No, I just missed the post when I was doing the summary.
Arrive at the collector's son estate. and join in on whatever game he's currently playing, using whatever small amount I have left. Keep Lilith in plain view.
Lilith will be playing the role of my sister, Gunther my man servant. I will be playing the role as a minor noble from Preston, who has lost most of his riches from gambling, because "He's not very good" *wink*.
You introduce yourself as a minor Prestoner noble, casually mentioning your fondness of playing dice and bemoaning your fortunes. [4] The collector's son, Malcolm von Retter, laughs and admits himself to be a kindred spirit. He responds favourably to your suggestion of a game of dice.
You have
25 shillings in pocket money. Malcolm probably has that much or slightly more on hand. Your best bet would be to try and gamble him until he's out of pocket. You agree to play a game of 'seventeen', where the goal is to reach or get as close to seventeen without going to eighteen or over. Doubles on the first throw win unless a pair of doubles are rolled (in which case the higher pair wins). Double six is the only way to win on an eighteen. You bet in increments of five.
[Pot: 10s, pocket 20s]
[4+6] As guest, you get to pick whether to roll or stay on the first round. You're safe, so you raise the pot by 5 and roll a 1, bringing your total to 11. Malcolm tosses another 5 into the pot and rolls. Your luck is holding, so you throw another 5 into the pot and roll a 6, taking you straight to seventeen. Malcolm adds another 5 to the pot and rolls again. Since you are at seventeen, you raise the pot by a final 5 and challenge him to do the same. Malcolm doesn't seem terribly confident about this, so he bows out of the round. You take the pot of 25, bringing your pocket up to 40s. Neither of you have to reveal your rolls.
[6+6] Malcolm lost, so he picks whether to roll or stay on this round. He throws 5 into the pot and rolls again. It's a risk, but you throw 5 in and opt to roll, getting a 1. Malcolm throws in another 5 and rolls. It's even riskier at 13, but you add another 5 to the pot to keep up with the roll; you get a 6. Malcolm adds another 5 to roll, but you've lost anyway so you forfeit. Your pocket drops to 25 again.
[3+1] As loser, you get to opt whether to roll. You do so, adding another 5 to the pot and rolling a 3. Malcolm takes the bet and rolls again. You're very safe, so you throw in another 5 and roll again, getting a 4. Malcolm appears to be on a knife edge as to whether to continue, but here you can tell his gambling addiction is pushing him on. He throws in another 5 and rolls, cursing loudly at whatever his roll was. You bet and roll again, but Malcolm folds. Your pocket replenishes to 40 once more.
[1+6] Malcolm throws 5 in and rolls. You can keep pace and so bet and roll a 2. Malcolm bets, rolls. He seems pretty happy about the roll. You're still safe, so you bet and roll again, getting you a 4. You're at thirteen now. Malcolm bets and rolls and he seems deliriously happy about the roll, but you've still a fair chance of surviving this. You bet and roll again, getting a 2. Dangerously close now. Malcolm bets, rolls again. It's too dangerous to keep betting, so you fold. Your pocket drops to 20.
[6+5] You're pretty close this time, so you opt to bet and roll, getting a 2. Malcolm matches and rolls. You decide you can risk it, so you roll again, getting a 2. Fifteen now. Malcolm bets and rolls. Close as you are, it isn't worth the risk, so you raise the pot and ask him to match it. He growls slightly and folds. Your pocket rises to 35.
Malcolm casually suggests raising the bet to increments of ten. It's a risk, but you're inclined to agree, though you note that you don't have an even amount. He says he's willing to let you get a few shillings in debt without a problem.
[5+4] Malcolm makes his bet of 10 and rolls. You can match it, so you do so as well and get a 3. Malcolm bets and rolls, and risky as it might be you take a shot and roll a 3. You're at 15 now. Malcolm raises the bet and asks you to show your dice. You're pretty secure, so you go ahead with it. Turns out you both have fifteen, so the pot is split and it's called as a draw.
[3+1] Malcolm still gets to start, so he raises and rolls. You do the same, getting a 5. Malcolm rolls again and you match him, rolling a 1. Malcolm seems to be staring at his dice with a haunted expression. He bites his lip. (Will save: 2) Apparently against his better judgement, Malcolm bets and rolls again. His face drains. You are safe, so bet and roll a 2. Malcolm forfeits rather than continue, letting you take the pot and bringing your pocket up to 75.
"That's it!" Malcolm shouts, simultaneously giddy and frustrated. "All or nothing on this one. We bet the whole purse and we
have to show rolls at the end. That's a whole ducat on my end, and I'll even throw in something from the collection if I lose. Can you match that, huh?"