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Author Topic: You are a Lord  (Read 29197 times)

Furtuka

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Re: You are a Lord
« Reply #240 on: July 07, 2011, 05:50:58 pm »

*Goes into the cave with the adventurers*
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KineseN

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Re: You are a Lord
« Reply #241 on: July 07, 2011, 06:00:10 pm »

((OOC: Nothing to worry about Dwarmin. Just find Kinsen's body and you can get your maps. Bring news to Teacher Faa about Kinsen's demise and maybe he will send someone else to complete Kinesen's work. In other words; Save the Maps, Save the Province. Kinsen will be working from the grave so to speak. :))

Or would that be considered god-modding?))
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Dwarmin

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Re: You are a Lord
« Reply #242 on: July 07, 2011, 06:03:33 pm »

((OOC: We expected you to be gone for a year, at which point we realize your missing, both you and your work will be long gone-your precious maps turned into pulp, your bones strung into an Ogre's thong. :( ))
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adwarf

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Re: You are a Lord
« Reply #243 on: July 07, 2011, 06:05:26 pm »

You forgot me I may have been cast out but I am still an angel
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KineseN

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Re: You are a Lord
« Reply #244 on: July 07, 2011, 06:07:38 pm »

((OOC: NOOO! Not as a ogre thong! Only Asgard can save me from a crueller punishment than death now!

Edit: Nice timing.))
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adwarf

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Re: You are a Lord
« Reply #245 on: July 07, 2011, 06:15:24 pm »

((You might want to run because when I kill these several demons are going to pop up, adn its going to end up with me dead most likely))
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Furtuka

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Re: You are a Lord
« Reply #246 on: July 07, 2011, 06:34:18 pm »

*returns covered in bruises*

They won my lord....   *stumbles* but I think the adventurers guild will need to teach there members more about respecting the safety of those around them. Oh and I brought you this. We found it in the treasure pile

*hands over a golden sceptor with a large emerald at the top surrounded by a ring of diamonds*
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Dwarmin

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Re: You are a Lord
« Reply #247 on: July 07, 2011, 07:13:08 pm »

Date: July, Year 1011
(OOC: Assume at the start of every turn, which happens over a month, the Lord and his advisors are meeting again to discuss matters.)

Advisor Shadenight orders traps to be laid for the terrible Dice Dragons! (Effect=3) A few Dragons fall for it, but the rest quickly catch on. He orders an ambush, and volleys of arrows begin decimating the ranks. The Dragons roll toward the remaining soldiers  (Effect, 5+1=6), but the cavalry intercept them, and drives them off the field. Nearly all the Dragons, and their spawn, are dead by sundown. Advisor Shadenight is left with the casualty numbers, and is left to report them and the outcome of the battle to the Lord.

Casualties
68 Foot Archers dead, wounded or eaten
26 Hobilars dead, wounded or eaten

----------------------------------------------
Naval Head Shootandrun leads his militia fleet to attack the Ice Gnolls..  (Effect=1) The attack goes well at first-they don't run into any Gnoll ships, and set fire to the enemies docks before fleeing! Shootandrun wonders where the enemy ships are...given that its a summer month, they are probably...right there. His fleet collides with the Ice Gnolls in a fog bank, and they start fighting right off. To Shootandrun's dismay, most of his militia ships are not fighting to win, but fighting to retreat! They were actually quite used to the Gnolls raids, having long accepted them as a fact of life, so they have no desire to die here and leave their families to starve without income.

Shootandrun tries to rally his forces, (Effect=1) but to no avail. He's not even the captain of the ship he's on, after all-the Hinland. You hear Captain Whittaker of the Hinland shout "Toss em overboard, lads! We'll say the Gnolls got em!", and thusly do you plunge into the freezing sea, along with the other stranded seamen.

Amazingly, most of the ships are able to escape the Gnolls, with only two Balenaar vessels captured-The Nordland and the Freyja.

Shootandrun is hauled up from the ocean in a fish net by laughing Gnolls. The other captured sailers know exactly who to blame for their predicament.

They take him and the rest of the crews back to their village, and force them to rebuild the docks his fleet just burnt. They don't bother to give you much food or water-once someone collapses from exhaustion, they pick him up and take him to communal cookpot bubbling in the center of town, to be boiled alive and turned into soup. Advisor Shootandrun feels very tired already...

((Explain how you try to escape, if you do. Remember, most of the other prisoners hate you for getting them into this mess.))

-----------------------------------------------
The Lord is in a funny mood this month. He is gifted a golden sceptor from Advisor Furtuka (Effect=4). He likes it, and adds it to the treasure. hoard. "Good work Advisor Furtuka. One can never have enough garish knick-Knacks."(Furtuka +2 Favor)

He listens the to Master Thief, and then Head Advisor Talarion.

"Dsarker, if your thieves are so skilled, I offer them a challenge-steal the magic carpet I gifted Advisor Talarion last month, from his very own home.

Head Advisor Talarion, if you retain posession of the item in a months time, I will grant you the position of Head of Magicians! Ehehehe!
 


((Talarion should describe where he is keeping the magic carpet, and Dsarker should describe how he would get in, and what precautions to take. Talarion can PM me what hidden traps and alarms he would install as defense.))


He recieves a message, stating Head of the Navy Shootandrun was sadly killed while fighting Ice Gnolls. He shows no visible reaction.

---------------------
Meanwhile...Religious Advisor Ochita has mollified the church, somewhat. They explain the "investigations" will be done by trained Paladins, sifting through the Nercomancers personal life and effects to determine if they can be trusted or not. During this time, The Necromancers will spend a year under church watch, looking for signs of possession or corruption.

Current state of Priests Demands
-Lord Hearth swears fealty to Orcus Pontifex, the Ogre Battle-Pope, and his Holy Miter of Smiting.  {Unapproved}
-Any Necromancers who want to be accredited must spend a minimum of a year undergoing "investigation". They are trying to be more specific.{Unapproved}
-All Necromancers and created Zombies are to wear magical tracking devices, which will allow the church to find them if they go renegade {approved}
-Any Undead must be created from the bodies of heathens or animals, and not the faithful.{approved}

Quote
Advisor Shadenight is currently being considered for Military Leader, and has offered tale of his military prowess, particularly relating to non-honorable combat, and demonstrated skill at diplomacy. The Lord was leaning toward his appointment..or was, until the debacle with the bandits. (0 Support)
Advisor Furtuka is currently being considered for Military Leader, and has retaken the rebelling town with minimal death and damage to the locals. (+1 Support)

Advisor Digital Hellhound is being considered for Head Diplomat, and his hardline toward the Lords divine right has earned him a small amount of favor. The arrival of a diplomat prompted the Lord to promote Digital Hellhound to the position. (+1 Support)

Cartographer Kinsen and Fallen Angel Asgard are being considered for a suicide mission to the lands of the Man Eating Polar Trolls, and have not disagreed. They will depart soon, NEVER TO RETURN. They never returned.

Spoiler: Province Economy (click to show/hide)




Spoiler: Province of Windheath (click to show/hide)
 
----------------------------------
Spoiler: favor system (click to show/hide)
« Last Edit: July 08, 2011, 12:09:44 am by Dwarmin »
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Taricus

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Re: You are a Lord
« Reply #248 on: July 07, 2011, 07:18:16 pm »

Okay, that sounds like a fair investigation. We'll accept the church's offer for that.

Also, I've a proposition reguarding some infrastructure, though it'll take me some time to get all the paperwork in order.
« Last Edit: July 07, 2011, 07:19:55 pm by Taricus »
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adwarf

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Re: You are a Lord
« Reply #249 on: July 07, 2011, 07:20:52 pm »

Asgard stood infront of his companions as the creatures lumbered forward, and as they neared he said "It seems I have no choice." as the last words were uttered the air  began to shimmer intensely around Asgard, and after several moments it settled down revealing Asgard in his true form infront of them stood a man eight foot tall covered in shining steel armor, and with pure white wings, but as they looked at them they realized that the wings were cut off halfway for only half of his wings were cut off, and there was blood flowing from were they were cut. He turned to his allies, adn said "As you can see angels cast from heaven have their wings cut so they can not fly, but enough of this go run I will handle things here." with that he lifted his arms, and eleven copies of his sword appeared from the earth, adn flew in all directions pierceing several of the monsters.
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Ochita

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Re: You are a Lord
« Reply #250 on: July 07, 2011, 07:22:50 pm »

Taric, *Im* doing the negotiating. Unless you want to be a lackey or something of mine..

"Yes, that is a perfectly reasonable investigation process, I believe that there is nothing wrong there.. Swearing feality can be a tricky process... So, as a compromise, we offer you 500 gold as a gesture of goodwill?"
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Taricus

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Re: You are a Lord
« Reply #251 on: July 07, 2011, 07:25:39 pm »

Hey, I handle most of the day-to-day administration and laws. So it does go though me.
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Ochita

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Re: You are a Lord
« Reply #252 on: July 07, 2011, 07:26:39 pm »

And I'm the religious diplomat and such, and anyway, I set off alone :p
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Taricus

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Re: You are a Lord
« Reply #253 on: July 07, 2011, 07:28:49 pm »

And I'm sending runners. If only to make sure you don't run off with that gold.
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Dwarmin

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Re: You are a Lord
« Reply #254 on: July 07, 2011, 07:30:51 pm »

Taric, *Im* doing the negotiating. Unless you want to be a lackey or something of mine..

"Yes, that is a perfectly reasonable investigation process, I believe that there is nothing wrong there.. Swearing feality can be a tricky process... So, as a compromise, we offer you 500 gold as a gesture of goodwill?"

"While our great Holiness has no need of earthly treasures, we may have a use for it." The Priest holds out his ruby encrusted, solid Gold collection plate....

OOC: Ah, the first territorial combat. Advisor Taricus is actually in charge of where the Governments money is going. So you have to get his okay to withdraw gold from the treasury. Or at least have him not object to it, if he's not online.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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