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Author Topic: You are a Lord  (Read 29205 times)

Furtuka

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Re: You are a Lord
« Reply #165 on: July 06, 2011, 08:21:00 pm »

Hmmmm the law says that it's perfectly fine so long as they are either slaves or heretics
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Taricus

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Re: You are a Lord
« Reply #166 on: July 06, 2011, 08:24:28 pm »

LET'S CHANGE A LAW!
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Shootandrun

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Re: You are a Lord
« Reply #167 on: July 06, 2011, 08:37:55 pm »

"My lord, I am going to the coasts. It will take some time, but I have an idea for the ice gnolls... I'll be back in a few days, I guess."
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NoahTophatz

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Re: You are a Lord
« Reply #168 on: July 06, 2011, 08:48:47 pm »

"M'lord The diplomat from the realm of Ztah has arrived" stated a royal annoucer
"he has come to dicuss a trade agreement"

(current info on Ztah)
Spoiler (click to show/hide)
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Kadzar

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Re: You are a Lord
« Reply #169 on: July 06, 2011, 09:36:29 pm »

"Where is that blaggard, Ochita?"
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Dwarmin

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Re: You are a Lord
« Reply #170 on: July 06, 2011, 09:40:51 pm »

((@Noah: We're really not going that far into lore yet, I'm mostly just assigning people different jobs for when the GM starts the game. Also, nice Godmodding, I'll do some back.  ::) ))

"Esteemed ambassador from Ztah, we welome you to the kingdom of Windhearth. If you would like to talk to my head diplomat. well, I guess we can let Advisor Hellhound have the job. Talk to him. We have not much for you to buy, except wood, which is in abundance.

Also, I read some of your recent...heh...facts. Your country may be larger than mine, but forty of those forty two are rebelling against your rule, and the much vaunted 10,000 slaves is somewhat lessened, is it not? What with the mass revolts, and mass starvation. They tell me the Tigermen Hordes beat on your borders every day, and the Dwarves have begun to reoccupy the Balmori Heights, which you have held for almost a thousand years. Yes, you Ztah always are known to put on a brave front, even when in despair."

The King sighs.

"Very well, Ochita is my new Religious advisor. Everyone applaud!"

The King has his best knights test the  new metal, and finds it is indeed, very strong-able to slice through plate mail with little effort. He promotes Peglegpengeuin to Master Alchemist, and a position as advisor, and tells him to make it stronger. (peglegpengeuin +1 favor)

------------------
Advisor Ochitas first mission is to meet the Leader of the Holy Church, and discuss terms relating to necromancy. They say in no uncertain terms, if undead and Necromancers are allowed to roam without complete Church supervision, they will bring Holy War to Windheath.

Priests Demands
-King Hearth swears fealty to Orcus Pontifex, the Ogre Battle-Pope, and his Holy Miter of Smiting.
-Any Necromancers who want to be accredited must spend a minimum of a year undergoing "investigation". They are not specific.
-All Necromancers and created Zombies are to wear unremovable exploding magic collars that can be triggered by member of the Clergy who tap their staffs.
-Any Undead must be created from the bodies of heathens or animals, and not the faithful.
--------------------

"I do not know who you are, (Kadzar), but Advisor Ochita is meeting with the Holy Church. State your business."

Shootandrun excuses himself to attend other matters, but the King doesn't notice.

Quote
I think it's time we got the traders to pay their fair share of tax m'lord. Should we send in the army or do you have a better idea?

"Snore. Let the local magistrates deal with it, it's not a matter for the crown." The King chides everyone for wasting his time. (-1 favor to ALL)

The soldiers and mercenaries descend upon the forest to deal with the bandits.

Heroes (Effect:5) The Heroes do a bang up job, having gotten down the "Holy Trinity" tactic down. They slay several Bandit leaders and carry home bags of loot magical treasure-which they end up selling and spending right back into our own shops anyway, and our kingdom makes a net profit. The King gives Advisor Ochita a thumbs up. (+2 Favor)

Soldiers (Effect:1) The Army, on the other hand, generally bumbles around, taking horrendous casualties and getting eaten by terrible Six-Sided Dice Dragons. The majority of the bandits are leaderless for now, but still there, and whats worse, the Six-Sided Dice Dragons are now roaming out of the forests, looking for more people to roll over and eat. The King is furious with Advisor Shadenight, and demands to know why he wasn't leading the forces personally. (-6 Favor, -2 support)

Quote
Advisor Shadenight is currently being considered for Military Leader, and has offered tale of his military prowess, particularly relating to non-honorable combat, and demonstrated skill at diplomacy. The King is leaning toward his appointment..or was, until the debacle with the bandits. (0 Support)
Advisor Furtuka is currently being considered for Military Leader, and has retaken the rebelling town with minimal death and damage to the locals. (+1 Support)

Advisor Digital Hellhound is being considered for Head Diplomat, and his hardline toward the Kings divine right has earned him a small amount of favor. The arrival of a diplomat prompted the king to promote Digital Hellhound to the position. (+1 Support)

Humble Farmer Nirur Torir is being considered for Head of Agriculture, but is not a noble, and will likely need to be sponsored by a royal advisor. Head Advisor Talarion has voiced his support, and the king is considering his words. After some discussion, he's agreed to allow him the position, allowing him to be adopted at a royal guest by Shadenight. (+3 support)

Cartographer Kinsen and Fallen Angel Asgard are being considered for a suicide mission to the lands of the Man Eating Polar Trolls, and have not disagreed. They will depart soon, NEVER TO RETURN. (+2 support)

Spoiler: Kingdom of Windheath (click to show/hide)
 
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Spoiler: favor system (click to show/hide)
« Last Edit: July 06, 2011, 09:56:27 pm by Dwarmin »
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Taricus

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Re: You are a Lord
« Reply #171 on: July 06, 2011, 09:51:27 pm »

For the prests demands only the last one is acceptable. The king is the highest Authority and not some "Battle-pope".

If they were more specific about the investigation they'd have my support on that too, And the exploding on will collars are a bit too much due to it's activation process. Maybe if they change that to something more reasonable.

But on no account shall the king bow his knee to the pope. The pope must bow his knee to the king!
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Talarion

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Re: You are a Lord
« Reply #172 on: July 06, 2011, 09:53:34 pm »

Advisor Talarion walks back into the room, cleaned up and proper for appearing in His Lordship's prescence. "My Lord, I have found an amazing discovery from the people... the commoners wish to take up arms themselves, learn a 'Class' (Whatever that is) and go out to hunt beasties, such as Dragons... I suggest that we allow them. If anything, it removes peasants that could cause trouble if rebellion occurs, and if it goes well, we lose our Dragon problem. It is a no-loss situation, If I may be so bold as to say..." He bows to the King, his long absence making him ashamed. "I also found you a magical artifact, M'lord. It is a wondrous crown which is said to protect the user and elongate their life. I will of course have the Court Magicians investigate and examine it before allowing it into your presence, in case it brings harm to your Royal persons." The crown, which is currently being examined magically, is a golden thing, with diamonds inset into it, with magical runes covering it. When worn by one of true nobility, the diamond directly on the front is said to shine briefly, and can do so at command, along with giving the wielder a longer life and protecting them from harm somewhat.
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Furtuka

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Re: You are a Lord
« Reply #173 on: July 06, 2011, 10:19:28 pm »

Perhaps we should encourage members of these different classes to form adventuring parties and have officials hand out tasks for them in exchange for rewards
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Kadzar

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Re: You are a Lord
« Reply #174 on: July 06, 2011, 10:20:02 pm »

"M'lord, I represent the Adventurers Guild. I have just learned that your adviser, Ochita, hired non-guild adventurers to deal with the bandit problem. This was a mistake, considering all the Guild has to offer.

"For one thing, we offer potential employers a full cut of the loot, no having to get only some of it back from taxes or worrying about adventurers spending in it foreign lands.  Also, we offer discounts for repeat customers and bulk employment, so that the more you use us, the less you spend. And our sizable member-base means that, not only is it easy quickly assemble a team from when you use our services, but our wide selection of adventurer-types means that our teams can be custom-built to suit any adventuring need you might have. And, probably most important of all, our thorough background checks mean that you don't accidentally employ someone who intends to overthrow your kingdom."
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Talarion

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Re: You are a Lord
« Reply #175 on: July 06, 2011, 10:21:53 pm »

" 'Adventurers Guild'... eh? So you're the head of all these upstarts? Yes.. I believe we should have officials hand out tasks for this 'Guild' to deal
with, so I agree with you, Advisor Furtuka." Head Advisor Talarion taps his chin in thought...
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Taricus

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Re: You are a Lord
« Reply #176 on: July 06, 2011, 10:23:46 pm »

I'd be wary of hiring the guild dogs at the moment though. I've heard they've started several wars in their lust for power.

And as for dealing with troublesome peasants, we have stonings and crusifixions for that. No need to encourage them to learn how to fight separate from the army.
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Furtuka

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Re: You are a Lord
« Reply #177 on: July 06, 2011, 10:28:02 pm »

However Advisor Taricus the list of wars they have ended and global conflicts they have averted is just as long
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Taricus

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Re: You are a Lord
« Reply #178 on: July 06, 2011, 10:31:22 pm »

Small groups of them, perhaps. But when there are large amounts of them they end civilisation.
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Furtuka

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Re: You are a Lord
« Reply #179 on: July 06, 2011, 10:33:25 pm »

Or rescue it from the forces of darkness
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