Current World:
84
The portal this time shows a busy city street. Guards wearing chainmail and holding polearms are stationed every few feet. Large tent-like stalls are set up as merchants hawk their wares to the various looking armed people who walk down the street. In less than a moment, you see swords, bows, maces, daggers, staves, even a whip or two. Tall pointed eared humanoids trade with small stocky ones. Other small ones run through the street, but are thin and fleet of foot. Some wear robes, others heavy armor. In the distance is a rather large medieval castle.
Gallery:
~ Four Floating Zombie Halibut Toons ~ [81] Murdoc the Necromancer (Weirdsound.cycle 4)
These smiling Halibut float about gazing lifelessly at you. The eyes of the toons are large and occasionally pop out of the sockets to hang from nerve endings. The fish ooze plastic-looking toon goo from all over their bodies. This is of course the standard for toon zombies. They fly just as easily as if they were swimming in the ocean, but tend to hum or sing happy little tunes about death and slaughter as they float.
Player List:
- Cycle 4:
Ukrainian Ranger
PyroDesu
Weirdsound
Zaerosz
- Cycle 5:
EagleV
Toaster
TherosPherae
- Cycle 6:
Hibernating Creators:
I like my price better... How about we ask Haika to roll for our haggling? I win you get the 3 Vials and 40, you roll higher 3 vials and 50. I neither want to back down nor start a huge fight over 10 influence, so I think this would be a good way to settle it.
Weird Haggle Roll 1: 65
Pyro Haggle Roll 1: 65
o.O
Weird Haggle Roll 2: 78
Pyro Haggle Roll 2: 50
Therefore, Weird's Price is accepted. The necromancer gets the amulet for 3 vials of pain, and 40 influence.
Gather more humanoids. Buy the AM Radio.
Am Radio Got. -22 influence.
12
Heading back out into the world, you find there are quite a few more guards there today. It's hard to find a good spot to capture another humanoid, so you try and blend into the crowd. You catch a glimpse of one of the guard's carrying a sketch. On it, it has the picture of the elf woman you grabbed yesterday. With the realization that the guards are on the look out for kidnappers, even if they don't know it was you, you decide that now is not the time to be harvesting humanoids, and you return to the ship empty handed.
+12 kidnapping exp.
Gather
2
![Shocked :o](http://97.107.128.126/smf/Smileys/aaron/shocked.gif)
Walking the market you search for that special something to bring back to the Aglaia. The stalls have many sorts of items, most focused on adventurers, but others with luxuries like silks, art, and clothing. One such stall catches you eye. Ornate frames hold expansive landscape paintings. Looking around, you see one such frame set aside, and facing the back of the stall, instead of up front with the others. Wondering what painting it holds, you pick it up, and turn it around. Your world spins with the painting, and you feel yourself slipping into a dark hole. You shake your head to clear your thoughts and find yourself in an odd room. No exits are visible, and one wall of the very simple square room seems to be a mirror, looking out up at the roof of the stall where you once stood. You expend your powers as best you can, pushing and pulling trying to teleport yourself away from this room but do nothing but feel weaker. With growing realization you figure out that you are INSIDE the painting somehow, and are unable to return to the Aglaia, perhaps at all without help...
+2 forage exp
-52 influence
You are LOST! Next action is to return to the ship. Others may help you with their actions.
Buy the Tungsten.
Craft Duralumin with the copper and aluminium, but leaving some copper/aluminium left untouched, at least 5 same-sized ingots worth of each. (I learned well about being careful about how specific my orders are, in case it all blows up in my face. Literally. Thanks for the lesson on that, Haika!)
Tungsten Got. -21 influence.
49(ouch... that's got to hurt)
Dura... Duralumininum... That copper with aluminium thing. It just dose NOT seem to want to be. As much as you might imagine it is easy to bring them together. The fates just seem to be against you. I suppose you could try again once more. Even the RNG takes pity on folks sometimes right?
+49 metallurgy exp! (Levelup! - fat lot of good it does now...)
Deposit the oxygen, carbon, and manganese. Then Gather: meditate and collect ethereal images of worlds. I'm looking for Earth in particular.
Elements deposted, 109 influence gained.
96!!
34
42-34=8
You take a few steps out into the world and sit down in the middle of the street cross-legged. Casting out with your mind and your powers you search the area for images. Not an easy task by most means, but your powers are feeling especially strong today. You delve into the minds of those around the street, and bring forth several images of earth-like worlds. The tricky part is getting those images into the material world. Focusing your powers, you condense it all before you. Several large crystaline plates slowly grow from nothing. Each plate shows the image of an Earth-like world. They are mirror-like on all other surfaces, and look very other-worldly. You carefully carry the plates back to the ship.
+192 ethreal coalescence exp
+ 8 Earth-like Crystal World Plates [34]
Group Inventory:
- 1 Fluffy Siberian Husky Dog [87]
- 7 bolts of deep blue silk cloth [21]
- 11 cupcakes with cream cheese frosting and sugar sprinkles [71]
- 3 fist sized Jet gemstones [40]
- 1 massive raw iron wrench [74]
- 4 twenty pound sacks of quick dry plaster [46]
- 5 plastic Cracker Jack(tm) whistles [16]
- 5 gallons of gastric Acid [18]
- 3 gallons dark-lavender acid [154]
- 4 shiny chrome serrated blades [223]
- two headlights [45]
- 2 massive concrete building foundations [64]
- 2 leather covered seats [99]
- 5 limestone boulders [91]
- red box labeled 'singing sword' [41]
- 3 units of Cr [14]
- 2 units of V [4]
- 9 units of O [51]
- 8 units of C [38]
- 5 units of Mn [20]
Status:
Ukrainian Ranger:
1868 Influence
Astor the weaponsmith
Bladesmithing 1 [0/100]
Scavenge [75/100]
Forage [50/100]
Mechanical Separation 2 [33/100]
Combustion Engineer [70/100]
Turret Engineer 1 [95/100]
Metal Cutting [80/100]
Armory [60/100]
Demolitions [15/100]
Mind Control [60/100]
Chemical Enhancement 1 [9/100]
Chemical Engineering [79/100]
Hydro Extraction [55/100]
Divine Haggle [55/100]
- boxed singing toon sword [20]
- A set of white 1990's Washing Machine and Dryer [96]
- 40L of Thick Orange Fluid [10]
- 1 Mirrored Bastard Sword of Mental Prowess [70]
Weirdsound:
283 Influence
Murdoc the Necromancer
Corpse Animation 1 [0/100]
Corpse Collection [68/100]
Abomination Construction [29/100]
Forage [75/100]
Gore Gathering 1 [36/100]
Flesh Engineering [86/100]
Toon Capture 2 [36/100]
Undead Cyborg Assembly [24/100]
Toon Dissection [84/100]
Aquatic Undeath Rituals [57/100]
Toon Artist [61/100]
Toon Mummification [82/100]
Kidnapping [67/100]
- 9 gallons of gastric Acid [28]
- 1 Bugs Bunny Toon [98]
- 37 ACME toon appliance crates [12]
- 9 vials of swirling black smoke labeled: Distilled Pain [23]
- Red Toon Mummy [160]
- 1 female elven ranger [62]
- 1 Talisman of undead mastery [65]
- 1 am radio [22]
PyroDesu:
69 Influence
Neco Ferratum the Artillery Specialist
Disassemble Malfunction -20
Ballistic Engineer 1 [0/100]
Reverse Engineer [1/100]
Metal Shaping [43/100]
ScrapYard [46/100]
Forage [49/100]
Mining 1 [94/100]
Scavenge [82/100]
Gemstone Mining [17/100]
Hydro Extraction [45/100]
Metallurgy 1 [27/100]
Divine Haggle [61/100]
- 24 copper ingots [44]
- 1 Dead Explorer Remains [75]
- 2 large blocks of solid Aluminum [41]
- 3 vials of swirling black smoke labeled: Distilled Pain [6]
- 1 unit of W [21]
Zaerosz:
458 influence
Tesson the Gemshaper
Gem Cutting 1 [0/100]
Elemental Jeweler 1 [36/100]
Jeweler 1 [86/100]
Glass Blower [53/100]
Gemstone Pressing [63/100]
Mining [43/100]
Scrapyard [50/100]
Gemstone Mining [86/100]
Hydro Extraction 1 [88/100]
Mind over Matter 1 [94/100]
Mechanical Separation [88/100]
Chemical Seperation [76/100]
Ethreal Coalescence 1 [92/100]
- 47 opaque blue Jaspers [35]
- 1 Huge Navy Bean Facet Crystal [114]
- rusty sawblade [45]
- conveyer belt [34]
- pile of petrified sawdust [7]
- 11 units of FE [72].
- 8 Earth-like Crystal World Plates [34]