Most research failed besides Toaster and Taricus. Toaster got extra lucky with a critical success.
Both are now at tech level 4, which should give them very little trouble with research from now on.
Toaster:(Critical Success)
-Research
Taricus:(Success)
-Research
Beyond that, a little colonization and a little movement, but more prominently a full alliance between Kilakan and Terenos. Alliance status means absolutely no combat will break out between them and they may move freely through each other's planets. This cannot be broken unless one declares they are breaking it or the two mutually agree to end the alliance.
I have modified that Empire tech lists to the same order as the known techs for easier reading. Eventually I may add catagories.
kilakan
-Resources: 7,400
Mageth
-Starbase
Arrane
-Fighter(1,2)
--1x Hull
--1x LASER
adwarf
-Resources: 4,200
Adwar
-Starbase
-Planetary Battery
-Stingray(1,2,3,4,5,6,7,8,9)
--1x Hull
--1x LASER
Toaster
-Resources: 4,200
Haonz
-Starbase
-Escort
--1x Hull
--1x LASER
Asimov
-Escort
--1x Hull
--1x LASER
PX-11
Terenos
-Resources: 2,200
Renos
-Starbase
-Dirk(1,2)
--1x Hull
--1x LASER
-Mayflower
--1x Hull
--1x Colonization Module
Mileth
Taricus
-Resources: 8,400
Taricu
-Starbase
-Fighter
--2x Hull
--1x LASER
--1x Engine
PX-1
-Fighter
--2x Hull
--1x LASER
--1x Engine
Exkirby
-Resources: 6,310
-Bank Account: 500
Exkir
-Starbase
-Intergalactic Bank
-Laserbox
--6x Hull
--6x LASER
Unclaimed
PX-5
-Fighter Class 2
--3x Hull
--2x LASER
--1x Engine
PX-9
-Peeping Tom(2)
--1x Hull
Planet additions:
-Starbase: Can be constructed above any planet you control. A starbase is immobile but heavily armed, is required(at first) to produce ships, and may repair damaged ships. Repairs itself after combat. Costs 6000.
--Level 1: Has 10 HP and 5 LASERs. Starting tech.
-Planetary Batteries: This is a ground installation. Adds an additional attack in orbital combat but does not provide a destructible target. Will be captured if a colonizer lands. Costs 3000.
--Level 1: Deals 1 damage.
Economy:
-Improved Mining: Increases resource gain per turn from each planet.
--Level 1: Additional 500 per turn per planet.
--Level 2: Additional 1000 per turn per planet.
-Intergalactic Bank: This is a ground installation. Takes an amount of resources each turn(which may be set by the owner) from the planet's production and puts it into an intergalactic bank account. According to the Galactic Department of Resources(GDR), these funds may not be withdrawn, however intrest will be collected each turn by the owner at a rate dependant on the tech level. Lost if the planet is captured. Costs 1000.
--Level 1: 1% interest collected per turn.
--Level 2: 2% interest collected per turn.
Basic Ship parts:
-Hull: Building blocks for spacecraft. A spacecraft needs at least one hull per other part added. Costs 600 per Hull.
--Level 1: 1 HP. Starting tech.
-Colonization module: Allows a ship to take control of a neutral or enemy planet, provided it survives combat. If a ship is ordered to colonize, it is disassembled. Research only effects cost.
--Level 1: Costs 6000. Starting tech.
Weapons:
-LASERs: Basic weapon. Costs 600.
--Level 1: Deals 1 damage. Starting tech.
-Nucleon Flechette Cannon: Spread attack weapons that inflict a low amount of damage to a group of enemies. Not guaranteed to be scientifically accurate. Costs 1800.
--Level 1: Hits up to 3 enemies, 1 damage.
Defense Parts:
-Engines: Provides defense against attacks by giving a chance for evasion. Each engine can only effect one attack per round, adding additional engines allow evasion of more attacks on a successful evasion roll. Costs 600.
--Level 1: 1/6th chance of evasion. Starting tech.
Misc:
-Research: Allows research, higher levels increase chance of success. There is also a chance of critical success, which causes an extra level of research in a turn. One research is allowed per turn. CANNOT BE RESEARCHED PAST LEVEL 6!
--Level 1: 1/6th chance of success, 1/6th chance of critical success. Starting tech.
--Level 2: 1/3rd chance of success, 1/6th chance of critical success.
--Level 3: Half chance of success, 1/6th chance of critical success.
--Level 4: 2/3rd chance of success, 1/3rd chance of critical success.
kilakan
-Starbase-Level 1
-Planetary Batteries-Level 1
-Improved Mining-Level 1
-Hull-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Nucleon Flechette Cannon-Level 1
-Engines-Level 1
-Research-Level 1
adwarf
-Starbase-Level 1
-Planetary Batteries-Level 1
-Improved Mining-Level 2
-Hull-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Nucleon Flechette Cannon-Level 1
-Engines-Level 1
-Research-Level 2
Toaster
-Starbase-Level 1
-Hull-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Engines-Level 1
-Research-Level 4
Terenos
-Starbase-Level 1
-Hull-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Engines-Level 1
-Research-Level 2
Taricus
-Starbase-Level 1
-Improved Mining-Level 2
-Hull-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Engines-Level 1
-Research-Level 4
Exkirby
-Starbase-Level 1
-Intergalactic Banking-Level 2
-Hull-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Engines-Level 1
-Research-Level 1
Allied:
kilakan - Terenos
Pacts:
Terenos - Toaster
-Non-aggression, free passage through PX-9