Current World:
84
The portal this time shows a busy city street. Guards wearing chainmail and holding polearms are stationed every few feet. Large tent-like stalls are set up as merchants hawk their wares to the various looking armed people who walk down the street. In less than a moment, you see swords, bows, maces, daggers, staves, even a whip or two. Tall pointed eared humanoids trade with small stocky ones. Other small ones run through the street, but are thin and fleet of foot. Some wear robes, others heavy armor. In the distance is a rather large medieval castle.
Gallery:
~ Four Floating Zombie Halibut Toons ~ [81] Murdoc the Necromancer (Weirdsound.cycle 4)
These smiling Halibut float about gazing lifelessly at you. The eyes of the toons are large and occasionally pop out of the sockets to hang from nerve endings. The fish ooze plastic-looking toon goo from all over their bodies. This is of course the standard for toon zombies. They fly just as easily as if they were swimming in the ocean, but tend to hum or sing happy little tunes about death and slaughter as they float.
Player List:
- Cycle 4:
Ukrainian Ranger
PyroDesu
Weirdsound
Zaerosz
- Cycle 5:
EagleV
Toaster
TherosPherae
- Cycle 6:
Hibernating Creators:
If Allowed: Gather Elves Humanoids
55
62
41-62=1
Heading out into the croud, you move into a small allyway between buildings near the portal, and use your powers to begin to pry at the minds of those around you. You broadcast an image of a wounded child, to prey on the sympathy of the adventurers browsing the street stalls. One of the tall pointed-ear types is drawn into the allyway. She has short blonde hair, and is dressed in green studded leather, a longbow and quiver full of arrows are attached to her back. The elf kneels before you, and you let your powers lash out and cover her in the stasis field. Hiding her in your inventory out of sight, you return to the Aglaia with your catch.
+55 Kidnapping exp
+ 1 female elven ranger [62]
separate the scrap metal into its component ELEMENTS.
76
It's time for some chemistry students, Gather round. The first, and primary element in the metal is Iron. (Fe) On the table of elements. The rust on the metal comes from oxygen (O) that has fused with the iron of the metal, So you get some of that as well. You also get a little lucky, and manage to find some pieces of Steel in the scrap. This is a bonanza of elements. Primarily Iron(Fe), you also get some Carbon(C) and then small amounts of Manganese(Mn), Chromium(Cr), Vanadium(V), and Tungsten(W). It seems the saw used several different types of steel, each with those seperate alloy materials. You seperate everything into pure elements and return it to your inventory.
+76 Chemical Seperation exp
+ 11 units of FE [72]
+ 9 units of O [51]
+ 8 units of C [38]
+ 5 units of Mn [20]
+ 3 units of Cr [14]
+ 2 units of V [4]
+ 1 unit of W [21]
- scattered mess of scrap metal [33]
INVENTORY FULL. Your actions make your inventory spill over into group storage. The last three elements fall there, and you gain 39 influence. Any further gain of items will follow this same pattern until your inventory has space.
Gather weapons
55
70
15-70=1
It's a fairly simple matter to copy the coins the adventurers are using in the stalls, so you concentrate a bit on your powers, and create a pouch filled of the whitish looking coins that you imagine are the most valueable. They will probably dissolve into nothingness after you are gone, but it makes the gathering less abrupt, and you don't have to fight off any guards. Finding a short stocky humanoid with a shop near the market, you begin to examine his weapons. Unlike the weapons you saw in the market, these are of higher quality.
Your eyes are drawn to a glowing sword hanging in a small spot behind the main counter of the shop. The dwarf notices your gaze and walks over, "Auch lad, ye have a good eye. That be me best piece. Enchanted by a full blown Maenid Psion it be." He takes it down off the display and shows the reflective mirror sheen on the blade, he activates the magic, and you see the main street, and notice yourself walking in it, back to where the portal is. You realize this must be the future! Then the dwarf swings the sword, and it seems to cut a hole into the air, he steps into the hole, and then you hear from behind you, "Even has a short range teleoport magik to it. That mental crystal guy did quite a nice job on it. Makes me even feel better givin em fourty percent." The dwarf laughs a deep rumble, "But do ye have enough to pay fer it?" You show him your pouch of created Platinum coins, and his eyes go wide. He stammers an apology for his rudeness, and announces a huge sum for the sword, that seems pitiful compared to how much is in your pouch, and you can always make more. You take the large sword from the dwarf, and hum slightly to yourself as you walk back to the ship.
+55 Divine Haggle exp
+1 Mirrored Bastard Sword of Mental Prowess [70]
Gather metal. It can be in any form, from scrap to ore to weapons, it just needs to be metal.
61
65
55-65=1
You walk around the market thinking 'metal' 'ore' 'weapon' 'scrap'. There are several choices, but nothing seems to catch your eye. You feel yourself being drawn into a side building. No signs adorn this 'shop' and only a couple dark red candles burn to provide light inside. The shelves are covered in strange bottles, and various items. Lizards in ochre fluid, Humanoid looking skulls with gemstone snakes curling through the eye sockets, even the occasional cage with small imp who jeers at you. A shopkeep that seems more corpse than old woman greets you without looking up from her book as you enter the building. She cackles a bit when you ask about metal items, but she brings out a small talisman that is shaped like a skull with tiny blood red gemstones for eyes, and a simple silverish chain through the forehead. Her cryptic words say the item is indeed metal, and called a 'talisman of undead mastery'. She explains that someone wearing it can both create and control undead, and makes a few handsigns. You purchase the item with a bit of conjured coin, and quickly return to the ship with your prize before you even realize the purchase wasn't an action of your own. Oh well, you still got some metal at least.
+61 Divine Haggle
+1 Talisman of undead mastery [65]
Group Inventory:
- 1 Fluffy Siberian Husky Dog [87]
- 7 bolts of deep blue silk cloth [21]
- 11 cupcakes with cream cheese frosting and sugar sprinkles [71]
- 3 fist sized Jet gemstones [40]
- 1 massive raw iron wrench [74]
- 4 twenty pound sacks of quick dry plaster [46]
- 5 plastic Cracker Jack(tm) whistles [16]
- 5 gallons of gastric Acid [18]
- 3 gallons dark-lavender acid [154]
- 4 shiny chrome serrated blades [223]
- 1 am radio [22]
- two headlights [45]
- 2 massive concrete building foundations [64]
- 2 leather covered seats [99]
- 5 limestone boulders [91]
- red box labeled 'singing sword' [41]
- 3 units of Cr [14]
- 2 units of V [4]
- 1 unit of W [21]
Status:
Ukrainian Ranger:
1920 Influence
Astor the weaponsmith
Bladesmithing 1 [0/100]
Scavenge [75/100]
Forage [48/100]
Mechanical Separation 2 [33/100]
Combustion Engineer [70/100]
Turret Engineer 1 [95/100]
Metal Cutting [80/100]
Armory [60/100]
Demolitions [15/100]
Mind Control [60/100]
Chemical Enhancement 1 [9/100]
Chemical Engineering [79/100]
Hydro Extraction [55/100]
Divine Haggle [55/100]
- boxed singing toon sword [20]
- A set of white 1990's Washing Machine and Dryer [96]
- 40L of Thick Orange Fluid [10]
- 1 Mirrored Bastard Sword of Mental Prowess [70]
Weirdsound:
345 Influence
Murdoc the Necromancer
Corpse Animation 1 [0/100]
Corpse Collection [68/100]
Abomination Construction [29/100]
Forage [75/100]
Gore Gathering 1 [36/100]
Flesh Engineering [86/100]
Toon Capture 2 [36/100]
Undead Cyborg Assembly [24/100]
Toon Dissection [84/100]
Aquatic Undeath Rituals [57/100]
Toon Artist [61/100]
Toon Mummification [82/100]
Kidnapping [55/100]
- 9 gallons of gastric Acid [28]
- 1 Bugs Bunny Toon [98]
- 37 ACME toon appliance crates [12]
- 12 vials of swirling black smoke labeled: Distilled Pain [29]
- Red Toon Mummy [160]
- 1 female elven ranger [62]
PyroDesu:
50 Influence
Neco Ferratum the Artillery Specialist
Disassemble Malfunction -20
Ballistic Engineer 1 [0/100]
Reverse Engineer [1/100]
Metal Shaping [43/100]
ScrapYard [46/100]
Forage [49/100]
Mining 1 [94/100]
Scavenge [82/100]
Gemstone Mining [17/100]
Hydro Extraction [45/100]
Metallurgy [78/100]
Divine Haggle [61/100]
- 24 copper ingots [44]
- 1 Dead Explorer Remains [75]
- 2 large blocks of solid Aluminum [41]
- 1 Talisman of undead mastery [65]
Zaerosz:
349 influence
Tesson the Gemshaper
Gem Cutting 1 [0/100]
Elemental Jeweler 1 [36/100]
Jeweler 1 [86/100]
Glass Blower [53/100]
Gemstone Pressing [63/100]
Mining [43/100]
Scrapyard [50/100]
Gemstone Mining [86/100]
Hydro Extraction 1 [88/100]
Mind over Matter 1 [94/100]
Mechanical Separation [88/100]
Chemical Seperation [76/100]
- 1 overgrown and rusted industrial lumber saw [88]
- 47 opaque blue Jaspers [35]
- 1 Huge Navy Bean Facet Crystal [114]
- rusty sawblade [45]
- conveyer belt [34]
- pile of petrified sawdust [7]
- 11 units of FE [72]
- 9 units of O [51]
- 8 units of C [38]
- 5 units of Mn [20]
All successful rolls. Congrats. Hope you like the items, putting those D&D pdfs to use here.
Also, I think weird may mug Pyro in the ally for his random loots. XD