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Author Topic: You are King! (Spring 315a)  (Read 187897 times)

KaguroDraven

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Re: You are King!
« Reply #690 on: July 18, 2011, 10:23:53 pm »

((It isn't my hearing though, my guy has no idea what is going on, he just walked into the king's hall, and into madness it seems))
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Knave

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Re: You are King!
« Reply #691 on: July 18, 2011, 10:28:55 pm »

((He he he, yeah, A LOT is happening right now. Madness indeed. Torn between writing up more posts and stopping for Thatkid's sake. I imagine he'll have a lot of work ahead of him trying to answer everything that's happened.))
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Mr. Pompular

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Re: You are King!
« Reply #692 on: July 18, 2011, 11:20:22 pm »

OOC: Wow this has been a very entertaining read, but there is an apparent lack of power hungry warlocks, might as well remedy that.

~~~~~~~~

In the less frequented inns, the sort adventurers seek out, there exists rumours of a land far to the north of the Weyburn Highlands of a barbaric no-man's land, now there are tales of many a place, with stories of cannibals feasting of the flesh of the still living. Yet in this land every single man, woman, and child is capable of great magical feats. Be it the result of a curse or blessing gone wrong, The result is brother turning on brother, and women brutalizing their husbands, as everyone attempts to survive it only ends in more bloodshed. Eventually one young warlock tires of the constant fighting, and flees to the south, hoping to gain power and land, so that he might subdue his fellow wizards. They call him the Ghost Wisperer, on the account of his ability to speak to the dead, but one day people will only dare to whisper his name in the back of the room, fear seen in the eyes of all who hear it, Pompulion the Soul-Reaper.

Spells and Such
Spoiler (click to show/hide)

- EDIT  Balanced Use of Spells


« Last Edit: July 19, 2011, 09:21:12 pm by Mr. Pompular »
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King_of_the_weasels

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Re: You are King!
« Reply #693 on: July 18, 2011, 11:48:03 pm »

((Moaaan, more magic users great))
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Slacker an illustrated story. Actually updated!?

Little

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Re: You are King!
« Reply #694 on: July 19, 2011, 01:04:06 am »

((Moaaan, more magic users great))

((Yeah, I didn't think this was Fantasy Land.))
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KaguroDraven

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Re: You are King!
« Reply #695 on: July 19, 2011, 01:07:13 am »

((Guys, calm down, it's two magic users. It's not that big a bloody deal, the DM gave us plenty of chances to outright say 'no magic in this game', telling us repeatedly it's our decision, no one said anything))
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

King_of_the_weasels

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Re: You are King!
« Reply #696 on: July 19, 2011, 01:11:45 am »

((Technically I said witches don't exist.. soooooooooooooooo... yeeeeeah... :-\))
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Slacker an illustrated story. Actually updated!?

KaguroDraven

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Re: You are King!
« Reply #697 on: July 19, 2011, 01:14:08 am »

((In character and 'witch' usually used to refer to a specific type of spellcaster, closer to a Hag in D&D terms but eh, not all magic in general, and no one else decided either way))
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

King_of_the_weasels

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Re: You are King!
« Reply #698 on: July 19, 2011, 01:17:15 am »

((I implied magic wasn't real.  But either way, this is a Civ game, and 1 magic user is hard to balance in a world, where decisions are made with diplomacy and armies.  They talk a bit about it in I believe Heroes of Battle DnD 3.5, I'll see if I can find a good quote.))
« Last Edit: July 19, 2011, 01:24:05 am by King_of_the_weasels »
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Slacker an illustrated story. Actually updated!?

Mr. Pompular

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Re: You are King!
« Reply #699 on: July 19, 2011, 01:23:59 am »

((I kinda assumed this was now a fantasy game after the demonic transforming kitty.))
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King_of_the_weasels

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Re: You are King!
« Reply #700 on: July 19, 2011, 01:24:35 am »

((Yeah cause no one was complaining right after he did that ::) ))
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Slacker an illustrated story. Actually updated!?

NoahTophatz

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Re: You are King!
« Reply #701 on: July 19, 2011, 03:09:38 am »

The Ztah remain in the moutains to rest
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Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

King_of_the_weasels

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Re: You are King!
« Reply #702 on: July 19, 2011, 03:11:33 am »

(( roll a 6, you rest, so well in fact your in an eternal slumber, you shall awaken during the next eclipse))
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Slacker an illustrated story. Actually updated!?

Ghazkull

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Re: You are King!
« Reply #703 on: July 19, 2011, 08:14:20 am »

((hmm Shadow armies? want to join me? With me plenty of dead turn up every season }:) ))

The wailing of the woman finally ended as she receded into the soothing embrace of darkness. Next to her about 30 more women were bound on pyres and between stakes in various stadiums of being burnt or skinned. Corvs troops had errected an encampment on a hill near the Taggarts just out of Arrows range but still near enough so that the Clansmen down below could witness the torturing of their families and the screams of pain. It was a sunny day which belied the gruesome happenings in Corv's camp. They had sent down the grandson of the Chief ,some boy called Jorret, to bring their message half an hour ago and there was still no answer.

_________________________________________

half an Hour before

Chieftain Jorret the Older had seen 75 summers.  But he was old and tired and this incursion of beasts was more than he could bear. As he laid his eyes upon his grandson something shattered inside him. Frightened the boy stood in front of him. the Monsters had cut their message directly into his breast. Red lines ran down his torso and gathered together in a pool between the feet of the child.

You have three hours to surrender. Every hour we will kill a quarter of our hostages.  If you follow our demands you and your families will be spared.

"Boy what happened? How many are they? What are they planning?" the little boy only shook his head.

"Chief...they cut out his tongue"

"They did wha..."

the old man was interrupted by horrible wails which came from outside. A voice screaming his name. But the voice was nearly unhuman, it was distorted through pain and madness.

"what in the name of the..." more screams added to the first. By the time the Taggarts had gathered in the square of their village a whole cacophony of cries were coming from the hill all crying another name...

Skin and burn 0.5 ducats worth of Slaves every hour until the Taggarts either surrender or attack. Meanwhile let the my regiments set up defenses in case of the latter.

((OOC: Well every king needs his insanely cruel man. If the King ever is in need of a Gregor Clegane or a Roose Bolton you know where to find me...))
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Iituem

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Re: You are King!
« Reply #704 on: July 19, 2011, 09:39:53 am »

((Moaaan, more magic users great))
((Yeah, I didn't think this was Fantasy Land.))

This is, at best, Low Fantasy land.  We were doing quite reasonably with mundane methods until someone introduced a wizard - and then suddenly people think it's fair game to throw in lizardmen and orcs and D&D style chain-fireballing wizards.  *grumble*  I'd say "take the tone from what has come before" but it's my fault for letting magic exist in the first place.  Risks opening up the floodgates to cliche fantasy.  </rant>

In the less frequented inns, the sort adventurers seek out, there exists rumours of a land far to the north of the Weyburn Highlands of a barbaric no-man's land, now there are tales of many a place, with stories of cannibals feasting of the flesh of the still living. Yet in this land every single man, woman, and child is capable of great magical feats. Be it the result of a curse or blessing gone wrong, The result is brother turning on brother, and women brutalizing their husbands, as everyone attempts to survive it only ends in more bloodshed. Eventually one young warlock tires of the constant fighting, and flees to the south, hoping to gain power and land, so that he might subdue his fellow wizards. They call him the Ghost Wisperer, on the account of his ability to speak to the dead, but one day people will only dare to whisper his name in the back of the room, fear seen in the eyes of all who hear it, Pompulion the Soul-Reaper.

Spells and Such
Spoiler (click to show/hide)

((I think I balanced the spells pretty well, just let me know if I should make a change.))

Power source and any particular material costs for your spells, please.  Especially for raising the dead.  Social costs for what is essentially a necromancer are pretty much what you'd expect - most sane people are going to be inclined to run you out of town.

Quote
Yet in this land every single man, woman, and child is capable of great magical feats.

I'm assuming that's part of the legend rather than a clear fact, so it's cool.  I say that because the actual geopolitical impact of a country full of wizards would completely change the world dynamic - and if that's the plan, I'd rather it rose out of play rather than someone just saying 'wizard country exists now'.  In short your homeland certainly isn't going to be populated entirely by wizards, but I could accept a distant land where wizardry is more accepted.

This goes for everyone making a new character from a different country.  Be damn careful what you claim about that country's nature, especially if you are someone supposedly in a position of influence there.  I reserve the right to veto anything ridiculously unbalanced or so out of character compared to the established character of the game so far that it would break things.

((I implied magic wasn't real.  But either way, this is a Civ game, and 1 magic user is hard to balance in a world, where decisions are made with diplomacy and armies.  They talk a bit about it in I believe Heroes of Battle DnD 3.5, I'll see if I can find a good quote.))

As mentioned, I left the choice of magic's existence up to the players, knowing that I would have to intervene heavily to balance it.  If the players want or don't mind magic being involved, magic gets added to the game.  But that doesn't change Elbreth's history or the presence of magic in the surrounding regions.  Magic, to the vast majority of people, is either not real or the stuff of fantasy.  Reactions to it are still perfectly valid.  The only reason that would change is if there was a deliberate and concerted effort to make the populace magic-friendly.

Enough rulings, time to respond to some actions.



Actions: Trubaldsome shifts his seat back away from the priest-wizard confrontation, wondering where Waery got to, as Waery combs the room looking for some other gossips in the know about Miring.

[4]  Waery finally locates a noble willing to provide him with a second-hand version of events in Miring.  According to court gossip, some kind of elite Elbrethian assassin was sent to the court of Miring, where he single-handedly slaughtered the entirety of the court and the palace guard and forced the king to beg Elbreth to protect the kingdom.  Virtually every noble who might have had a claim to the throne is dead.


Skin and burn 0.5 ducats worth of Slaves every hour until the Taggarts either surrender or attack. Meanwhile let the my regiments set up defenses in case of the latter.

[5+1]  It's cruel and vicious, but it works.  After one hour and the loss of 0.5 Ducats' worth of slaves, most of the Taggarts approach your lands and lay down their weapons.  Others flee, disgraced, rather than face your forces.  You acquire the 2 parcels of land that the Taggarts lived on and add them to your own demesne.

[3-2]  Your extensive cruelty is not without its consequences.  Word of your deeds is spreading throughout Weyland, even as far as Weybridge and the clan chiefs of the McKinley Clan.  The McKinleys have not yet said if they will act, but neighbouring clans under the leadership of the Munro Clan have sworn to take vengeance upon the McRians and free their captured brethren.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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