13. Pages. 13. Pages. 13. Pages!
OMG I had no idea you guys would reply this much.
Ok, for starters, do you guys still want me to set down some rules? I actually wanted this to be a sort of city management game with military, economic and political aspects. Also, I had originally wanted to use a random number generator to decide what happens with certain things.
I was actually having fun making appointments, waiting for you lay down some basic ground rules and perhaps any overarching lore-such as, I only controlled this province, our resources and neighbors. Technically, all the things that happened could still have happened in an area the size of a province. If you need me to fill in some lore blanks so we can create our province officially, go ahead. I wouldn't mind specific numbers, or abstracted.
We could use numbers of troops and resources, and I already made a tiny fleet which would probably make more sense in a province anyway.
I tend to decide most actions now with just a D6 roll, or I ask people to roleplay up what they would do in that situation, with the more descriptive it is generally being more effective.
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Head Advisor Talarions Magic Crown is throughly inspected by Court Magicians. (Effect: 6) They instantly determine it has absolutely no magical effect, but the Lord doesn't care-and your in no hurry to tell him. He dons it right away, claiming to "feel the power"...
'Head Advisor Talarion, your Lord is most pleased with this find-allow me to compensate you with a magical treasure from my own vault'. The Head Advisor receives a plush magic carpet, at least a hundred years old though-it rises only a few feet off the floor of his home before landing helpfully before the fire place, where it will stay. (
Talarion, +3 favor)
Adventurer Guild Leader Kadzar dispatches 25 of his bravest heroes to hunt the Dragons. (Effect:2) But the Paladins and Mages of his guild inform him they have 'stuff to do' and won't be able to make raid night. Forced to pick up groups of low-skilled warriors to augment their numbers, the Guild makes little headway against the Dragons-the rampage continues unchecked, and now they have begun to spawn D4 Dice Dragon whelps.
(
Kadzar, -3 favor)
The Six Sided Dice Dragons continue to roll through the provinces...(Effect:3) Advisor shadenight123 organizes traps, using ballistas and crossbows to pepper them from afar, while using mounted cavalry to harass them. The tactics begin to have an effect, as the Dice Dragons begin failing their saving throws. But, the toll taken on the Kings cavalry is heavy. The Lord is still "royally pissed", but he wants to see the job done
(
Shadenight123, -1 favor)
Cartographer Kinsen, nsane Beggar Stabbymcstabstab and Fallen Angel Asgard in the meantime find themselves encircled by at least a hundred Man Eating Polar Trolls, in the middle of a blizzard... At least they won't freeze to death? (
describe what you do in this situation)
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Meanwhile...Religious Advisor Ochita is dealing with an increasingly incensed church. They insist at least three of their demands are to be fufilled, lest they 'drop the hammer'.
Current state of Priests Demands
-King Hearth swears fealty to Orcus Pontifex, the Ogre Battle-Pope, and his Holy Miter of Smiting. {
Unapproved}
-Any Necromancers who want to be accredited must spend a minimum of a year undergoing "investigation". They are not specific.{
Unapproved}
-All Necromancers and created Zombies are to wear magical tracking devices, which will allow the church to find them if they go renegade {
Unapproved}
-Any Undead must be created from the bodies of heathens or animals, and not the faithful.{
approved}
Advisor Shadenight is currently being considered for Military Leader, and has offered tale of his military prowess, particularly relating to non-honorable combat, and demonstrated skill at diplomacy. The King is leaning toward his appointment..or was, until the debacle with the bandits. (0 Support)
Advisor Furtuka is currently being considered for Military Leader, and has retaken the rebelling town with minimal death and damage to the locals. (+1 Support)
Advisor Digital Hellhound is being considered for Head Diplomat, and his hardline toward the Kings divine right has earned him a small amount of favor. The arrival of a diplomat prompted the king to promote Digital Hellhound to the position. (+1 Support)
Humble Farmer Nirur Torir is being considered for Head of Agriculture, but is not a noble, and will likely need to be sponsored by a royal advisor. Head Advisor Talarion has voiced his support, and the king is considering his words. After some discussion, he's agreed to allow him the position, allowing him to be adopted at a royal guest by Shadenight. (+3 support)
Cartographer Kinsen and Fallen Angel Asgard are being considered for a suicide mission to the lands of the Man Eating Polar Trolls, and have not disagreed. They will depart soon, NEVER TO RETURN. (+2 support)
1.Current Royalty
Lord: Lord Hearth (Dwarmin)
Advisors
Digital Hellhound (3/10 favor) {Head of Diplomacy}
Kilakan (5/10 favor)
Furtuka (-1/10 favor)
shadenight123 (-2/10 favor)
Talarion (9/10 favor) {Head of Advisors, bears responsibilty for everything bad that happen on advice from advisors}
Taricus (5/10 favor) {Head Seneschal for the entire Kingdom-he has control over justice and matters of administration}
Deadmeat1471 (1/10 favor) {Head of Kingdom Sanitation, responsible for... *flushing noise*}
Ochita (3/10 favor) {Assigned Religious Envoy of the Crown}
Shootandrun (3/10 favor) {Head of the Navy. Our country is mostly landlocked, except for a few miles of coastline that are locked in ice for 7 months of the year.}
hubris_incalculable (1/10 favor)
Humble Advisor/Farmer Nirur Torir (1/10 favor) {Assigned Head of Agriculture, sponsored by Advisor Shadenight}
peglegpengeuin 3/10 favor) {Assigned Head of Alchemists}
Minions
Adventurer Guild Leader Kadzar (-2 Favor)
Wandering Traveller BnR0cK (-2/10 favor)
Reanimated Court Jester Hitty40 (-10/10 favor)
Cartographer Kinsen (1/10 favor)
Fallen Angel Asgard (-3/10 favor)
Insane Beggar Stabbymcstabstab (-10/10)
Executed
2.Current Issues
Choosing a Head Advisor
The King wants new throne though, and a large table, for the planning room. (describe them in detail)
Put down the rebellion in Rumblebumblings-on-windywaters with minimal loss of life
Remove the bandits haunting the hills around our villages (Leaders removed, but majority of bandits still active. They are rebuilding, and will soon recommence attacks.)
Horde of Six-Sided Dice Dragons rolling though Kingdom (Half of the horde destroyed)
Windheath Navy
1.
Twenty five to fifty Sloops and Schooners operated by private owners, they are usually used for fishing in the warmer months. They are more often than not pressed into service defending against the Gnoll Pirates who attack in the winter. They are motivated, but relatively unarmed.
2.
Ten 50 ton Corvettes that routinely patrol for pirates in the winter, and spend the summers trading and fishing-often acting as escorts to the larger and smaller vessels. They are generally the best armed and best trained of the militia navy.
(Humakt, Flanker, Warborn, Exiter, Wallshallia, Rebeccas Thrust, The Pride of Windheath, Red Dawn, Cold Grave, and Frostlass)
3.
A half dozen 200 ton Balener Vessels, usually used for whaling, but are more often than not pressed into service defending against the Gnoll Pirates who attack in the winter. They have minimal armaments, but their crews are combat experienced and hardened to the harsh conditions in Windheaths polar ocean.
(The Nordland, Freyja, Domitus, Odinir, Hinland and Brootur)
4.
Four 400 ton "Buza" vessels, the sort with high gunwales, remnants of ships from a Mindflayer Viking fleet that attacked long ago and were captured. Like most of the ships, they are used to move out laden heavy with goods in the summer for trading, and used for attacking the Gnoll Tribes Villages in the winter, usually transporting local milita for amphibious invasions. Deep draft means they can't dock in shallow water docks, and have to be housed at only port in the kingdom.
(The Windlord, Bezerkar, Kraken and Hearths Pride)
5.
One 500 ton Barque, manned by the Kings Marines, it rarely if ever actually take to the sea for a good reason-the ship is barely seaworthy, and the crew is inexperienced, and unmotivated, though they are well armed. The locals joke is it makes a better cafe than a fighting ship, with the respective Captain often holding lavish parties on deck, and regularly entertaining local politicians (and their daughters).
(The Albatross)
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Good ideas get you favor, ideas that work give you favor, suggesting good ideas first that work out give you the most.
If your suggestions fail, or otherwise don't produce, favor goes down.
Roleplaying wise, I'm much more likely to listen to someone with a higher level of favor.
Starting off, I'll roll 1d6 for every person that expresses interest in a cabinet position.