so i was just having a game of the newly opened beta Of CivWorld, and i had to come here to share my utter frustration and dissapointment of this game not only because i really loved any civilization game till this one, but also because i really hoped that if anyone could prove that facebook games has the potential to be good games its our dear sid.
The game starts out nicely with you building houses, which can be set to be either farmers (gives food), workers (gives production), merchants (give gold), sciencetists (give science, offcourse) or culture. you can build additional buildings that improve the production rate of said buildings (granay, library etc).
Each house/workers gives a set amount of resources according to its size, with additional bonuses given by building wonders or having great peoples. resources which you have to manually collect by hovering over annoying popping icons.
For the first hour its ok, but the scaling is where the scheme really starts to show off. if you want to expand past the 3 population limit, you have to reach 720 food, something which may take you several hours to do. i am talking here about moving your mouse over popping icons and doing absolutely nothing else for three hours. this is more work than game to me.
Once you will reach the desired goal you recieve the option to build another house, which should result in faster growth right? wrong. the scaling makes it so that you will have to spend even more time to reach the next goal. obviously, this is done so you would want to pay in order to speed things up, which surprisingly enough, doesnt turn the game into a "pay to play" game or even a "pay to win game", but managed to make up a whole new genre of "pay inorder to prevent yourself from commiting suicide" game.
While you are doing nothing there, as you cannot explore the land in any real way meaningfull way (except building guard towers that gives vision) you can go on and play some of the 3 mindless shallow mini games that gives resources upon completion, those include a retarded maze that the hardest thing about it is actuall accumolating science points which equals maze moves, solve a puzzle with culture points or solve a merchant path mini game which gives you gold and is built upon a timer limit (the longer you wait, the higher the gold bonus is), or go and customise your throne room which is an ugly version the sims which will probably cost you more time to build a freaking chair then it is to build a megaproject in Dwarf Fortress.
There are some social stuff that speed things up, as science is accumolated globaly in your civilization, but apart from slightly speeding things up, only make sure that you wont have to do anything in order to achieve anything.
This is how bad i think this game really is, one i think that should be the setting mark of the fall of the frenchise of civilizaion. i, if only for this game, will never contribute a single dime to any other games by sid meier.
If anyone has a different view on this game, please do share and discuss.