Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 759 760 [761] 762 763 ... 848

Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1507250 times)

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile

If you do currently use steam, I wonder if you could get hold of a steam key for KSP. That would solve your future problems, but it wouldn't solve the "I don't want to go over my data limit!" unless putting your copy of KSP into the folder steam creates when you go to download it, would make steam go "Oh. Hey. You already have this. Alright, cool, I'll just patch you up!" Maybe if you did that and told it to verify the integrity of the steam cache or whatever it's called?

Here:
Quote
Q. Does everybody get a Steam Key?
A. No, only customers who bought the game before it was available on Steam, the deadline is March 20th 2013 at 1:00 pm GMT -6:00

If you qualify, then see the below.

Q. How do I go about Transferring my copy of KSP to Steam?
A. You’ll need to log into your store profile page, scroll down to where your profile shows the option to download KSP and click on “Optional Steam Transfer”
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

BigD145

  • Bay Watcher
    • View Profile

Once you transfer to Steam, that's it. There is no going back. Sometimes Steam games just download everything, not just what changes in a patch.

Looking through the zip from the ksp site, most of the data has been changed/recompiled. The timestamps on a good 400+MB's of files are for May 1st.
« Last Edit: May 01, 2015, 06:00:27 pm by BigD145 »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile

Yeah, that does happen sometimes. KSP has zero DRM on steam, though, so that's also nice (you can just copy+paste it to elsewhere on the computer, uninstall steam and still play it)

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio

I'm not sure if I suck or not, but I'm actually having trouble making a ship to go to the Mun and land and return. I need maybe 1.5k more dV but I just can't manage to fit that onto my ship :x My techs are all undrr-90 science ones except the fuel line one.

I can do flybys of the moon though!
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

TheDarkStar

  • Bay Watcher
    • View Profile

Which VAB do you have?
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio

255 part.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Karlito

  • Bay Watcher
    • View Profile

I'm not sure if I suck or not, but I'm actually having trouble making a ship to go to the Mun and land and return. I need maybe 1.5k more dV but I just can't manage to fit that onto my ship :x My techs are all undrr-90 science ones except the fuel line one.

I can do flybys of the moon though!

I had most of the next tier parts before I did a land-return from the Mun. I got enough science with Mun and Minimus flybys, as well as landing some unmanned probes on either body.
Logged
This sentence contains exactly threee erors.

Rakonas

  • Bay Watcher
    • View Profile

Seriously why does my ship even with SAS on suddenly become oriented towards retrograde and with massive pendulum swings around where I can't re-orient anything and die terribly?
Logged

TheDarkStar

  • Bay Watcher
    • View Profile

Seriously why does my ship even with SAS on suddenly become oriented towards retrograde and with massive pendulum swings around where I can't re-orient anything and die terribly?

It's the atmosphere.
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile

Seriously why does my ship even with SAS on suddenly become oriented towards retrograde and with massive pendulum swings around where I can't re-orient anything and die terribly?

you're gravity turning horribly wrongly

BigD145

  • Bay Watcher
    • View Profile

Seriously why does my ship even with SAS on suddenly become oriented towards retrograde and with massive pendulum swings around where I can't re-orient anything and die terribly?

SAS is magic, but not that magic.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Your ship becomes lighter in the nose than it is in the back, and atmospheric drags flips it around if you're going too fast. Go slower, or add fins to the bottom.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile

This is probably off a bit but think of your ship as being like an arrow, it will want to orient itself so that the heavy part is at the front, and the part with highest drag is at the end. While an arrow has the desirable property of being designed in this way already which makes it stable, a rocket by design will start to become light at the nose, drag at the nose end will try to orient that to the back, the greater weight of the back will try to orient that towards the front.
Theres not much you can do to prevent the weight shifting, other than adding another stage or finding some way of delaying the buildup of empty tanks near the higher end of the rocket, however you can increase the drag of the back end with fins, or reduce the drag of the front end by reducing speed in the atmosphere. Going too slow however does cause some instability since theres a certain stability in maintaining a stable ballistic enertia. At least I noticed this when launching rockets with an unstabilised probe core.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Shadowlord

  • Bay Watcher
    • View Profile

I don't know what happened in 1.0.1 or 1.0.2 to cause this, but the same rocket that made it into orbit just fine yesterday (with 0.16 mass added, in 16 basic fins, to stop it from flipping over, because apparently flipping is even more likely now), is no longer able to even get above 17 km and is behaving as though it is massively heavier:

The solid rockets accelerate it about 40% as well as in 1.0, and then when the second stage activates it can't stop the velocity from dropping, as though it no longer had a TWR above 1. The masses don't look any different, though... The thrust on the engines looks the same too...

(Whether it flies straight up, or flies at a 45 degree angle seems to make no difference. It falls out of the sky either way.)
« Last Edit: May 02, 2015, 01:59:00 am by Shadowlord »
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile

Weird - I've had the exact opposite problem, and all my rockets which were finely calibrated are soaring so fast so early that they literally explode
Logged
Quote from: Rodney Ootkins
Everything is going to be alright
Pages: 1 ... 759 760 [761] 762 763 ... 848