Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Dwarven Heavy Artillery?  (Read 1084 times)

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Dwarven Heavy Artillery?
« on: July 09, 2011, 08:55:55 pm »

I got a wonderous idea after fighting a goblin seige. you have catapults and balistai, so why not some big artillery cannons? i was wondering has someone done this and if not ow hard would it be?
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Remalle

  • Bay Watcher
  • they/them
    • View Profile
Re: Dwarven Heavy Artillery?
« Reply #1 on: July 09, 2011, 08:58:41 pm »

You could mod in cannonballs, I guess, but they'd still be fired from ballistae and look like ballista arrows.
Logged

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Re: Dwarven Heavy Artillery?
« Reply #2 on: July 09, 2011, 09:00:52 pm »

i was thinking having them fired from a catapult but i would need help with the "explode on contact" things.
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Dwarven Heavy Artillery?
« Reply #3 on: July 09, 2011, 09:43:29 pm »

i was thinking having them fired from a catapult but i would need help with the "explode on contact" things.
It's not really doable. The only way to make something reliably explode is to have it ignite and boil at such a low temperature that you'd never be able to actually make use of it.
Logged
Fame is a vapor. The only earthly certainty is oblivion.

NewsMuffin

  • Bay Watcher
    • View Profile
Re: Dwarven Heavy Artillery?
« Reply #4 on: July 09, 2011, 11:21:18 pm »

i was thinking having them fired from a catapult but i would need help with the "explode on contact" things.
It's not really doable. The only way to make something reliably explode is to have it ignite and boil at such a low temperature that you'd never be able to actually make use of it.
Well, you can set it to constantly be at a set temperature.
Also, if you set somethings ignite point low, that doesn't mean that the fire it creates is hot.
Logged

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Dwarven Heavy Artillery?
« Reply #5 on: July 09, 2011, 11:34:11 pm »

i was thinking having them fired from a catapult but i would need help with the "explode on contact" things.
It's not really doable. The only way to make something reliably explode is to have it ignite and boil at such a low temperature that you'd never be able to actually make use of it.
Well, you can set it to constantly be at a set temperature.
Also, if you set somethings ignite point low, that doesn't mean that the fire it creates is hot.
If you set it to a constant temperature, it will never explode. That, or it will never be solid.
I didn't know that about the ignite point though.
Logged
Fame is a vapor. The only earthly certainty is oblivion.

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: Dwarven Heavy Artillery?
« Reply #6 on: July 10, 2011, 12:24:36 am »

Plus, it'd be kinda hard to get it from the workshop to the catapult, seeing as it'll be on fire the whole way.
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

drilltooth

  • Bay Watcher
    • View Profile
Re: Dwarven Heavy Artillery?
« Reply #7 on: July 10, 2011, 03:08:11 am »

could you use the "ignites at just below body temperature" trick for ballista bolts?
Logged
Pinkie pie cancels cook: taken by mood.

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: Dwarven Heavy Artillery?
« Reply #8 on: July 10, 2011, 06:08:52 am »

Bonfire mod.
http://www.bay12forums.com/smf/index.php?topic=58806.0
You see them coming, you set the forest / grassland on fire and get indoors.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884