[3-2+3=4] After accounting for upkeep and payment of your personal guard, you invest your yearly take of taxes from Sheepy Hollow's growing textiles industry and work on hosting an annual Sheep Fair in the borough. The fair is a success and attracts enough attention from the surrounding region to become an annual celebration. There still isn't a massive presence in the market outside the Sheep Fair, but during the week-long annual fair you will collect a significant return in taxes.
Sheepy Hollow acquires a market. The market will generate 2 Ducats/year in taxes.New Mechanic: Trade PotentialProvinces now get an extra stat that applies to the whole province; trade potential. This represents the potential ducats to be gained from trade to and within this area. Building and expanding markets/ports uses up trade potential. Trade agreements, increasing town size and random events can add trade potential. Once trade potential is used up, markets/ports can only get more profitable by taking tax away from other markets (or by taking trade potential from another region).
Drua: [5] You study diligently and quickly. In almost no time at all, you are an expert at cartography and orienteering, or at least as close to an expert as this tiny kingdom possesses.
Ghazkull: The Weyland Highlands are separated into two provinces; East and West Weyland. East Weyland is the part directly north of Elbreth and home to the settlement of Weybridge. There are two markets of note (one per province); Weybridge market and High Fane
(see below for details). Your advisor feels that the largest threat is posed by the McKinley Clan, operating out of Weybridge, whilst the easiest target would be the neighbouring McPearson Clan, who have recently fallen onto some hard times.
Annual EventsHarvest [6]: Population BoomThe crop was bountiful this year. Too bountiful, in fact. The excesses made available by the extra food have led to the peasants getting a little too frisky. Whilst you have reaped a grand bonus in tax, the population has grown to the point where the current land held by the kingdom will not be able to support them when the next harvest hits. Unless you can resolve this problem satisfactorily you could be facing famines and rioting next year.
Effect: 25% bonus to all land tax (rounded down). Population unsustainable without more land.King: King Thatkid
Nobles
General Kaguro Draven
Lord yl Marchis
Advisors
Lord Trubaldsome
Ambassador Drua
(more)
Minions
Jester Armok
(more)
Executed
Your reign has thus far been merciful.
Rebels
Hikaru Shizume (adwarf)
Independents
The Z'tah Raiders
Armies in the Realm
The Royal Army [The Crown]
3 infantry regiments (Crown: Elbreth Province)
2 infantry regiments (Drua, Trubaldsome: Diplomatic Mission)
Land
The Province of Elbreth
Trade Potential: 3
Resources: Wool
Open Land
10 Parcels [The Crown]: 10 Ducats/year
2 Parcels [Lord yl Marchis]:2 Ducats/year
Markets/Ports
Sheepstead Market [The Crown]: 3 Ducats/year
+ 1 land parcel [The Crown]: 1 Ducat/year
Sheepy Hollow Market [General Kaguro]: 2 Ducats/year
+ 1 land parcel [General Kaguro]: 1 Ducat/year
Towns
Sheepstead [The Crown]: 2 Ducats/year
+ 1 land parcel [The Crown]: 1 Ducat/year
Sheepy Hollow [General Kaguro]: 2 Ducats/year
+ 1 land parcel [General Kaguro]: 1 Ducat/year
Tax
Crown Lands: 12 Ducats/year
Market Taxes: 3 Ducats/year
Urban Taxes: 2 Ducats/year
Vassalage: 0 Ducats/year
Total Taxes: 17 Ducats/year
Expenses
Military Upkeep: 5 Ducats/year
Bonuses
Grand Harvest: +4 Ducats
The Treasury:
20 Ducats
General Kaguro: 0 Ducats, Sheepy Hollow (town+market, associated land), 1 unit personal guard
Lord yl Marchis: 3 Ducats, 2 parcels land, 1 unit infantry
Ambassador Drua: 1 Ducats
Z'tah Raiders: 0 Ducats, 0 land, 0 military (can recruit personal guard)
Hiraku Shizume: 2 Ducats, 2 land, 1 personal guard
Brighthall: Not much is known due to a fire in the Royal Library. Monarchy. Extends over (at least) the provinces of Silverbranch, Brightwatch and Brighthall. West of Elbreth, north of the Ztah Steppe, south of the Weyland Hills.
Weyland Highlands: Unruly, disparate clans. No single leader.
Est. ~30 parcels land between 2 provinces (East & West Weyland).
East Weyland
Coal. Trade Pot: 8.
1 settlement, Weybridge. Approx 6 Ducats tax value.
1 market, Weybridge Market. Approx 3 Ducats tax value.
West Weyland
Tin. Trade Pot.: 10
1 market, High Fane. Approx 5 Ducats tax value. Fort (+2 to defenders' rolls).
Eelspine Mountains Few settlers, no government.
Unknown quantities of land, largely barren or extremely difficult to settle.
Ztah Steppe Nomadic tribes. Many clans, largely familial ties.
Unknown quantities of land, likely arid but arable. Land claims hotly contested by natives.
Preston
Poor Lumber, Fish. TP: 4
8 parcels open land.
1 settlement, Preston. ~8 Ducats tax value. Covers 2 parcels land. Fort (+2 to defenders' rolls).
1 port, Port Preston. ~6 Ducats tax value.
Miring
Poor Lumber, Fish. TP: 3
3 parcels open land.
1 settlement, Miring. ~3 Ducats tax value.
1 port, Port Sleen. ~11 Ducats tax value. Castle (+3 to defenders' rolls).
Suul
Poor Lumber, Clams. TP: 4
6 parcels open land.
1 settlement, Suul. ~4 Ducats tax value.
1 port, Port Suul. ~5 Ducats tax value.
1 cathedral, Suul Cathedral. ~11 Ducats in tithes. Castle (+3 to defenders' rolls).
A request from the GM: Please bolden actions that require a response from me.Try not to extend the bold to more than the action itself, as that will swiftly get tiring to read. This just helps me avoid missing out on actions such as Little's. I would also like it if
actions by the king are boldened, such as the endowment of new nobles. This helps record-keeping. If I've missed actions (and I know I have) due to tiredness, just pop a friendly reminder here.