((@Noah: We're really not going that far into lore yet, I'm mostly just assigning people different jobs for when the GM starts the game. Also, nice Godmodding, I'll do some back.
))
"Esteemed ambassador from Ztah, we welome you to the kingdom of Windhearth. If you would like to talk to my head diplomat. well, I guess we can let Advisor Hellhound have the job. Talk to him. We have not much for you to buy, except wood, which is in abundance.
Also, I read some of your recent...heh...facts. Your country may be larger than mine, but forty of those forty two are rebelling against your rule, and the much vaunted 10,000 slaves is somewhat lessened, is it not? What with the mass revolts, and mass starvation. They tell me the Tigermen Hordes beat on your borders every day, and the Dwarves have begun to reoccupy the Balmori Heights, which you have held for almost a thousand years. Yes, you Ztah always are known to put on a brave front, even when in despair."
The King sighs.
"Very well, Ochita is my new Religious advisor. Everyone applaud!"
The King has his best knights test the new metal, and finds it is indeed, very strong-able to slice through plate mail with little effort. He promotes Peglegpengeuin to Master Alchemist, and a position as advisor, and tells him to make it stronger. (peglegpengeuin +1 favor)
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Advisor Ochitas first mission is to meet the Leader of the Holy Church, and discuss terms relating to necromancy. They say in no uncertain terms, if undead and Necromancers are allowed to roam without complete Church supervision, they will bring Holy War to Windheath.
Priests Demands-King Hearth swears fealty to
Orcus Pontifex, the Ogre Battle-Pope, and his Holy Miter of Smiting.
-Any Necromancers who want to be accredited must spend a minimum of a year undergoing "investigation". They are not specific.
-All Necromancers and created Zombies are to wear unremovable exploding magic collars that can be triggered by member of the Clergy who tap their staffs.
-Any Undead must be created from the bodies of heathens or animals, and not the faithful.
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"I do not know who you are, (Kadzar), but Advisor Ochita is meeting with the Holy Church. State your business."
Shootandrun excuses himself to attend other matters, but the King doesn't notice.
I think it's time we got the traders to pay their fair share of tax m'lord. Should we send in the army or do you have a better idea?
"Snore. Let the local magistrates deal with it, it's not a matter for the crown." The King chides everyone for wasting his time. (-1 favor to ALL)
The soldiers and mercenaries descend upon the forest to deal with the bandits.
Heroes (Effect:5) The Heroes do a bang up job, having gotten down the "Holy Trinity" tactic down. They slay several Bandit leaders and carry home bags of loot magical treasure-which they end up selling and spending right back into our own shops anyway, and our kingdom makes a net profit. The King gives Advisor Ochita a thumbs up. (+2 Favor)
Soldiers (Effect:1) The Army, on the other hand, generally bumbles around, taking horrendous casualties and getting eaten by terrible Six-Sided Dice Dragons. The majority of the bandits are leaderless for now, but still there, and whats worse, the Six-Sided Dice Dragons are now roaming out of the forests, looking for more people to roll over and eat. The King is furious with Advisor Shadenight, and demands to know why he wasn't leading the forces personally. (-6 Favor, -2 support)
Advisor Shadenight is currently being considered for Military Leader, and has offered tale of his military prowess, particularly relating to non-honorable combat, and demonstrated skill at diplomacy. The King is leaning toward his appointment..or was, until the debacle with the bandits. (0 Support)
Advisor Furtuka is currently being considered for Military Leader, and has retaken the rebelling town with minimal death and damage to the locals. (+1 Support)
Advisor Digital Hellhound is being considered for Head Diplomat, and his hardline toward the Kings divine right has earned him a small amount of favor. The arrival of a diplomat prompted the king to promote Digital Hellhound to the position. (+1 Support)
Humble Farmer Nirur Torir is being considered for Head of Agriculture, but is not a noble, and will likely need to be sponsored by a royal advisor. Head Advisor Talarion has voiced his support, and the king is considering his words. After some discussion, he's agreed to allow him the position, allowing him to be adopted at a royal guest by Shadenight. (+3 support)
Cartographer Kinsen and Fallen Angel Asgard are being considered for a suicide mission to the lands of the Man Eating Polar Trolls, and have not disagreed. They will depart soon, NEVER TO RETURN. (+2 support)
1.Current Royalty
King: Lord Hearth (Dwarmin)
Advisors
Digital Hellhound (3/10 favor) {Head of Diplomacy}
Kilakan (5/10 favor)
Furtuka (-1/10 favor)
shadenight123 (-1/10 favor)
Talarion (6/10 favor) {Head of Advisors, bears responsibilty for everything bad that happen on advice from advisors}
Taricus (5/10 favor) {Head Seneschal for the entire Kingdom-he has control over justice and matters of administration}
Deadmeat1471 (1/10 favor) {Head of Kingdom Sanitation, responsible for... *flushing noise*}
Ochita (3/10 favor) {Assigned Religious Envoy of the Crown}
Shootandrun (3/10 favor) {Head of the Navy. Our country is mostly landlocked, except for a few miles of coastline that are locked in ice for 7 months of the year.}
hubris_incalculable (1/10 favor)
Humble Advisor/Farmer Nirur Torir (1/10 favor) {Assigned Head of Agriculture, sponsored by Advisor Shadenight}
peglegpengeuin 3/10 favor) {Assigned Head of Alchemists}
Minions
Wandering Traveller BnR0cK (-2/10 favor)
Reanimated Court Jester Hitty40 (-10/10 favor)
Cartographer Kinsen (1/10 favor)
Fallen Angel Asgard (-3/10 favor)
Insane Beggar Stabbymcstabstab (-10/10)
Executed
2.Current Issues
Choosing a Head Advisor
The King wants new throne though, and a large table, for the planning room. (describe them in detail)
Put down the rebellion in Rumblebumblings-on-windywaters with minimal loss of life
Remove the bandits haunting the hills around our villages (Leaders removed, but majority of bandits still active)
Horde of Six-Sided Dice Dragons rolling though Kingdom
Windheath Navy
1.
Twenty five to fifty Sloops and Schooners operated by private owners, they are usually used for fishing in the warmer months. They are more often than not pressed into service defending against the Gnoll Pirates who attack in the winter. They are motivated, but relatively unarmed.
2.
Ten 50 ton Corvettes that routinely patrol for pirates in the winter, and spend the summers trading and fishing-often acting as escorts to the larger and smaller vessels. They are generally the best armed and best trained of the militia navy.
(Humakt, Flanker, Warborn, Exiter, Wallshallia, Rebeccas Thrust, The Pride of Windheath, Red Dawn, Cold Grave, and Frostlass)
3.
A half dozen 200 ton Balener Vessels, usually used for whaling, but are more often than not pressed into service defending against the Gnoll Pirates who attack in the winter. They have minimal armaments, but their crews are combat experienced and hardened to the harsh conditions in Windheaths polar ocean.
(The Nordland, Freyja, Domitus, Odinir, Hinland and Brootur)
4.
Four 400 ton "Buza" vessels, the sort with high gunwales, remnants of ships from a Mindflayer Viking fleet that attacked long ago and were captured. Like most of the ships, they are used to move out laden heavy with goods in the summer for trading, and used for attacking the Gnoll Tribes Villages in the winter, usually transporting local milita for amphibious invasions. Deep draft means they can't dock in shallow water docks, and have to be housed at only port in the kingdom.
(The Windlord, Bezerkar, Kraken and Hearths Pride)
5.
One 500 ton Barque, manned by the Kings Marines, it rarely if ever actually take to the sea for a good reason-the ship is barely seaworthy, and the crew is inexperienced, and unmotivated, though they are well armed. The locals joke is it makes a better cafe than a fighting ship, with the respective Captain often holding lavish parties on deck, and regularly entertaining local politicians (and their daughters).
(The Albatross)
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Good ideas get you favor, ideas that work give you favor, suggesting good ideas first that work out give you the most.
If your suggestions fail, or otherwise don't produce, favor goes down.
Roleplaying wise, I'm much more likely to listen to someone with a higher level of favor.
Starting off, I'll roll 1d6 for every person that expresses interest in a cabinet position.