OOC:
Iituem, Terenos has a war-related post on page 70. Just a heads-up in case you missed it.
Yoink, all nobles who claim loyalty to Elbreth and who have regiments were in the strategy room for war-planning. From an OOC Chronological stand-point, we didn't really start posting about that till the end of Kaguro's trial...though there were a few posts at the beginning. From an IC chronological standpoint it happened sometime after (Like a week, I think? I'd have to check). All (or almost all) of the capable nobles have also been sent off to fight Preston. Terenos and Drua left the day of, or the day directly after, the war strategy. Everyone else marched out two days after.
In the Castle, the Night of Kaguro's Trial...
(Silas 5) For some reason the Steward buys your tale of insanity! He decides not to call the guards in to kill you. He's still going to call for one of the guards though, at least to arrest you. It wouldn't do to have an insane thieving-type sneaking around the castle unchecked. While waiting for whichever guard heard his shouting, the Steward also explains that he has never even heard of a "Mystic Blue Gem of Aknor" before, and if one was in the treasury he would know.
In Sheepstead ~4 Days after Kaguro's Trial, ~6 Days after Sir Taric's Demon-slaying...
(Sir Taric: OOC) Eric is a player character, so I can't really give you much information on him. Just go back through the thread and look for McClay's posts (I think it was McClay?) and assume Erika told you anything there that would be public knowledge.
In the King's Court, ~1 Month After the Armies Set Out...
(Corv) Erik eyed the man for a moment, attempting to judge how much truth could be found in his words. Finally, he relented and handed the guard his sword. "Let him rise," Erik ordered before turning his attention fully to Reg "You understand that flaying a man and skinning him goes far beyond 'justice'. I will ignore your comments about slavery, but know that such things are outlawed here and you would do well not to mention them again."
He paused, a frown on his face, "You may be able to find a doctor in the town. Two of my guards will accompany you in your search, and you will go unarmed."
Elsewhere in the World...
In the Steppes...
(Sir Jormund) You and your small band of four or five men make your way across the steppes, returning to what was formerly the Baikov land. (5) Luckily, word of the Baikov's destruction has not spread faster than you can walk. You have claimed a single parcel of land as your own, but there's no telling how long you will be able to hold it. (5-2) You and your men quickly set about to setting up a small town utilizing what supplies the Baikov's left behind. It's more a tent-village than an actual town, but it will do the trick. A few of the Baikov survivors trickle in with their herds; The village will provide 1 ducat/year on top of the 1 ducat the land itself provides. But, once again, there's no telling how long you'll be able to hold it.
In the Eelspine Range...
(Ztah Raiders 2) The only other habitable land that the goatherders know of in these mountains is far to the north under the sway of Sir Taric the Just and Lord Kain Vadud II. (4) There are two towns in the Eelspine: Stonewood and Lonemine, both to the north and both in Elbrethian lands. (3) Your men set up a rockslide trap. It will provide a +1 to defense for the Eelspine regions, but only against forces coming from Suul. (1) Your men are unable to find any more habitable land that isn't under the control of Suul itself. In many cases, your men don't return at all - likely victims of nature itself. You will not be able to send out any more scouts for such an endeavor this year.