Research succeeded for all besdies kilakan, no critical success but otherwise steady. Two of the techs are new.
adwarf: (Success)
-Prolonged Construction: Allows parts to be constructed each turn for a specific ship to be built in the future at a star base. Parts built this way cost a fraction of the original cost. If the starbase these parts are being built at is lost, so are the parts. Multiple starbases can construct parts simultaneously.
--Level 1: 5/6th cost, 1 part per turn.
Toaster: (Success)
-Advanced Hulls: Hull capable of supporting additional parts per section, more pricy however. Costs 1200.
--Level 1: Supports up to 2 parts per, 1 HP.
Terenos: (Success)
-Research
Taricus: (Success)
-LASERs
Exkirby: (Success)
-Research
Some renaming and shifting around, Taricus is militarizing somewhat fast, having put research and resources into formidable fighters.
kilakan
-Resources: 6,800
Mageth
-Starbase
-Fighter(1,2)
--1x Hull
--1x LASER
Arrane
-Starbase
Ridishan
-Starbase
-Fighter Class 2
--3x Hull
--2x LASER
--1x Engine
adwarf
-Resources: 15,100
Adwar
-Starbase
-Planetary Battery
-Stingray(6,7,8,9)
--1x Hull
--1x LASER
Aegis
-Stingray(1,2,3,4,5)
--1x Hull
--1x LASER
Toaster
-Resources: 20,100
Heinlein
-Starbase
-Light Fighter Lancer(4)
--2 Hull
--1 LASER
--1 Engine
Asimov
-Starbase
-Escort
--1x Hull
--1x LASER
-Light Fighter Lancer(5)
--2 Hull
--1 LASER
--1 Engine
Niven
-Escort
--1x Hull
--1x LASER
-Light Fighter Lancer(1,2,3)
--2 Hull
--1 LASER
--1 Engine
Terenos
-Resources: 17,200
Renos
-Starbase
-Dirk(1,2)
--1x Hull
--1x LASER
Mileth
Rucesion
-Peeping Tom(2)
--1x Hull
Taricus
-Resources: 6,800
Taricu
-Starbase
PX-1
-Starbase
-Fighter(1)
--2x Hull
--1x LASER
--1x Engine
PX-3
-Starbase
-Fighter(2,3,4,5)
--2x Hull
--1x LASER
--1x Engine
Exkirby
-Resources: 9,010
-Bank Account: 3000
Exkir
500 diverted to bank per turn
-Starbase
-Intergalactic Bank
-Laserbox
--6x Hull
--6x LASER
Planet additions:
-Starbase: Can be constructed above any planet you control. A starbase is immobile but heavily armed, is required(at first) to produce ships, and may repair damaged ships. Repairs itself after combat. Costs 6000.
--Level 1: Has 10 HP and 5 LASERs. Starting tech.
--Level 2: Has 14 HP and 7 LASERs.
-Planetary Batteries: This is a ground installation. Adds an additional attack in orbital combat but does not provide a destructible target. Will be captured if a colonizer lands. Costs 3000.
--Level 1: Deals 1 damage.
Economy:
-Improved Mining: Increases resource gain per turn from each planet.
--Level 1: Additional 500 per turn per planet.
--Level 2: Additional 1000 per turn per planet.
--Level 3: Additional 1500 per turn per planet.
-Intergalactic Bank: This is a ground installation. Takes an amount of resources each turn(which may be set by the owner) from the planet's production and puts it into an intergalactic bank account. According to the Galactic Department of Resources(GDR), these funds may not be withdrawn, however intrest will be collected each turn by the owner at a rate dependant on the tech level. Lost if the planet is captured. Costs 1000.
--Level 1: 1% interest collected per turn.
--Level 2: 2% interest collected per turn.
-Prolonged Construction: Allows parts to be constructed each turn for a specific ship to be built in the future at a star base. Parts built this way cost a fraction of the original cost. If the starbase these parts are being built at is lost, so are the parts. Multiple starbases can construct parts simultaneously.
--Level 1: 5/6th cost, 1 part per turn.
Basic Ship parts:
-Hull: Building blocks for spacecraft. A spacecraft needs at least one hull per other part added. Costs 600 per Hull.
--Level 1: 1 HP. Starting tech.
--Level 2: 2 HP.
-Advanced Hulls: Hull capable of supporting additional parts per section, more pricy however. Costs 1200.
--Level 1: Supports up to 2 parts per, 1 HP.
-Colonization module: Allows a ship to take control of a neutral or enemy planet, provided it survives combat. If a ship is ordered to colonize, it is disassembled. Research only effects cost.
--Level 1: Costs 6000. Starting tech.
Weapons:
-LASERs: Basic weapon. Costs 600.
--Level 1: Deals 1 damage. Starting tech.
--Level 2: Deals 2 damage.
--Level 3: Deals 3 damage.
--Level 4: Deals 4 damage.
-Nucleon Flechette Cannon: Spread attack weapons that inflict a low amount of damage to a group of enemies. Not guaranteed to be scientifically accurate. Costs 1800.
--Level 1: Hits up to 3 enemies, 1 damage.
--Level 2: Hits up to 4 enemies, 1 damage.
--Level 3: Hits up to 4 enemies, 2 damage.
Defense Parts:
-Engines: Provides defense against attacks by giving a chance for evasion. Each engine can only effect one attack per round, adding additional engines allow evasion of more attacks on a successful evasion roll. Costs 600.
--Level 1: 1/6th chance of evasion. Starting tech.
--Level 1: 1/3rd chance of evasion.
-Shields: Provides a second layer of damage absorbtion in the form of shield points. Unlike HP, shield points regenerate on their own for each round of combat(5 times per turn). Costs 1800.
--Level 1: 1 SP per module, 1 SP regenerated per round.
Misc:
-Research: Allows research, higher levels increase chance of success. There is also a chance of critical success, which causes an extra level of research in a turn. One research is allowed per turn. CANNOT BE RESEARCHED PAST LEVEL 6!
--Level 1: 1/6th chance of success, 1/6th chance of critical success. Starting tech.
--Level 2: 1/3rd chance of success, 1/6th chance of critical success.
--Level 3: Half chance of success, 1/6th chance of critical success.
--Level 4: 2/3rd chance of success, 1/3rd chance of critical success.
--Level 5: 5/6th chance of success, 1/3rd chance of critical success.
--Level 6: 100% chance of success, 1/3rd chance of critical success.
kilakan
-Starbase-Level 2
-Planetary Batteries-Level 1
-Improved Mining-Level 1
-Hull-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Nucleon Flechette Cannon-Level 3
-Engines-Level 1
-Research-Level 2
adwarf
-Starbase-Level 1
-Planetary Batteries-Level 1
-Improved Mining-Level 3
-Prolonged Construction-Level 1
-Hull-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Nucleon Flechette Cannon-Level 1
-Engines-Level 1
-Research-Level 2
Toaster
-Starbase-Level 1
-Improved Mining-Level 3
-Hull-Level 1
-Advanced Hulls-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Engines-Level 1
-Shields-Level 1
-Research-Level 6
Terenos
-Starbase-Level 1
-Hull-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Engines-Level 1
-Research-Level 5
Taricus
-Starbase-Level 1
-Improved Mining-Level 2
-Hull-Level 2
-Clonization module-Level 1
-LASERs-Level 4
-Engines-Level 2
-Research-Level 6
Exkirby
-Starbase-Level 1
-Intergalactic Banking-Level 2
-Hull-Level 1
-Clonization module-Level 1
-LASERs-Level 1
-Engines-Level 1
-Research-Level 6
Allied:
kilakan - Terenos
Pacts:
Terenos - Toaster
-Non-aggression, free passage through Rucesion
adwarf - All (Exkirby)
-Non-aggression (Ends turn 11)
mew