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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1506366 times)

puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10605 on: October 23, 2014, 03:48:50 pm »

haha, did you climb out and land on your EVA thrusters?  That's awesome.

Time for a double rescue, now?
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10606 on: October 23, 2014, 04:22:20 pm »

That thing is too top heavy. Also not enough batteries for a 909.
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10607 on: October 23, 2014, 04:33:10 pm »

I don't have any batteries yet. Or solar panels.
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10608 on: October 23, 2014, 05:34:50 pm »

All you have to do is keep the engine running. Just not the engine you put on it ;)

...or, MOAR COMMAND PODS.  just turn off their flywheels and such when not in use, and drain any unwanted RCS fuel or other resources to save weight..
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10609 on: October 23, 2014, 05:40:27 pm »

I'll just grind Science until I get solar panels :P
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Vattic

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10610 on: October 23, 2014, 05:51:30 pm »

I want nothing more than XP for kerbals...it's the key to making me really connect with and want to keep and actually learn the nmaes of characters...it just needs to be tweaked to make more sense on a realistic level...affecting parts doesn't make sense

If it ended up something like the Final Frontier mod would I'd be happy. Kerbals get ribbons like those you find in peoples sigs over on the KSP forums.
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10611 on: October 23, 2014, 06:33:34 pm »

I'm glad they're rethinking the experience system. Besides being completely unrealistic and gamey, I think just having kerbals pull better engine performance out of their asses would feel too much like just a placeholder system, lacking the care needed to make it an actual fun and interesting addition.

I found out why my Gemini pods kept burning up. Apparently, the realism overhaul modifies the aerodynamics of all deadly reentry heat shields EXCEPT for the heat shield specifically designed for the Mk1-2 capsule. It does not tell you this. Guess I'll have to edit the DR configs if I want to save those kerbals.
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TheDarkStar

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10612 on: October 23, 2014, 06:46:52 pm »

Experience makes sense for some things like science. Engineers could also get experience, but that isn't added. Maybe more experience Kerbals can recover more of their spacecraft upon landing? Also, there could be a walking speed boost/general boost in how well a Kerbal can EVA. Experienced Kerbals could also get more from contracts/attract better contracts.
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dennislp3

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10613 on: October 23, 2014, 07:35:06 pm »

Personal awards/ribbons would be amazing along with the XP
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10614 on: October 23, 2014, 11:02:44 pm »

Checked out that warpdrive mod. Unfortunately, it just seems to re-arrange the planets' orbits and change their physical properties, like what you can do with hyperedit. No actually traveling to other star systems and no procedural terrain generation. Still, it's a start.
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Eric Blank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10615 on: October 23, 2014, 11:57:26 pm »

Experience makes sense for some things like science. Engineers could also get experience, but that isn't added. Maybe more experience Kerbals can recover more of their spacecraft upon landing? Also, there could be a walking speed boost/general boost in how well a Kerbal can EVA. Experienced Kerbals could also get more from contracts/attract better contracts.

Don't forget experience affecting control of the craft. A good pilot could provide a smoother ride, more effective rotation cancellation maybe, partially make up for issues with slightly off-kilter center of thrust/mass/lift. Finding free efficiency gains is bullshit, but why can't they help keep the craft under control? I mean, god help you if one of your wings falls off or an engine dies mid burn, but compensating for slight fuel imbalances or flame out on jet craft is a pain in the ass sometimes.
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10616 on: October 24, 2014, 12:06:00 am »

They backed off on free efficiency gains a couple days ago...

Greiger

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10617 on: October 24, 2014, 12:23:26 am »

All this nonsense about kerbal experience,  you know what your best kerbals really need?

A NEW CAR!


The new Greiger Brand Speedrover will get your kerbals to their destination in style!  This high performance vehicle can take care of all your ground travel needs with 4 power generators, to keep it running all day and night with no need to recharge!

It also comes with headlights, taillights, battery storage for emergencies, and seating for two, so that your favorite kerbals can bring along a date for a wonderful night on the town.  It even comes with an automated drone core recycled from a crashed spaceplane! Who needs valet parking?

But wait there is more!  For those obsessed with speed, the Speedrover also comes equipped with a high capacity monopropellent tank and two monopropellant engines, for a maximum 'safe' speed at over 50 m/s!1 WOW!  That's enough speed to jump a building!  And look at that!  Jeb is jumping mission control RIGHT NOW!2


Buy a Greiger Speedrover today for just the low low price of √20,255!  (financing is probably not available.  Lets face it you'll wreck it within an hour)

1 Not responsible for kerbal deaths from going at, anywhere near, or beyond 'safe' speed.  The word 'safe' is used as a branding term only and does not imply safety in any form.  That's just the last recorded speed before one of the tires blew and the car went into a deathroll.

2. No kerbals were harmed before the images were taken.  Jeb not pictured, that is Jeb's stunt double Bill.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10618 on: October 24, 2014, 11:18:46 am »

Its not a kerbswagon beetle tho.
I mean, those things are tiny, airdroppable and awesome.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10619 on: October 24, 2014, 12:03:32 pm »

They backed off on free efficiency gains a couple days ago...

No more good drivers, eh? Nothing but lead foots at KSP? I believe it.
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