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Author Topic: Worst advice to give a new player?  (Read 19776 times)

Girlinhat

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Re: Worst advice to give a new player?
« Reply #30 on: July 07, 2011, 02:32:04 pm »

This is all intentional trolling.  The worst advice you can give a new player, which is GOOD advice for an old player but BAD for a noob, would be something like "Dwarves living in above-ground forts won't vomit when they go outside."  Or Waterfalls make tantrum spirals almost impossible."  Both of these are true, and amazing advice, but have you ever seen a noob try to build an above-ground fort with a waterfall?  I'll give you a hint, everyone ends up drowning, encased in a box that's sitting on the ground.  It's rather humorous, to think that there's this large house just FULL of water, with nothing unusual happening outside.

stormyseasons

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Re: Worst advice to give a new player?
« Reply #31 on: July 08, 2011, 06:13:27 am »

... No, really, you don't need to take special care to prepare your fort at embark, take what you like where you like...

Which is nice challenge play for the old player, but lots of FUN for the new.
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imperium3

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Re: Worst advice to give a new player?
« Reply #32 on: July 08, 2011, 06:21:22 am »

You should give your fortress lots of large, open entrances, so workers and migrants can enter and exit really efficiently!
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Dorf3000

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Re: Worst advice to give a new player?
« Reply #33 on: July 08, 2011, 06:54:01 am »

The worst advice you can give a new player is to tell them to take a look at the military setup screens.  They'll quit and delete the game and never come back.
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Kay12

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Re: Worst advice to give a new player?
« Reply #34 on: July 08, 2011, 07:10:52 am »

Another piece of advice that's actually somewhat good but concerning that new players are humans too...

Plan everything really carefully. You make one mistake - the goblins and starvation will get you. Make sure your dwarves have exactly the right labors set.

My current fort has survived a couple of sieges, and I'm a new player. This is ther first fort where I adopted the "LOL WHAT ME WORRY" attitude, and my fort has got along greatly. The forts before this were abandoned rather soon as I came into thinking "damn, could've done that better".
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Lytha

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Re: Worst advice to give a new player?
« Reply #35 on: July 08, 2011, 07:11:57 am »

... No, really, you don't need to take special care to prepare your fort at embark, take what you like where you like...
No, really. You absolutely have to spaz out on the embark screen and you must find the perfect spot and the perfect point distribution for your very first fortress. Else you'll be doomed and you'll fail before summer arrives! REALLY!

And don't forget to give every dwarf exactly the skills that his preferences call for! You must micromanage everything completely right from the very start!

« Last Edit: July 08, 2011, 07:15:16 am by Lytha »
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Kay12

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Re: Worst advice to give a new player?
« Reply #36 on: July 08, 2011, 07:16:37 am »

... No, really, you don't need to take special care to prepare your fort at embark, take what you like where you like...
No, really. You absolutely have to spaz out on the embark screen and you must find the perfect spot and the perfect point distribution for your very first fortress. Else you'll be doomed and you'll fail before summer arrives! REALLY!

And don't forget to give every dwarf exactly the skills that his preferences call for! You must micromanage everything completely right from the very start!

And under no circumstances let the game roll for more than a few seconds without pausing to see whether the situation has changed!
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Dorf3000

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Re: Worst advice to give a new player?
« Reply #37 on: July 08, 2011, 07:20:31 am »

... No, really, you don't need to take special care to prepare your fort at embark, take what you like where you like...
No, really. You absolutely have to spaz out on the embark screen and you must find the perfect spot and the perfect point distribution for your very first fortress. Else you'll be doomed and you'll fail before summer arrives! REALLY!

I've heard horror stories of people generating dozens of worlds, scanning them all looking for That One Site With Everything Just So and spending literally days not playing, but looking at the embark screen.
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612DwarfAvenue

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Re: Worst advice to give a new player?
« Reply #38 on: July 08, 2011, 07:20:54 am »

Dig the HFS out as soon as possible.
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Alastar

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Re: Worst advice to give a new player?
« Reply #39 on: July 08, 2011, 07:58:31 am »

"Weapon traps are maintenance-heavy and unreliable."
They are, compared to the elegant and maintenance-free systems dwarven engineering can produce. They're a lot easier to set up though.

"You don't need a military."
Good security design should take away the need. But while it's relatively easy to make a fortress invader-proof and beastie-proof, it's considerably harder to make it idiot-proof (this goes for both dwarves and player).

"The perfect answer to almost every problem includes high-pressure plumbing"
I think so, but getting things slightly wrong can have hilarious consequences.
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Psieye

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Re: Worst advice to give a new player?
« Reply #40 on: July 08, 2011, 08:08:29 am »

This is all intentional trolling.  The worst advice you can give a new player, which is GOOD advice for an old player but BAD for a noob...
Indeed, there's trolling and there's actually good advice which can be interpreted so badly because of a gap in contextual knowledge.

"Dig down to the magma first thing when you embark" would be my signature advice that newbies should not heed.
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Starver

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Re: Worst advice to give a new player?
« Reply #41 on: July 08, 2011, 08:10:07 am »

I've heard horror stories of people generating dozens of worlds, scanning them all looking for That One Site With Everything Just So and spending literally days not playing, but looking at the embark screen.

BTDTstillhuntingforTT-S

I've recently been looking for a perfectly flat (i.e. fully zeros on the slope-indicating map) site with shallow and deep metals (though not too bothered about which, I'll work around that[1]), no river, no aquifer (I'll get my water from the caverns), as much soil as possible[2], and fiddling with various evilness/wildness settings to taste.

This is for a fort design that my 5yo original .25 fortress could well have been, being all the above except with a river running through it to spoil the symmetry.  (That one I'll continue.)

On the machine at home, I ended up on an EVULZ snowy waste (loads of zombie things, both on the surface and in the caverns, although occasionally some non-zombie elks and reindeer wander by, which later on I'll be able to trap) and a intrusion of aquifer into the SW corner that I'm currently working around, and I've just plumped for one here at work (*cough*) that's actually serene wilderness but again snowy waste (actually ice-block, most of the ground) although it has a freezing forest in the SE corner, so at least I'll get some wood right from the beginning (as opposed to relying on trading until caverns spawn underground trees into the little underground soil that I can easily get into).  I also had a yeti on that map, on embark[3], which I suspect I need to deal with quickly, or hope moves away.  (It's been a while since I embarked upon a freezing/glacial site, my memory is hazy as to what yetii are like, or indeed if I ever met any way back then...)


[1] Although the various iron ores would be nice, and are so far absent.

[2] In the end, although the soil was given a Finder option of "loads" I ended up getting at most one layer, and the surface being snow-covered, on the results mentioned further down the above...

[3] The home map has been played for a year, the Original Seven had only been augmented by four additional immigrants in the early days (very little attractive architecture) but the very next wave shoved me up to 37 of the blighters and a whole lot of pets/tame wildlife, non of which (thankfully) are overly greedy grazers since I've only got some of my dug-out soil rooms old enough to have decent amount of grass-analogue on their floors.
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Girlinhat

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Re: Worst advice to give a new player?
« Reply #42 on: July 08, 2011, 08:18:48 am »

Use advanced worldgen.  I create pocket worlds of perfectly flat forests, tuned for my daily preference of evil/savagery/river/etc.

jamesadelong

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Re: Worst advice to give a new player?
« Reply #43 on: July 08, 2011, 09:09:23 am »

Food isn't as important in the long run as one would think. Once you get the start of the food industry going you can generally ignore it for periods of time.
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Aramco

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Re: Worst advice to give a new player?
« Reply #44 on: July 08, 2011, 09:22:32 am »

Food isn't as important in the long run as one would think. Once you get the start of the food industry going you can generally ignore it for periods of time.
This is true, actually. Hardly bad advice.
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