The King yawns, and points to BnR0cK "So, your a monk, or something? Sounds dull. And dangerous." He glowers. (BnR0cK -2 approval)
He orders Shootandrun to unhand his alchemist "Advisor Peglegpengeuin, this is what happens when you threaten the king. Explain your discovery...let's hope it's better than that 'Lead into Gold potion' that got the last alchemist disemboweled."
He turns to the conversation on diplomacy "Advisor Hellhound, what you say is right, of course-but there's no need to rub their faces in it." (Digital Hellhound +1 approval)
I like the idea of hiring adventurers-I wanted to be one when I was young.... so let it be done!" 400 Gold is taken from the treasury and given to Ochita to hire mercenaries. (describe what sort of adventurers you will hire) (Ochita +1 approval)
"But Advisor Shadenight also makes a good point-we must dispatch soldiers to deal with the heavy fighting, and leave the hardest jobs to specialists." (Shadenight123 +1 approval)
"Humble Farmer Nirur will be allowed to join our ranks-as a lesser member-and given Head of Agriculture. I put his actions from now, on your head Advisor Shadenight."
"I guess we can do both of your suggestions on taxes, Advisors Nirur and Digital-taxes will be rearranged to be less during planting and harvesting, but overall, they will pay more in the summer and winter for the privelage." (Nirur, Ochita +1 approval)
"I will not pay any reperations-it's a blatant attempt at squeezing more blood from the stone, and they brought it upon themselves, like Advisor Hellhound said." Advisor Taricus sanctimony earns him an eye roll. (Digital Hellhound +1 approval) (Taricus, -1 Approval)
Can I have a full report on the number of ships in our fleets, and their category? I only found information about the merchant ships.
A crusty old Ice fisher who doubles as your new assistant brings you papers running the sum total of Windheaths navy. It's not very good. Most of the duties are handeled by the local milita navy, who split their times between defending their land, and earning a living-their numbers and skill belie a siginificant weakness-the vessels are scattered up and down in small settlements along the coast, and most of the villagers tend to defend their own ships and homes, and pray the Gnolls attack their neighbors instead of them. Shootand runs letter is dispatched. Here's hoping they answer back.
1.
Twenty five to fifty Sloops and Schooners operated by private owners, they are usually used for fishing in the warmer months. They are more often than not pressed into service defending against the Gnoll Pirates who attack in the winter. They are motivated, but relatively unarmed.
2.
Ten 50 ton Corvettes that routinely patrol for pirates in the winter, and spend the summers trading and fishing-often acting as escorts to the larger and smaller vessels. They are generally the best armed and best trained of the militia navy.
(Humakt, Flanker, Warborn, Exiter, Wallshallia, Rebeccas Thrust, The Pride of Windheath, Red Dawn, Cold Grave, and Frostlass)
3.
A half dozen 200 ton Balener Vessels, usually used for whaling, but are more often than not pressed into service defending against the Gnoll Pirates who attack in the winter. They have minimal armaments, but their crews are combat experienced and hardened to the harsh conditions in Windheaths polar ocean.
(The Nordland, Freyja, Domitus, Odinir, Hinland and Brootur)
4.
Four 400 ton "Buza" vessels, the sort with high gunwales, remnants of ships from a Mindflayer Viking fleet that attacked long ago and were captured. Like most of the ships, they are used to move out laden heavy with goods in the summer for trading, and used for attacking the Gnoll Tribes Villages in the winter, usually transporting local milita for amphibious invasions. Deep draft means they can't dock in shallow water docks, and have to be housed at only port in the kingdom.
(The Windlord, Bezerkar, Kraken and Hearths Pride)
5.
One 500 ton Barque, manned by the Kings Marines, it rarely if ever actually take to the sea for a good reason-the ship is barely seaworthy, and the crew is inexperienced, and unmotivated, though they are well armed. The locals joke is it makes a better cafe than a fighting ship, with the respective Captain often holding lavish parties on deck, and regularly entertaining local politicians (and their daughters).
(The Albatross)
The King is having trouble deciding which person to be military leader, but he leaning more toward Advisor Shadenight right now.
An insane beggar named Stabbymcstabstab enters the hall unannounced, with no explanation. "Guards, seize him!"
((OOC: Really, I can't even read what your typing.))
Advisor Shadenight is currently being considered for Military Leader, and has offered tale of his military prowess, particularly relating to non-honorable combat, and demonstrated skill at diplomacy. The King is leaning toward his appointment. (+2 Support)
Advisor Furtuka is currently being considered for Military Leader, and has retaken the rebelling town with minimal death and damage to the locals. (+1 Support)
Advisor Digital Hellhound is being considered for Head Diplomat, and his hardline toward the Kings divine right has earned him a small amount of favor. (+1 Support)
Humble Farmer Nirur Torir is being considered for Head of Agriculture, but is not a noble, and will likely need to be sponsored by a royal advisor. Head Advisor Talarion has voiced his support, and the king is considering his words. After some discussion, he's agreed to allow him the position, allowing him to be adopted at a royal guest by Shadenight. (+3 support)
Cartographer Kinsen and Fallen Angel Asgard are being considered for a suicide mission to the lands of the Man Eating Polar Trolls, and have not disagreed. They will depart soon, NEVER TO RETURN. (+2 support)
1.Current Royalty
King: Lord Hearth (Dwarmin)
Advisors
Digital Hellhound (4/10 favor)
Kilakan (6/10 favor)
Furtuka (0/10 favor)
shadenight123 (6/10 favor)
Talarion (7/10 favor) {Head of Advisors, bears responsibilty for everything bad that happen on advice from advisors}
Taricus (6/10 favor) {Head Seneschal for the entire Kingdom-he has control over justice and matters of administration}
Deadmeat1471 (2/10 favor) {Head of Kingdom Sanitation, responsible for... *flushing noise*}
Ochita (2/10 favor)
Shootandrun (4/10 favor) {Head of the Navy. Our country is mostly landlocked, except for a few miles of coastline that are locked in ice for 7 months of the year.}
hubris_incalculable (2/10 favor)
Humble Advisor/Farmer Nirur Torir (2/10 favor) {Assigned Head of Agriculture, sponsored by Advisor Shadenight}
Minions
Wandering Traveller BnR0cK (-2/10 favor)
Reanimated Court Jester Hitty40 (-10/10 favor)
Cartographer Kinsen (1/10 favor)
Fallen Angel Asgard (-3/10 favor)
Insane Beggar Stabbymcstabstab (-10/10)
Executed
2.Current Issues
Choosing a Head Advisor
The King wants new throne though, and a large table, for the planning room. (describe them in detail)
Put down the rebellion in Rumblebumblings-on-windywaters with minimal loss of life
Remove the bandits haunting the hills around our villages
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Good ideas get you favor, ideas that work give you favor, suggesting good ideas first that work out give you the most.
If your suggestions fail, or otherwise don't produce, favor goes down.
Roleplaying wise, I'm much more likely to listen to someone with a higher level of favor.
Starting off, I'll roll 1d6 for every person that expresses interest in a cabinet position.