the new antenna range stuff (and planetoids blocking LOS?) how much of remotetech is obsolete?  are there any RT players here that can offer a comparison with the new stock?

It sounds like  a new update for RT should be dropping today... so maybe I should be waiting a bit to ask this...
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TheDarkStar

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12409 on: November 10, 2015, 07:06:16 pm »

so with the new antenna range stuff (and planetoids blocking LOS?) how much of remotetech is obsolete?  are there any RT players here that can offer a comparison with the new stock?

It sounds like  a new update for RT should be dropping today... so maybe I should be waiting a bit to ask this...

I'm pretty sure that the antenna range stuff is for 1.1.
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it happened it happened it happen im so hyped to actually get attacked now

BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12410 on: November 10, 2015, 08:06:19 pm »

I'm guessing it'll mostly be like RT lite. Didn't it already have something of a sphere of influence, so you had to take the big dish for Eeloo?
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Neonivek

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12411 on: November 11, 2015, 03:59:14 am »

Should I be questioning why the Space Program isn't very Spacey now?
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12412 on: November 11, 2015, 04:11:07 am »

Should I be questioning why the Space Program isn't very Spacey now?

design by commitee ¯\_(ツ)_/¯

departure of NovaSilisko dealt a huge blow to the 'program' part of kerbal space.
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Dorsidwarf

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12413 on: November 11, 2015, 08:28:44 am »

I made my most successful aircraft design ever today, which is odd seeing as it's wings are insane and partly on back to front.

Nice and stable to fly with a little SAS help, lands at like 120m/s easily, and takes off quite fast.


« Last Edit: November 11, 2015, 10:20:18 am by Dorsidwarf »
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MarcAFK

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12414 on: November 11, 2015, 10:13:19 am »

Should I be questioning why the Space Program isn't very Spacey now?
What's become less spacey in your opinion?
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MrRoboto75

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12415 on: November 11, 2015, 10:15:34 am »

Should I be questioning why the Space Program isn't very Spacey now?

You did get a new rocket engine, that's something.  Should make shuttle design easier.

I also heard the aerospike engine is different somehow?

Edit: there's also a smaller drill to use
« Last Edit: November 11, 2015, 10:17:11 am by MrRoboto75 »
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RedKing

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12416 on: November 11, 2015, 03:31:26 pm »

Should I be questioning why the Space Program isn't very Spacey now?
What's become less spacey in your opinion?
I think he means that the additions are more terrestrial/aquatic in nature rather than spaceflight.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12417 on: November 11, 2015, 03:45:30 pm »

 Those changes also apply to places like Eve and Laythe, so you can build that underwater laythian mining base.
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miauw62

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12418 on: November 11, 2015, 03:49:03 pm »

to be honest, water changes were needed because they were literally unmoddable up to now. this is pretty hype tbh
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #12419 on: November 11, 2015, 04:02:29 pm »

I like the idea of space-x style recovery barges, even though there is currently no penalty for just landing in water.

I do wish there was more 'program' though.  The 'firsts' contract series is progress in that regard, but I'm sad they seemed to have dropped the idea of discovering planets through the tracking station.

And I widh the contracts were less random, and built more on existing stations with missions like resupply, ferry civilian scientist, rotate crew, install science module, increase power storage, etc.
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