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Author Topic: Let's Ruin The Future! (Update 4: Just A Flesh Wound)  (Read 9623 times)

Taricus

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Re: Let's Ruin The Future! (Update 1: Hello Please Die)
« Reply #45 on: July 08, 2011, 06:29:35 pm »

I'm dissapointed in some of my fellow advisors. Drowning an enemy in corpses should be the way we win battles!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Myroc

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Re: Let's Ruin The Future! (Update 1: Hello Please Die)
« Reply #46 on: July 08, 2011, 06:33:16 pm »

Also, Blind Research is on. It seems rather bizarre playing without it, honestly.
Just focus on Conquer techs and hope you receive something of value. Blind Research has always been rather annoying for me since it has a good chance of skipping over crucial techs. (I have freaking Chaos Guns but not even Synthmetal Armor?)
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IronyOwl

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Re: Let's Ruin The Future! (Update 1: Hello Please Die)
« Reply #47 on: July 08, 2011, 08:08:13 pm »

Update 2: The First Purge

Log of Overlord IronyOwl

Trouble looms at Synergy. The population is growing too large to effectively manage, and in order to avoid rioting, I've redirected workers to maintain mineral production while decreasing food surplus. I forget how that results in a stable population rather than starvation and more riots, but no matter.

I do manage to devise a cunning place for our next colony. With Morgan and his dogs boxing us in, hoping for clear areas along the coasts seems our only option. I realize another, however:



Hohohoho.


My advisors seem somewhat divided on the correct course of action, but "drown them in an unrelenting tide of corpses" comes up more than once. Fortunately, our researchers discover how to make the same sort of laser weaponry as the dogs we're fighting, making the wave upon wave idea mostly unnecessary.

It's a good time for military advancements, as Morgan launches two assaults on our new base. Both are defeated, and our own forces begin preparing the inevitable counter attack.




A slight tactical error results in some really very minor famine: Withdrawing the damaged guardian right next to Morgan's base allows him to seize the rocky formations they were using as cover, as well as the ruins next to it. This is a slight problem because it's the forward base's only source of food, something I hadn't quite realized until now. On the bright side, with the excess population shed and nothing better to exploit, they focus exclusively on the rich mineral deposits north of the base.

With the completion of several units of heavy infantry, our forces begin moving into position to assault the enemy base. Predictably, Morgan takes this opportunity to assault our own, guarded now by "only" two units. Predictably, the battle is a disaster- he loses all three assailants, and our outpost remains strong.




The assault on Morgan Studios is surprisingly swift and decisive- only one synthmetal sentinel was assigned to guard it, and they were promptly defeated. The base did not survive the... trauma of being captured.

Realizing now the folly of his actions, Morgan attempts to buy me off with credits, then technology. When those fail, he tries to outright surrender, offering 298 credits and four (!) new technologies. It's a tempting offer, but I refuse- the Morganites are in my way, and will continue to be so no matter how much of a sniveling underling they claim to be. Large though it is, this planet has no room for dissent from our glorious collective.

Unfortunately, the battle is far from over. A tactical blunder leaves an assault unit on open ground, where a Morganite force is able to wipe it out. Another assault unit fails to penetrate the defenses of Morgan Collections, though a third succeeds in wiping out the Morganite force in the open. Our remaining troops are forced to regroup and continue this conquest another day. Nonetheless, I've officially declared this military action The First Purge.



Also, Secret Projects are being initiated all over the place, but there's not much I can do about that with Morgan still in the way.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

baruk

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #48 on: July 08, 2011, 09:25:04 pm »

Quote
Realizing now the folly of his actions, Morgan attempts to buy me off with credits, then technology. When those fail, he tries to outright surrender, offering 298 credits and four (!) new technologies. It's a tempting offer, but I refuse- the Morganites are in my way, and will continue to be so no matter how much of a sniveling underling they claim to be.
Refusing his surrender! What is this madness.. it's like turning down free pie.

Taricus

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #49 on: July 08, 2011, 09:34:07 pm »

We can just attack them right after too.
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We sided with the holocaust for a fucking +1 roll

IronyOwl

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #50 on: July 08, 2011, 11:27:00 pm »

I'd rather keep my reputation intact, and I don't want a friendly NPC derping around on our island. Especially not the uranium-rich parts of it.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

breadbocks

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #51 on: July 08, 2011, 11:51:43 pm »

Why didn't you accept the massive boost, and then use the 10 turns to get even better guns, and then kill him again.
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Biag

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #52 on: July 08, 2011, 11:58:28 pm »

Better to curbstomp them now than risk a more prolonged, irritating war later.
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IronyOwl

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #53 on: July 09, 2011, 12:53:11 am »

Why didn't you accept the massive boost, and then use the 10 turns to get even better guns, and then kill him again.
Having him in the way of our new bases for 10 turns +however long it takes us to wipe out what he builds up in said turns is probably not worth a free tech. The big prize was for a permanent alliance, not a truce.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

breadbocks

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #54 on: July 09, 2011, 01:18:09 am »

Quote
When those fail, he tries to outright surrender, offering 298 credits and four (!) new technologies.

Not an alliance, according to you. And keep in mind you can just make moar bases to push into his territory in the 10 turns.
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Clearly, cakes are the next form of human evolution.

Ultimuh

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #55 on: July 09, 2011, 01:18:37 am »

I think that IronyOwl did a good choise not accepting any "bribes".
The faster we get rid of theese capitalist pigs the sooner we can claim this island as our own!
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IronyOwl

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #56 on: July 09, 2011, 01:44:45 am »

"Outright surrender" means an alliance, supposedly in service to us. I'm uncertain how enforced that actually is, though.

Making bases actually within his territory would count as breaking a truce, and cramping our bases up to shove his borders back a bit is kind of awkward.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

breadbocks

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #57 on: July 09, 2011, 01:49:17 am »

I've played SMAC(X). Just pull them up in the comms and say "This pact is over".
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MetalSlimeHunt

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #58 on: July 09, 2011, 02:22:02 am »

I'm more than fine with this. Post the messages where he's slowly going insane as you refuse to accept his surrender later.
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Quote from: Thomas Paine
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IronyOwl

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Re: Let's Ruin The Future! (Update 2: The First Purge)
« Reply #59 on: July 09, 2011, 04:01:13 am »

I've played SMAC(X). Just pull them up in the comms and say "This pact is over".
I'm pretty sure that damages your reputation, though, which I'd like to avoid.

I'm more than fine with this. Post the messages where he's slowly going insane as you refuse to accept his surrender later.
I don't think there's any "slow" about it.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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