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Author Topic: You are King! (Spring 315a)  (Read 185758 times)

Lord Allagon

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Re: You are King!
« Reply #1410 on: August 05, 2011, 11:52:02 am »

((Oh. Okay I guess.))
Walking towards the royal palace of Miring, there is a medium-heighted, small-builded, auburn-haired, blue-eyed man called Arantir Nimphrand. He is an little-known alchemist, son of an mid-class family, and with two siblings. He is single, and both his parents are dead. He is 27 years old. He is carrying a bag carefully.
((That way?))
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Yes, they do not need booze, they can work entirely off of water.
Freaks.
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I'm pretty sure he'd move diagonally if he could.
You would think that, but the guy thought encasing himself in fire was a good idea.
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I therefore wish rectal cancer on your senior management.

King_of_the_weasels

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Re: You are King!
« Reply #1411 on: August 05, 2011, 11:56:46 am »

((Anti-Mahtan! Smaller and and a year younger, I WILL DEFEAT YOU FIEND))
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Lord Allagon

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Re: You are King!
« Reply #1412 on: August 05, 2011, 11:59:16 am »

((Anti-Mahtan?))
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Quote from: narhiril
Quote from: Putnam
Yes, they do not need booze, they can work entirely off of water.
Freaks.
Quote from: Kaplahworm
Quote from: Garath
I'm pretty sure he'd move diagonally if he could.
You would think that, but the guy thought encasing himself in fire was a good idea.
Quote from: Jake
I therefore wish rectal cancer on your senior management.

King_of_the_weasels

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Re: You are King!
« Reply #1413 on: August 05, 2011, 12:14:22 pm »

((You join a game without even getting the gist of what's going on?))
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thatkid

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Re: You are King!
« Reply #1414 on: August 05, 2011, 12:18:50 pm »

OOC:
At least Mahtan no longer needs to worry about being sent to the front lines, right? As long as this dude isn't loyal to Preston, there shouldn't be any reason why we can't get him to build ballistas for us and whatnot. Just get a runner to bring the blueprints east.

Making non-miring/preston related rolls in a minute...
« Last Edit: August 05, 2011, 12:27:49 pm by thatkid »
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Digital Hellhound

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Re: You are King!
« Reply #1415 on: August 05, 2011, 12:21:32 pm »

((You join a game without even getting the gist of what's going on?))

((The game is 95 pages long. You expect people to read everything before joining?))
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King_of_the_weasels

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Re: You are King!
« Reply #1416 on: August 05, 2011, 12:23:49 pm »

((You join a game without even getting the gist of what's going on?))

((The game is 95 pages long. You expect people to read everything before joining?))

((But he doesn't even know who I am, and I'm pretty sure I'm the main character <-<))
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Jormundur

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Re: You are King!
« Reply #1417 on: August 05, 2011, 12:30:47 pm »

Quick Summary.
The kingdom was founded.
General Kaguro moved to drive out the bandits in the land.
Rebels joined forces with the bandits but fled to the Eelspines when they were defeated.
The king led forces to crush the rebels.
While the king was attacking the rebels Trubaldsome and Kaguro fought for power in the city.
The king defeated the rebels and killed their leader. (The religious group known as the cyclists sacrificed him and built an altar there.)
Upon returning to the kingdom, the king had to deal with Trubaldsome and Taric, while also receiving news from his ambassadors/spies about the lands of Preston and Miring.
According to the reports Preston was planning to take over Miring and Miring asked for the kings aid.
The three countries are now preparing for battle/some fighting already.

The Weylanders
One tribe of weylanders has been steadily expanding and is now almost at the point where it can call itself a kingdom.

The Ztah
The Ztah have moved from their plateaus that are to the south east into the eelspine mountains and are slowly expanding.

I believe this covers most of the important things. I might be missing some stuff though.
« Last Edit: August 05, 2011, 01:45:27 pm by Jormundur »
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...And yes, I'm here just to post on B12 in RP posts. Can't get geekier than that.

King_of_the_weasels

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Re: You are King!
« Reply #1418 on: August 05, 2011, 12:42:25 pm »

((I also caused 3 explosions and discovered gunpowder, also I'll post my reaction to the guard when we finally reach that point in the time line to even things out.))
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Taricus

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Re: You are King!
« Reply #1419 on: August 05, 2011, 12:58:53 pm »

((I'd like to point out it was Kaguro and trubaldsome fighinting in the city whilst the king was fighting the rebels...))
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thatkid

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Re: You are King!
« Reply #1420 on: August 05, 2011, 01:04:48 pm »

OOC:
Mahtan is the most important character. The most.

In any case, that post works Lord Allagon. Some things you should know: Miring is the center of a rebellion, the King only now lives because of an ELITE Elbrethian Assassin who arrived just in the nick of time to single-handedly cut down several regiments of rebellious soldiers. Said Assassin has since returned with what appears to be token military aid, but even with such low numbers, and a crippling defeat in a stand-up fight that resulted in the loss of his regiments, he has been able to break the backbone of the rebellion.
Preston forces, in league with the rebels, are marching on the Mirish capital at this very moment and already have at least one scouting outpost. A noble woman, herbalist, and diplomat of Elbreth who is married to a lord within Miring has recently gone missing after leaving for a small scouting mission on the outpost in question.

Anything else is of minor importance to your character at the moment, and you can either learn about it as we go or just check the page before this where Iituem the GM posted a quick synopsis of some of the stuff that is going on. And Jormundur posted a summary as well, that encompasses more than just Elbreth :D



Late Spring, Several Days Before the Flogging of Trubaldsome and Kaguro...

(Silas 4+2) You work to help the bucket brigade, but the well is over-taxed and all looks lost. A grizzled Knight orders the collapse of several walls to create a firebreak, and just as all seems lost a heavy torrent of rain appears to aid your efforts. You then assist in smothering the remaining flames as best as possible, and soon there are no traces of fire.
It would appear that, in all the commotion, the King has arrived. Time for your meeting, perhaps? The gaoler, who arrived some time before the King, is willing to vouch for you. As is the Steward, if he can be found.

King Erik barely looked at Locanil as the Hatcuri Chronicler attempted a bow (Locanil 5) only barely succeeding despite his blood-loss. Instead, the King was more interested in hearing Sir Taric's explanation (Taric 1). It wasn't going to cut it though, and that was plain to any who could see the look of rage etched onto the King's face. "Chronicler," Erik growled, turning to face Trubaldsome has he approached, "You are prepared to record the...stories of those who witnessed the events here?"

He did not wait for a reply from the Chronicler, now turning to face Trubaldsome as he heard the Prince's story (Trubaldsome 3). Once more, a flicker of pure, unadulterated rage went over the King's features. And then, for perhaps the first time since he had stepped into the courtyard he appeared to be calm once more. "I know not of Sir Taric's motives, Prince Trubaldsome, but his actions were not for the same purpose of the General's. You would do best to remember the part you played in the affair with Kaguro. Nevertheless, Sir Taric shall be punished for what has transpired here today."

He turned back to the Knight, the knuckles of his off-hand turned white as he tightened the grip on his longsword upon seeing the wreckage behind Sir Taric. "Your story again, Sir Taric, so that the Chronicler might here it."

((You won't get another roll for telling the story a second time, the King's made his decisions...thus are the effects of a 1. But I would like it if you could give a brief synopsis of what details are and are not being told, and what sort of slant you're putting on them at the least. This way I can decide exactly what King Erik thinks about how much truth you're giving him and whether or not you're part of this weird Anti-Trubaldsome Hate group that seems to have sprung up in the Court.))

Elsewhere in the World...

In the Southern Eelspine Mountains, Early Summer...

(Nahk 2) The land in the Eelspine Range is uniformly suitable to living, or unsuitable as the case might be. You discover nothing new.

In a Hunter's Camp, at Night...

(Pompulion 1) You step out from the shadows, your will flowing forth as you utter a word of power. But the tongue is strange, and you choke halfway through. The ground quakes, and the sky briefly flashes a deep, dark red. The fire at the center of the camp turns a dark purple, and then suddenly dies. Engulfed in darkness and unable to see, all you can hear are screams of pain as one of the hunters is torn to shreds. (3) You cough, and then desperately utter a second word of power and the mad chittering of your shadeling escort falls silent as they disappear unto the shadows and return to your own makeshift camp. (3) Over the harshness of your own labored breathing as you work to compose yourself you can hear someone quietly sobbing, the heavy breathing of someone else, and the steady "plip-plop" of something dripping.

In the Weyland Highlands...

(Sir Jormund 5) You wander the villages of land that the Doctor seems to control, speaking to the people and learning of their culture as well as the land itself. It would appear that very few people in this region are free people, having recently been enslaved twice-over by warring clans. The Weyland Highlands are characterized by rolling green hills and rocky crags, which you no doubt noticed upon your arrival. It would appear that this particular piece of land is surrounded by enemies: A Clan known as the Munros to the West, and a Clan known as the McKinleys to the East. To top it off, the land to the north, which borders a region cryptically referred to as "The Dead Plains" has been beset by a variety of strange occurrences ranging from illnesses to disappearances to mutilated wildlife. Just the other night, a traveler from the lands bordering that region reported the sky flashing red.
Luckily, the Doctor is a vassal (to explain it in terms understood by someone hailing from Elbreth) to a cunning and vicious Jarl referred to as "The Manskinner" though his full name is "Corv Manskinner" You learn that those of the Manskinner clan make use of everything from raids to terror-inspiring tactics to diplomacy to defeat a foe. I'll let Ghazkull describe the tactics you're learning in more detail.
« Last Edit: August 05, 2011, 01:15:44 pm by thatkid »
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Taricus

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Re: You are King!
« Reply #1421 on: August 05, 2011, 01:17:03 pm »

((Synopsis: Taric heads to Trubaldsome after getting some info about Kaguro and his 'Snuff' from Erika, On the basis that Trubaldsome isn't an Upright, honourable man and thus assumes that he'll know something about that. Taric breaks down the door, Waery tries to kill him, Taric's guards intervene and thus that fight breaks out. Waery and Trubaldsome escape, buggering off. Taric tries and pursue, but is caght be Leif and thus surrenders to him, helping organize a bucket brigade after the fire was detected. Said bucket brigade fail, so the regiments does everything in it's power to stop the fire from spreading everywhere. With the help of a freak rainstorm, they succeed at the cost of the east wing of the Manse/palace. Taric has no knowledge of the fire nor about how the rain started.))
« Last Edit: August 05, 2011, 01:38:27 pm by Taricus »
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thatkid

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Re: You are King!
« Reply #1422 on: August 05, 2011, 01:17:37 pm »

OOC:
So you're choosing to leave out the parts about Erika?
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Taricus

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Re: You are King!
« Reply #1423 on: August 05, 2011, 01:18:39 pm »

((Is mentioning that going to get me killed or punished for adultery?))
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King_of_the_weasels

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Re: You are King!
« Reply #1424 on: August 05, 2011, 01:24:20 pm »

((Did you do the deed with her? I must of missed that.))
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