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Author Topic: Aglaia's Forge (Cycle 4, World 3, Day 2) New players welcome!  (Read 41474 times)

EagleV

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Re: Aglaia's Forge (Cycle 1, World 3, Day 2)
« Reply #75 on: July 19, 2011, 10:47:30 am »

No creatures around here, probably, so I guess I'll craft on.
I will reverse time around the mutant lung tetras, in steps, in all but one of them. I want one to reverse to the original tetra-fish-state, one to remain how he is now (the one without time reverse), and the others to fill up the gaps from adulthood-tetra via egg to adulthood-mutant. And I'll place them in a fancy line so I have a live timescale.
Craft timescale from 21 mutant fish
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Haika

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Re: Aglaia's Forge (Cycle 1, World 3, Day 2)
« Reply #76 on: July 19, 2011, 02:44:41 pm »

Need an action from anzki4, then I can do the rolls. (subtle bump of thread since people seem to have trouble finding it lately)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

PyroDesu

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Re: Aglaia's Forge (Cycle 1, World 3, Day 2)
« Reply #77 on: July 19, 2011, 06:47:10 pm »

I'd like to come on in.

Name: Neco Ferratum  (Use a Latin translator on that and you'll see the meaning!)
Skill: Artillery Specialist
Bio: The young Nicholas Zakharov (Otherwise known by his nickname and preferred name, Neco Ferratum) was always fascinated by weapons, particularly large-caliber mortars, howitzers, and other artillery pieces. When he was 18, he joined the Russian military as a Heavy Weapons Mechanic, giving him access to any kind of vehicle-mounted weapon, from the simple 50 caliber machine guns that tank commanders often use, to the massive remnants of the German Paris Gun secreted away by the Russians, the biggest piece of artillery ever built to date. He was soon recognized as the be-all, end-all when it came to massive guns. Whisked away to the Aglaia, the USSR will have to be without their comrade until he can find a way back to the guns he loves.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

anzki4

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Re: Aglaia's Forge (Cycle 1, World 3, Day 2)
« Reply #78 on: July 19, 2011, 07:02:03 pm »

Meh... Adorning statue does not seem to work so let's try something impossible harder.

Try to wake the statue alive.
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Haika

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Re: Aglaia's Forge (Cycle 1, World 3, Day 2)
« Reply #79 on: July 19, 2011, 11:28:50 pm »

Zaerosz:
Tesson the Gemshaper
gem cutting 1 [0/100]

PyroDesu
Neco Ferratum the Artillery Specialist
Ballistic Engineer 1 [0/100]

Welcome to the group guys.

Rolls will be up soon.
« Last Edit: July 19, 2011, 11:31:12 pm by Haika »
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Haika

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Re: Aglaia's Forge (Cycle 1, World 3, Day 2)
« Reply #80 on: July 20, 2011, 12:02:28 am »


Current World:
Spoiler (click to show/hide)
Gallery:
Spoiler (click to show/hide)
Player List:
Spoiler (click to show/hide)
Hibernating Creators:
Spoiler (click to show/hide)


Gather.
2 !! oops. And that's without the -10 this world generates.
As the other two creators decide to work inside the ship, you are convienced that you can find something out here. ANYTHING really. You form your bubble once more, and kick off powerfully from the ship. In your mind you think over and over again, 'Must go faster' 'Faster!' 'I need more speed!' Eventually the light from the stars distorts slightly, and you are moving lightyears every moment. However something isn't right, You aimed for the planet below you, but for some reason you didn't stop when you reached it, and went straight through, and now the blackness of space is all around you. Unable to stop, you struggle to at least slow down from your irritation fueled spaceflight. You do manage to slow down, but you soon realize why you are being pulled forward. The planet the Aglaia is portaled to has no sun. It is trapped in the orbit of a black hole. A small white dwarf provides the light for you to see the planet back at the portal, but it is over half way consumed already. And now, you find yourself caught in the gravitational pull and your time begins to slow and warp...
*** Critical Gather Failure. You are no longer able to return to the ship, since this is only day 2, tomorrow you will automatically use your turn to try and return to the ship. If you fail that roll, you will be Lost. Others may assist you with their action rolls if you can convince them.
+2 Celestial Collection exp


Craft timescale from 21 mutant fish
98 :o
89
58+89+76=223
Moving time forward in a seperated space is relatively easy, however returning it backwards, is much more difficult. After a couple of small failures something inside you snapps. To your ears it is like a film of glass shattering between your eyes and the universe. Power floods into your body, and you glow like a light bulb from within. Within moments your 'timescale' is comeplete. A second more, and the object shrinks into the size of a small square shoebox made out of solid metal that materialized out of nothingness. A tiny hole in one side allows you to look inside. Doing so rocks the foundation of reality of any mortal who looks inside. Inside the box is a new universe, multitudes larger than the outside, and all to display one infinately long string of beasts. Starting from single celled organism up through highly advanced space fish who 'swim' among the stars and consume planets. Anyone holding the box, need only merely think of where they want the view to go, and it will provide that part of the timeline.
+196 Dimensional Genesis exp
+ Timescale Box Dimension [223]
- 21 mutant lung tetras with 2 left fins and three eyes each. [153]


Try to wake the statue alive.
45-10
The plan is to make the statue alive. The problem exists with the rule of sentience. Because the statue is of a human, anything you make will only have basic mental functions. Going over some very complicated equasions and graphs in your mind, you search for a way to make it happen without fully breaking the rule. Simple conversion of rock to flesh isn't very difficult if you can focus your power, however, there is the scale of the project to consider as well. By the time you realize that your powers have faded for the day, you still have no idea how to go about bringing the statue alive, and decide to try again later.
+35 golem animation exp


Group Inventory:
Spoiler (click to show/hide)
Status:
Spoiler (click to show/hide)
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

anzki4

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Re: Aglaia's Forge (Cycle 1, World 3, Day 3)
« Reply #81 on: July 20, 2011, 05:40:41 am »

Now would be perfect time to do something different:
Sculpt a small statuette of cat out of crystal.(As big as I can make of it though.)
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Toaster

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Re: Aglaia's Forge (Cycle 1, World 3, Day 3)
« Reply #82 on: July 20, 2011, 07:43:03 am »

Doh.

Um, help?

Try not to die in an interstellar void
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

EagleV

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Re: Aglaia's Forge (Cycle 1, World 3, Day 3)
« Reply #83 on: July 20, 2011, 10:12:19 am »

I'll place the timescale in the gallery, and attempt to help Toaster.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Haika

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Re: Aglaia's Forge (Cycle 1, World 3, Day 3)
« Reply #84 on: July 20, 2011, 11:38:41 pm »

Current World:
Spoiler (click to show/hide)
Gallery:
Spoiler (click to show/hide)
Player List:
Spoiler (click to show/hide)
Hibernating Creators:
Spoiler (click to show/hide)

Sculpt a small statuette of cat out of crystal.(As big as I can make of it though.)
65
32
18+32+47=97
You decide it is time to sculpt some crystal. A cat is in your mind, so you look over your crystal. Being about the size of a human it's longer than it is wide, therefore you turn the crystal on it's side, and carve out four paws, and a tail arching over the back. A squarish head at the front, with tiny pointed ears and whiskers carved into the side of the face. It has a rather rudementary style to it, but it looks quite good when you realize that it was once a massive piece of fragile crystal.
+65 gemstone sculpting exp
+ Crystal Feline Figurine [97]
Spoiler (click to show/hide)
- 1 massive clear quartz crystal [94]


I'll place the timescale in the gallery, and attempt to help Toaster.
You put the cube into the Gallery, and yet another pedestal shows up and bathes the object in light as a small plaque appears.
~ Timescale Box Dimension ~ [223]
This shoebox sized metal container holds a timeline of fish evolution. With the power of a pocket dimension it holds every last species from a single celled organism to space faring planet eaters. Each one labeled and set in stasis along a line. A mere mental thought of the viewer allows the view to move to any particular fish, or group of fish in the line as the user directs.
The power flows into you, and with Titania opening the portal, you sent out a massive phoenix type creature made of your powers to search for a hopefully return the lost Dylar.
52 = +20 to Toaster's roll.

Try not to die in an interstellar void
48-10+20=58
You struggle to stay awake in the darkness, pushing forward with one last final blast of rocket-like exhaust, you feel the black hole pulling at your semi-divine body relentlessly. Hope begins to fade, you have nothing left, that last push took everything you had, and it wasn't enough. You instinctively know that you got close, to the breaking point, but didn't get far enough away to escape. You begin to worry about if you want to attempt suicide before the slow pull of the gravity crushes you. However, before any sort of plan can be formulated a flash of bright light blasts towards you from the darkness. A shimmering bird made of pure light, swoops in and grabs you in it's glowing claws and manages to yank you out of the gravitational pull and brings you safely back to the ship. The bird is absorbed back into Eldmor, and a relieved Titania closes the portal and prepares for the dimensional jump.

96
Through the view portal you see what looks to be a tropical paradise. A sandy white beach is supported by a heavy jungle inland, and crystal clear blue-green water in the other direction. Large rock formations can be seen in the distance, and several neon-blue crabs skitter around on the sand, making tiny balls as they sift through the beach.



Group Inventory:
Spoiler (click to show/hide)
Status:
Spoiler (click to show/hide)


------------
And we are on the last world of this cycle. :) Three more days, make em count. Ie: no more rolling natural 2s. heh
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

anzki4

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Re: Aglaia's Forge (Cycle 1, World 4, Day 1)
« Reply #85 on: July 20, 2011, 11:54:02 pm »

Try to awake the cat.
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EagleV

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Re: Aglaia's Forge (Cycle 1, World 4, Day 1)
« Reply #86 on: July 21, 2011, 01:51:30 am »

I'll high-five Toaster, put the glass back in group storage, and gather the crabs.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Ukrainian Ranger

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Re: Aglaia's Forge (Cycle 1, World 4, Day 1)
« Reply #87 on: July 21, 2011, 07:36:49 am »

I don't like the gallery mechanic, what the point of making artifacts if they are never used by anyone? It's boring

Trading was flawed, I understand why it was removed, but maybe let the ship to do the trading between the cycles? In a summary post game master can write a short story about each item from gallery that was sold. It's much more interesting to make items if you can read how it changed some world(s) later
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Toaster

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Re: Aglaia's Forge (Cycle 1, World 4, Day 1)
« Reply #88 on: July 21, 2011, 08:13:41 am »

Phew.  Thanks.

Get both 2x4s, give one to Eagle, and craft the other into an intricate wooden holder for the gauntlets.

Something like a pair of forearms to display them on.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Haika

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Re: Aglaia's Forge (Cycle 1, World 4, Day 1)
« Reply #89 on: July 21, 2011, 03:23:56 pm »

I don't like the gallery mechanic, what the point of making artifacts if they are never used by anyone? It's boring

Trading was flawed, I understand why it was removed, but maybe let the ship to do the trading between the cycles? In a summary post game master can write a short story about each item from gallery that was sold. It's much more interesting to make items if you can read how it changed some world(s) later

The point of the game is to make stuff, and get 'paid' for doing that. The FUN part, should be in giving basic(less specific) action commands and see what I come up with. Say 'craft armor with that pebble', 'create chair out of that bucket of water', or single word 'gather' commands. :) Can result in some very creative and interesting results.

I took out the trading mechanic, because the game was becoming too complicated and harder on me to keep up with. Turning trade into more for me to have to do between cycles isn't going to work out, as I want to keep this light and easy for me, so I stick with it more.

That said, I can see your frustration some. I welcome any ideas you or anyone else has for the game, I just need it to be worth the effort.

At this point, I see things as being more making art for the museum than making art for a sales gallery. You get paid by the 'museum' but the real payoff is that your item is there for everyone to view and enjoy for many cycles to come.

Rolls soon.
« Last Edit: July 21, 2011, 03:27:22 pm by Haika »
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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