You start with 100 points. Use them how you wish, but they will not last past char. creation.
Skill Bonuses:
No rank: 0 or -1 to roll, depends on your luck. Does not affect unranked skills.
Rank II: +1 to [skill] rolls.
Rank IV: +2
Rank VI: +3
General:
Part of the Shapers (+1 to getting your way, does not affect GMs.
) [Auto]
Chitin Armor Proficiency (I'd name it light armor, but is there really any other light armor (robes do not count) besides it?) [Auto]
Noted Inherent Magical Ability [Auto]
Melee I [Auto]
Ranged I [Auto]
Firebolt I [10, 5 for Agents]
Leadership I [10, Costs an extra 10 points (Rank II costs 30, III 40, etc) each additional starting rank]
Mechanics I [10, Costs an extra 10 points (Rank II costs 30, III 40, etc) each additional starting rank]
Stealth I [10 for Agent, 15 for Shaper, 30 for Guardian. Guardian cannot get past Rank III due to armor noise if wearing something tougher than Chitin Armor. +10 points per additional starting rank.]
Dragnar'd the RNG [Auto, but only if you get the reference and pass the condition.]
Fighting:
Melee II+ [10, 15 if Shaper. Costs an extra 10 points (Rank II costs 30, III 40, etc) each additional starting rank. Add 5 points per rank if Shaper]
Ranged II+ [10, Costs an extra 10 points (Rank II costs 30, III 40, etc) each additional starting rank]
General Armor Proficiency [20 for Guardian, otherwise 30]
Shields I [10 if Guardian, else 20. Costs an extra 10 points (Rank II costs 30, III 40, etc) each additional starting rank]
Shaping:
Essence (unranked) [10, 15 for Agents]
Fire/Battle/Magic Shaping [20 for Rank I per category, Costs an extra 10 points (Rank II costs 30, III 40, etc) each additional starting rank. Add 5 points per rank if Agent.]
Healing Craft [20 for rank I, Costs an extra 10 points (Rank II costs 30, III 40, etc) each additional starting rank Add 5 points per rank if Agent.]
[Creation] Biology (unranked, +1 to successful shaping roll of said creation) [depends on what you ask for]
[Creation] (heavily depends on what you ask for and how many points you have left. Fyora III is much more likely to be given than Drayk I, for example. Asking for Create Ornk is just silly, though.
Spells (-5 points if Agent, +10 per additional rank):
Firebolt II [20]
Searer I [20]
Icy Spray I [25]
Essence Lances I [30]
Heal I [10]
Haste I [10]
Cure Effects [15]
Mass Restore [75] (unranked)
Mass Energize [60] (unranked)
Regeneration I (single target) [50]
Essence Armor [50] (unranked)
Essence Blade [50] (unranked)
Kill [95]
Aura of Flames [100]
Some spells left out because you don't need to know
all of them right now