Current World:
99
Outside the portal many humans go about their business unknown that a gateway to their world has appeared. They move in and out of a large storefront pushing metal carts on wheels. Above the entrance you can only make out part of the name of the building, due to the angle of the portal. The white letters "ll Ma" are visible on blue paint.
Gallery:
Player List:
- Cycle 1
Toaster
EagleV
Exkirby
anzki4
- Cycle 2
Geen
mcclay
The four of you prepare yourselve to leave, but notice something that feels off to your newly empowered senses. Many parts of the ship seem to have been set up to emit light, and other control panels and such are dim and powerless. Parts of the ship seem cold and empty. You briefly worry about the portal itself when a small voice echoes from behind the portal itself.
Two tiny eyes peek out from behind the black material support near the portal, "Umm... you should hurry." A slim girl the size of a squirrel stands with an unsteady look on her face. She is wearing what looks to be a dress made of liquid glass, and four transparent butterfly-like wings are attached to her back. Closing her eyes for a moment, each one of you catch a small packet of what looks like green slips of paper that suddenly appears before you. "Use these... to buy... things." She opens her eyes again, "I can only power the portal for about two hours each day... so um... it would be better if you come back before then."
Not sure what to make of the tiny faerie, your senses tell you she can be trusted, so you enter the portal and begin your various searches.
Put me down for simple Gather Metal for the first turn, I guess.
26
Venturing into the store, you set your sights on trying to find some metal. Not really knowing what works, you find it very hard to find anything in a usable state, most of the materials like the carts being used by people are finished goods, and something inside tells you that they arn't good for crafting with as a base material. You wander about for a bit, then return to the portal worried that it might close behind you.
+26 scrapyard exp
Gather stone.
13
You find yourself in an even worse situation. While Dylar at least can see metal around him, finding something that looks like rock is very difficult. The ground outside is black and might be a rock, but you can find no way to split off a useable piece. Inside the store is even more confusing to you, with the many lights and bright packaging. Eventually you give up, and return to the ship as well.
+13 quarry exp
I will find out if the shop sells pets, and acquire one in any way possible. Gather pets
24+5
Most of the wares of the shop seem to be inanimate objects. Food, clothing, strange substances you've never seen before. Thinking about animals, you search for a bit, trying to use your empathic powers, but the chaos and noise of so many people disrupts your thoughts, and you also have trouble finding anything.
+24 trapping exp
Fine, I'll settle for the general term Gather food. But I still want my Cool Whip.
90
25
56-25=31
Food has to be the easiest item to find. As right inside the store a large section of the area is set aside to what looks to be vegetables. Not wanting to waste this chance, you copy the others shopping in the store by pushing one of the metal carts over to a large pyramid of displayed pineapples. You reach for one at the bottom of the pyramid not realizing how unsteady the support is. With a loud rumble, close to three dozen pineapples cover you as the display collapses. You sheepishly crawl out of the mess as one of the employees with a blue shirt comes over and shouts something in a language you don't understand. What he is probably saying is obvious though, so you try to appease him with the stack of green papers the fairy gave you before you entered this world. The man instantly stops yelling and smiles apologetically, and helps you gather all the pineapples up into your cart. He leads you over to a small desk with a machine of some sort on it, and pushing a few buttons he takes some of your green paper and waves a couple other people wearing the same blue shirts over, and they put the pineapples into plastic sacks. After the whole ordeal, you waddle back to the ship holding numerous of these bags, looking like a rather strange walking grape cluster.
+31 Pineapples [25]
+15 plasting shopping bags [42]
+90 foraging exp.
Finally back aboard the ship, you deposit your haul at your small station, and claim the 'coolwhip' from the group inventory. A small bit of your power is exchanged with the strange circular plate that holds the group items, and you feel a little weaker.
Once the last person returns through the portal, it shimmers and blinks out of existance like an old TV set turning off. You hear a tiny sigh, and notice the little fae slump down against the now empty archway and begin to tiredly sleep. It seems holding the portal open without the powers of the god is a tremendous strain.
Group Inventory:
Three lumps of lead ore [88]
Two old broken glass windowpanes [1]
One massive femur bone, about three feet in length [91]
Four pine 2x4s [68]
One topaz gemstone [99]
Status:
Toaster:
200 Influence
Dylar the Blacksmith
Armorsmith [5/100]
Scrapyard [26/100]
EagleV:
200 Influence
Eldmor the Breeder
Animal Empath [5/100]
Trapping [24/100]
Exkirby:
104 Influence
Alex the Chef
Cooking [5/100]
Foraging [90/100]
- 31 fresh pineapples [25]
- 15 plastic shopping bags [42]
-One plastic container of fluffy white material labeled 'Cool Whip' [96]
anzki4:
200 Influence
Orestes the Stonemason
Masonry[5/100]
Quarry [13/100]