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Author Topic: You are a Lord  (Read 29147 times)

Tyg13

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Re: You are a Lord
« Reply #420 on: July 09, 2011, 10:31:00 am »

((And Tyg, I doubt a fortress would be locked from the outside. It'll be more likely a portcullis, only openable from inside.))
((Yeah, I did write about a portcullis on the outside of the gate, I just completely forgot my logic when writing my dialogue, I suppose))

(Effect:6, overshot)

"Bu..buh...but...buh..." The Guard takes off screaming and running, without even taking the money-or asking the keeper to open the gate. Apparently being hobbled was a childhoof fear.

All the people on the entire street hears his girlish shrieking and comes to investigate.

(Effect:3)

A troop of a dozen soldiers marches down the street, and and moves toward your general direction.

"Oy, what's all this screaming about?" They say. The gathering crowd impedes them, though.

The strange, cloaked man would merely sigh. Perhaps the art of intimidation was something that he excelled at, or maybe he was laying it a bit thick. He would attempt to slip away unnoticed in the crowd, only to appear later on, when morning had come and the guard shifts changed.
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Dwarmin

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Re: You are a Lord
« Reply #421 on: July 09, 2011, 12:27:08 pm »

Battle Spoiler

Ohkay, so we'll take the other one as a base...

Quote
Defense of the Realm is of the utmost importance to a King. During any battle, the King and his supporters will want to choose how many regiments or other units of military strength (see above) to send out to fight. All battles consist of a pair of opposed rolls from either side - 1d6 plus the full military strength of the army being brought to bear. If one side beats the other's score, the battle is a victory for that side; the victor loses 1 point of military strength (i.e. a regiment is killed) whilst the defeated loses 2 points of military strength. If both sides get even scores, the battle is inconclusive and both sides lose 1 point of military strength.

When regiments are killed in battle, the leader of the side they were on (if a player) gets to choose which regiments were killed. If an NPC, the King may choose.

The only difference I'm using from the above is a sliding scale of victory-defeat on dice rolls, and regiments lost to our side are random. except in the case of undead. You should only be able to field like 20 regments at once.

Beat by 2+ (Inconclusive. 30% regiments lost on both sides)
Beat by 4+ (Minor Victory, 50% regiments lost to enemy, 30% lost to allies)
Beat by 6+ (Clear Victory, 60% regiments lost to enemy, 20% lost to allies)
Beat by 8+ (Overwhelming Victory, 80% regiments lost to enemy, 20% lost to allies)
Beat by 10+ (Total Victory, 100% regiments lost to enemy, 10% lost to allies)

Simple Battle Order

1. Any Cavalry present battle to determine control of field, needing a minor victory or better. The cavalry force that wins adds itself to the rest of the armies MS. If cavalry are unopposed, skip this section.

2. Both side calculate MS, and roll competing D6's. The winner determines how much he won by, and then calculate casualties. On a minor victory or better, the opposing force has driven their enemy from the field.

Spoiler: -Military Units- (click to show/hide)

Spoiler: -Attached Units- (click to show/hide)


Spoiler: -Cavalry- (click to show/hide)


Spoiler: -Ice Horde- (click to show/hide)
« Last Edit: July 09, 2011, 12:32:10 pm by Dwarmin »
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Tyg13

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Re: You are a Lord
« Reply #422 on: July 09, 2011, 12:38:34 pm »

((I now really regret taking the indirect route and arriving at the castle in proper fashion, rather than godmodding straight into your courtroom. More interesting, but I'll be damned if it isn't time consuming.))
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shadenight123

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Re: You are a Lord
« Reply #423 on: July 09, 2011, 12:40:52 pm »

((psst: what about the DragonSlayers i want to have trained as the Elites among the elites?
they are Fanatical servants of the Lord.
They are strong in melee and from distance.
they are superdwarfenly tough.
they obey.))
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Shootandrun

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Re: You are a Lord
« Reply #424 on: July 09, 2011, 12:46:07 pm »

((Alright then.))

The advisor Shootandrun demands military supports. He is needing: Undead forces (including skeletons), Pikemen, Paladins, Longbow archers, Skirmishers and rangers and cavalry units (any). However, any other force could be used as well to support these troops during the battle. Battle wizards would be incredibly useful.
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Dwarmin

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Re: You are a Lord
« Reply #425 on: July 09, 2011, 12:54:41 pm »

((psst: what about the DragonSlayers i want to have trained as the Elites among the elites?
they are Fanatical servants of the Lord.
They are strong in melee and from distance.
they are superdwarfenly tough.
they obey.))

((They would probably be like this. I love lore!

7. Dragons Slayers, predictably...slay Dragons. The Bards say it's usually a single knight riding bravely into the den, but that usually ends up with one dead Knight, and one still living Dragon (with a full belly). Many Dragon Slayers form battle regiments, using highly specialized tactics and equipment-light armor designed to enable them to dodge blows that would crumple full plate, yet resist the Dragons deadly breath attacks, heavy bolts and arrows enchanted to fly quickly and accurately enough to hit a flying foe-yet strong enough cut through the thick hide and bleed them out, mobile field ballista to catch them and bring them to the ground with weighted shot, and long pikes tipped with deadly Wyvern venom, the Dragons only natural weakness..a well equipped regiment is usually composed of veteran warriors, and the prizes they take from dead Dragons are forged into weapons and armor, which are comparable to high grade steel equpment, yet significantly less encumbering.

Dragon Slayers
8 Military Strength
+10 MS vs Dragons ))
« Last Edit: July 09, 2011, 12:56:16 pm by Dwarmin »
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shadenight123

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Re: You are a Lord
« Reply #426 on: July 09, 2011, 01:04:37 pm »

((perfect. Considering my last text, they are the invention of the military head advisor Shadenight123. The first dragonslayer))
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Shootandrun

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Re: You are a Lord
« Reply #427 on: July 09, 2011, 04:46:30 pm »

((Guys, any idea what we're gonna do about the ice horde? I'm gonna try something, but I won't be able to stop them all with that "fleet" I've got. And then, they'll be on our coasts... And then?))
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Dwarmin

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Re: You are a Lord
« Reply #428 on: July 09, 2011, 06:03:07 pm »

((Reinforcements are being called in from the capital ;)

Also, it's clear I'm going to have to make a new thread of my own, and put all the new information in the first post. Maybe this post can be reserved for OOC))
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Tyg13

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Re: You are a Lord
« Reply #429 on: July 09, 2011, 06:10:04 pm »

((Should I come back to the castle now? Or should I wait? I know there's a LOT of people that you need to attend to, so I don't mind being patient about it.))
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Dwarmin

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Re: You are a Lord
« Reply #430 on: July 09, 2011, 06:26:09 pm »

((introduce yourself when I get the next round up-I've got a lot of information to sort through right now.))
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Zrk2

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Re: You are a Lord
« Reply #431 on: July 09, 2011, 10:13:15 pm »

*Another random peasant drops in.*
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He's just keeping up with the Cardassians.

RabidAnubis

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Re: You are a Lord
« Reply #432 on: July 10, 2011, 11:18:20 am »

((I would like to join as a Champion from far away lands.  I set up a castle on the shores.  Also, I have not read the entire story, but it does not seem to be necessary.  How large of a army would your average baron have, and how much gold?  I would join you of course, after I set up my castle.))
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The Age of Myth: Goldenhold

Dwarmin

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Re: You are a Lord
« Reply #433 on: July 10, 2011, 11:52:32 am »

((New thread will be up today-and everyone is free to join. Just describe how you arrive, of course.

Since this is pretty much my game now, I've got a lot of blank spaces to fill in.))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

RabidAnubis

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Re: You are a Lord
« Reply #434 on: July 10, 2011, 12:01:07 pm »

((If I am not mistaken, you have not set up an economy or castle system (Defenses and royalty).  If you would like me to, I could set one up with the principles in place, (But no solid numbers) to make the castle managing simple, yet have depth.  This would prevent spamming of units (As it has been so far, by the look of the first 7 pages and the 3 ones before this).   Also, if I do join you don't overtax me XD.))
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Dwarf Fortress: Your game is working on giving NPC's lives. Our game is working on giving them a working nervous system.
Aahhh I can't find the fish cakes in the bunny level, they keep getting enraged and I don't have any holy hand grenades
The Age of Myth: Goldenhold
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