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Author Topic: You are King! (Spring 315a)  (Read 185178 times)

Iituem

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Re: You are King!
« Reply #945 on: July 24, 2011, 12:04:09 pm »

((If I may ask, why is NoahTopatz posts being ignored? I don't remember him doing anything particularly bad, unless you count his description less posts.

Also I'm afraid of this dying. Haven't seen much posting recently.))

I'm rather busy IRL at the moment - two plays, one of which I still need to book the venue for, and I'm trying to find a new job and a flat.  People just reply to this thread at an absurd rate, so sometimes I miss the occasional post - like Noah's.  It isn't deliberate, my eye just skips over them when I'm skimming through all the posts for actions.



Jorm thinks to himself, "Well the raid was partially successful. I didn't get as much as I would've liked and we took quite a beating. Fortunately it was the ztah that took most of the brunt of the attack. I'll have to keep watching Brighthall to see what they do."

The two ztah regiments were wiped out. Now Jorm's troops retreat back to the steppes while sending a few scouts to watch the activity of the troops in Brightwatch.

Your troops retreat safely back to the steppe, [1] but the scouts you send out mostly do not return.  Two weeks later a single scout comes back, having escaped from the clutches of a Brightwatch patrol.  He and his fellows were captured and under torture they revealed the location of your camp in the Steppe.  [2]  Brighthall is apparently planning to send a brigade to wipe you out sometime within the next month.  [5]  The two Ztah clan chiefs approach you in your camp, demanding their cut of the raids.  In an act of panic and desperation, you kill both of them when they threaten to return with more men to extract payment from your hide.  Your luck finally turns for the better, as the act intimidates their clansmen into departing without further redress.  You are thus able to keep the 2 Ducats you raided.

Search for an area that is out of the wind or make one to rest clan in

[4-1] You find a shallow natural cave in a bluff that provides a degree of natural shelter from the regular heavy storms and huddle your clan into it.  [4-1]  You remain in the cave for several weeks whilst you tend to your wounded, and in the meantime your healthy clansmen go out to hunt and forage.  [5-1]  Inclement as the weather is and unforgiving as the terrain might be, your clan's nomadic heritage puts them in good stead for foraging from the scarce resources of this region.  You are able to hunt and forage sufficiently from the protection of the cave to support your clan, and likely you could continue to support it indefinitely on what is available.

The Ztah Raiders have gained 1 parcel of land in Eelspine.  The Cave provides a natural +1 fortification defense on top of the usual +2 terrain defense.  The cave is sufficiently far from the settled northern reaches of Eelspine that its location and existence remain unknown to the Elbrethan settlers.


Various nobles raise troops.  (Taken into account.)

Espionage?  [4]  The large-scale drafting means that army recruiters are not being as careful about who they pick for the ranks, or even for those in vital positions such as quartermastery or scout work.  A small number of potential or actual spies are found amongst the newly recruited noble and royal soldiers, but most are uninformed patsies paid small sums by unidentified agents for information.  These men are dealt with accordingly.  The court's collected information from interrogating these spies points to a potential spymaster somewhere in Sheepy Hollow, though his identity is not known.  He may have connections with the market there, as spies were paid in various currencies from the neighbouring regions where they were not paid in gifts or kind.

[Leaving General McMurray's reply to Thatkid, in case he's going somewhere specific with this.]
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Terenos

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Re: You are King!
« Reply #946 on: July 24, 2011, 12:28:10 pm »

Creative juices somewhat tapped out right now.
Terenos takes his personal guard regiment, and the additional regiment alloted him by the king, and sets forth to Miring.
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Jormundur

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Re: You are King!
« Reply #947 on: July 24, 2011, 12:29:24 pm »

Retreat to the Central Steppes in order to lose the brigade from Brighthall. (How big is a brigade by the way, is it just one regiment?)
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thatkid

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Re: You are King!
« Reply #948 on: July 24, 2011, 12:57:53 pm »

OOC:
Normally I would be staying up till 4 in the morning here, and so I'd be able to regularly post and keep things moving. However, my first semester of college ever starts in a month and so I'm trying to get back into a sleep schedule which most people would call "normal" and which I would simply refer to as "diurnal." This doesn't exactly work well, because I still sleep in till sometime past twelve in the afternoon...but at least I'm not waking up at 6pm anymore.
On top of that, I just have not been home much this week. The past few days I've been out with family, and, save for a day in between, the days before that I've been out with friends. So that's why my posting has been rather infrequent. (I should point out that since its summer and I no longer have a job, time is pretty much nonexistent for me. The week I just described could very well have been stretched out over all of July.)

As for our apparently ignoring people, I think I pretty frequently add an OOC message to my posts letting you all know that if I missed you you should let me know. That's the case with Iituem, too. In fact, it's pretty much always the case and it never won't be the case. So you should always just assume that said OOC message is in every single post we make even when it isn't.

Micelus: Locanil's meeting likely takes place before the war meeting. It can take place after, too...it really doesn't matter.

Kaguro/Yoink: I have been trying to make things a little less confusing through the use italics and parentheses in my posts. If you guys have any suggestions on how I can help with that, I'd be happy to hear it.
In any case, Terenos hit the nail on the head.
You should also know (everyone involved in the war should know this) that you can make a simple post stating that you contacted the King's steward to let him know that you intend to raise x amount of regiments, where x is, obviously, capped by however many regiments your owned land actually allows you to raise. You will be reimbursed x ducats from the royal treasury. I imagine a clever player would be able to come up with a way to embezzle funds through this, since at the moment the crown isn't actually conducting checks to see if you're leading the right number of troops.

Weasel: I was kind of hoping that Kaguro would have brought you back to the dungeons by now or something. Either way, it's pretty safe to say that your month in captivity is up...so you're free to go wherever you please. I said that Mahtan would only be brought to audience with the King if he could be found, so if he remains locked in the barracks for some reason or decides to skip town then that's fine too.

Anyways, I'm going to assume the King doesn't know about this spy business until after someone's reported on it.
Also, I'm holding off on Jormundur's post because I don't know the exact details of what's playing out there.



In the Weyland Highlands...

(Corv 5) Donald grimaced at the end of your speech, and then raised a hand to scratch behind his ear. In a gruff, decidedly low-land dialect, he began his reply.
"We don't need t'war against yer clan because we're not th'ones yer slavin' and wearin'. An' we don't need t'be 'fraid of you. If those Taggart fellas gave you trouble, then one McMurray is good enough t'drive off the lot of you." He turns his head to the side and spits, and then looks back to you, "Ye've shown that yer bright, though, even if yer not too tough. We can respect that. Y'called us here fer a reason, Manskinner. Out with it."

In the Castle at Night...

(Silas 3) You quickly dive into the incredibly cramped space under the bed and wiggle in as far as you can go. The door swings open, and the sound of someone drunkenly stumbling into the room can be heard. A moment later, the door swings shut and whoever just entered shuffles around picking up the clothing they've left laying on the floor whilst muttering incoherently.

During Locanil's Meeting...

The King nodded quietly, and then motioned towards the door. "You may go...and know that I would like a map with a trade route to Korlan delivered to my Steward within the year."
The King then sat back on his throne, and lapsed into deep thought.

Nearing the End of the War Meeting...

The King listened to Amaryllis' message, and then considered it for a long moment before replying. "Your Lord's plan is solid, however we are pressed for time and building such a wall could take years or more. We must push onward with our current course."
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KaguroDraven

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Re: You are King!
« Reply #949 on: July 24, 2011, 01:02:34 pm »

General Kaguro sends a request for 2 ducats for raiseing up temporary forces of 1 normal Infantry, and 1 personal guard of infantry.
((Can I dismantle units at the end of year instead of paying upkeep even if I have the money? If so, I want these guys gone anyway at the end of the year.))
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filiusenox

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Re: You are King!
« Reply #950 on: July 24, 2011, 01:06:07 pm »

Amarillys nods.
"So what command do you have for my Lord, Your Highness?"
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"No, I'm being obstinate for the sake of I hate you."

Iituem

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Re: You are King!
« Reply #951 on: July 24, 2011, 01:09:01 pm »

General Kaguro sends a request for 2 ducats for raiseing up temporary forces of 1 normal Infantry, and 1 personal guard of infantry.
((Can I dismantle units at the end of year instead of paying upkeep even if I have the money? If so, I want these guys gone anyway at the end of the year.))

Perfectly acceptable, just remind me to do so when the year's end approaches (I'll likely give warning).
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Knave

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Re: You are King!
« Reply #952 on: July 24, 2011, 01:10:23 pm »

General Kaguro sends a request for 2 ducats for raiseing up temporary forces of 1 normal Infantry, and 1 personal guard of infantry.
((Can I dismantle units at the end of year instead of paying upkeep even if I have the money? If so, I want these guys gone anyway at the end of the year.))

Perfectly acceptable, just remind me to do so when the year's end approaches (I'll likely give warning).

((That is assuming the war is concluded by then! :) ))
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King_of_the_weasels

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Re: You are King!
« Reply #953 on: July 24, 2011, 01:30:33 pm »

((I'll just pretend a guard came to pick me up and Kaguro told you were I was))


Mahtan packs up the parts to his ballista and loads up a wagon to showcase his invention to the king and his generals and such.

((Hopefully I'll finally be able to meet the other players and get some good dialogue in for once.))
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billybobfred

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Re: You are King!
« Reply #954 on: July 24, 2011, 01:48:44 pm »

Silas sighs in relief. He didn't see me. Or she. Whatever. The room's owner appears to be too drunk to notice a sneaky little guy like him hiding in a place most people only look when they need to tidy up the place.

>Wait until the person is asleep, then quietly leave the room.
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Taricus

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Re: You are King!
« Reply #955 on: July 24, 2011, 01:53:55 pm »

"Fair enough milady. Though I wonder why you told Trubaldsome first, I would've thought that the king would be the first to know if something like that happened Shall we go see if lunch is ready?"

Go to lunch with Erika.
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Jormundur

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Re: You are King!
« Reply #956 on: July 24, 2011, 02:30:01 pm »

OOC: If you wouldn't mind Iituem would you resolve how my retreat into the Central Steppes went since thatkid apparently doesn't understand what exactly is going on with my character. Also is it possible to train a personal regiment to be specialized? For example, make my soldiers into the ambusher type. Is it also possible to combine regiment types? Like if I wanted to take my personal guard and train them to be cavalry ambushers. Lastly, if either or both of these would be possible how would that affect upkeep?
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...And yes, I'm here just to post on B12 in RP posts. Can't get geekier than that.

Iituem

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Re: You are King!
« Reply #957 on: July 24, 2011, 03:10:20 pm »

OOC: If you wouldn't mind Iituem would you resolve how my retreat into the Central Steppes went since thatkid apparently doesn't understand what exactly is going on with my character. Also is it possible to train a personal regiment to be specialized? For example, make my soldiers into the ambusher type. Is it also possible to combine regiment types? Like if I wanted to take my personal guard and train them to be cavalry ambushers. Lastly, if either or both of these would be possible how would that affect upkeep?

I was about to say that Cavalry Ambushers would seem counter-intuitive, but then the Mongols managed it just fine.  You can hire a personal guard as a specialist type, or retrain them for the difference in cost between their type and the upgraded type - they then pay upkeep according to the improved unit type.  Downgrading a regiment back to normal infantry doesn't cost (or reimburse) anything.  Retraining from one specialist type to another should cost about the same as upgrading from regular infantry would cost.  However, something as powerful as combined types sounds like something you would have to work at (i.e. rolls) to try and develop, not to mention probably having a much higher hiring and upkeep cost.

I'll have to get around to updating the OP with unit types and costs, now that we mention it.

[5]  You and your regiment are able to retreat safely into the Central Steppes without pursuit.  You are fortunate enough not to run into any of the local clans in the region and risk territorial disputes, and hole up there for about two months, moving around and foraging.  By the end of that time, scouts sent back north report that Brighthall conducted an unsuccessful search for you and your men and pulled their regiment back to Silverbranch to replace the troops lost there.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Jormundur

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Re: You are King!
« Reply #958 on: July 24, 2011, 03:16:51 pm »

OOC: Ok. That clears up a lot for me.

Return back to the Northern Steppes and try and find any Ztah leaders that would be interested in joining with me to try and claim territory for ourselves.
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I'm having money troubles so they disconnected my internet at home... No way to post outside of work. :\ Thankfully I work from 10 AM to 6 PM EST, though its 6:45 and I'm still at the office. (Manager, I can stay as long as I want, hehe)

...And yes, I'm here just to post on B12 in RP posts. Can't get geekier than that.

Ghazkull

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Re: You are King!
« Reply #959 on: July 24, 2011, 03:18:40 pm »

((OOC: Ok lets raise the stakes...ialready know that i will roll a 1 on that XDDDD))

A man without morale....good exactly what i need.

Corv thought for a moment on what to say before he replied.

What i want Chief, is Weyland.

Oh doubtless i could continue to overpower the smaller clans and with the plunder buy mercenaries and rasie new troops but why destroy the land i want to reign? You however represent an important voice upon the Clans. This saves me death, slaughter and time. Not that you think me weak, oh no i would be amused by more skinning and torturing of hapless people but people would hate me and that is bad for my future plans.

What i offer you, is a duel. A duel until one of us surrenders. If i win, you and your men will join me as equals. Your people will not be enslaved, they will join me as free men,as Karls. You will be named Hônd and lead one of my regiments. You and your men all get the usual share of the plunderings just as everyone else. When (Corv stretched that word to make clear that is was only a matter of time) we conquer the Weyland and you performed well, i will grant you a quarter of these lands,the title of Hersir and the right to raise your own troops and to carry your own banner.


Corv challenges The McMurray to a duel until one surrenders. If Donald surrenders the Mc Murrays shall join him.

(( i see it coming that i will kneel before the Mc Murrays instead of the other way round...


well i just thought about outright asking the guy to join me but as he seems to see me weak he wouldn't propably consent to that....but if i defeat him in duel he will proapbly join me...or at least i hope so))
« Last Edit: July 24, 2011, 03:22:30 pm by Ghazkull »
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