Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Fort: Survival  (Read 3903 times)

Roboboy33

  • Bay Watcher
  • [ENJOYING_CATS]
    • View Profile
Re: Fort: Survival
« Reply #45 on: July 10, 2011, 11:02:23 pm »

what do you use to make the art? and can we dig a hole and mine for stone and ores?
Logged
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Fort: Survival
« Reply #46 on: July 10, 2011, 11:02:55 pm »

I don't think we have a digging implement yet.
Logged

Roboboy33

  • Bay Watcher
  • [ENJOYING_CATS]
    • View Profile
Re: Fort: Survival
« Reply #47 on: July 10, 2011, 11:10:31 pm »

we'll make one when the merchant comes. also, whats behind the house? a beach? a forest?
Logged
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Rebecca Black

  • Bay Watcher
    • View Profile
Re: Fort: Survival
« Reply #48 on: July 10, 2011, 11:12:33 pm »



The bats and zombie approach. The skeleton stays behind.
Humfrey whacks one bat, slightly hurting it.
Rupert stabs the other bat, dealing some decent damage and causing it to bleed.
Blue throws his boomerang, hurting(?) the zombie. The weapon should come back next turn.
The bat near Rupert takes a swipe at him, barely hurting him.
Humfrey's bat reveals his fangs.

Spoiler (click to show/hide)
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Fort: Survival
« Reply #49 on: July 10, 2011, 11:18:17 pm »

Keep stabbing the bat.
Logged

Roboboy33

  • Bay Watcher
  • [ENJOYING_CATS]
    • View Profile
Re: Fort: Survival
« Reply #50 on: July 11, 2011, 12:08:19 am »

special move: push! use staff's ability to push bat away, bash again when bat comes back, repeat
Logged
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Rebecca Black

  • Bay Watcher
    • View Profile
Re: Fort: Survival
« Reply #51 on: July 11, 2011, 01:07:30 am »

special move: push! use staff's ability to push bat away, bash again when bat comes back, repeat
If you push the bat away, he might not come back to you.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Fort: Survival
« Reply #52 on: July 11, 2011, 01:19:37 am »

Catch the boomerang?
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Rebecca Black

  • Bay Watcher
    • View Profile
Re: Fort: Survival
« Reply #53 on: July 11, 2011, 05:08:41 pm »


Blue's boomerang returns to him, killing the zombie in the process, dropping 3 coins.
Rupert finishes off the bat with another stab. 3 more coins and a Fang are gained.
Humfrey activates his staff, pushing the bat back a few spaces.

The skeleton flees across the bridge.
The bat is too stunned to move.
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Fort: Survival
« Reply #54 on: July 11, 2011, 05:12:05 pm »

Claim the loot from the bat. Attack anything hostile that comes close to me, but I have a feeling that the last bat will need to be killed via Boomerang.
Logged

Roboboy33

  • Bay Watcher
  • [ENJOYING_CATS]
    • View Profile
Re: Fort: Survival
« Reply #55 on: July 11, 2011, 06:18:19 pm »

Attack bat above rupert
Logged
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Fort: Survival
« Reply #56 on: July 11, 2011, 07:10:50 pm »

boomerang throw on last bat
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
Pages: 1 2 3 [4]