I don't even want to calculate harvesting operations like that, though, Rabid. Based upon our totally untapped resources, population are just assigned to it with 1 pop harvesting 5 resources, that's it. Iituem has that point.
Infantry Regiments would take up 1 population point, have the intial gold cost and upkeep, and double the food cost.
but if you have an industry set up thats already consuming resources, I would just count that as already having the materials to outfit them...industries not used for soldiers would produce gold in taxes.
@Adwarf: Eh, could be better. Nice work anyway.
Also, good point on that-people who work in higher industries would become middle class.
I am using this point, at least.
Higher classes (lower class, middle class, upper class etc) simply add to these basic demands. Industry could create additional demand (see below).
But we start the game with only lower class citizens anyway...
Also, I'm only keeping track of two things for each population point, modified by class
Food-
Lower Class needs 1 food a year, and can harvest 5 resources a year
Middle Class needs 2 food a year, and can mine 5 resources a year, OR refine 10 resources a year with industry
Uppper Class needs 4 food a year, and just pays lots of taxes, needed for elite infantry like knights
Commodity-
Lower Class needs 1 type of commodity a year, and can harvest 5 resources a year
Middle Class needs 2 types of commodity a year, and can mine 5 resources a year OR refine 10 resources a year with industry
Uppper Class needs 4 types of commodity a year, and just pays alot of taxes, needed for elite infantry like knightsI'm not tracking *anything else*, since I can assume even without a large industry, most people would make do if they have food and commodites. For example, everyone is capable of making their own houses! Yeah, it's all handled behind the scenes, No need for us to actually order them built.
Industry List!
Leather Armorer
Weapon Carver (catch all for wooden weaponry)
Weaponsmithy
Armorsmithy
Wizard Towers (spending magicka on spells)
Craftsworks (for making commodities, carpenter, gemcrafter, metalworking, alchemist etc..)
I'd prefer to keep the math simple as possible...this has already gone out of control lol