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Author Topic: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction  (Read 31017 times)

Gabeux

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #225 on: July 10, 2011, 09:56:21 pm »

Okay I'm back and I'll login soon.

I've saved up something like 10k gold for your training. We should also have way over the boat requirement in wood, linen, and probably nails too.

Awesome Glowcat, this will definitely help a lot.
I need planks for my boat, already got linen & nails.

Light (Venoth) how many resources you need for your boat?
What about you, Glowcat, what you still need?


We need to get better gear and finish those boats, then.
I'll train up my main char to explore the north, and crafter to make the deeds.
Keep stocking Planks/Nails/Bricks so once we got the deeds and a nice location, we can start building everything at once.

Glow, once I'm online I'm making you a Duke  8)
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lordcooper

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #226 on: July 10, 2011, 10:07:22 pm »

Couldn't we just steal someone elses boat?
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Dsarker

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #227 on: July 10, 2011, 10:27:56 pm »

Stealing isn't in the game atm.
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lordcooper

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #228 on: July 10, 2011, 10:28:39 pm »

So we couldn't just sorta kill them, walk onto the boat and sail away?
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Lord Inquisitor

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #229 on: July 10, 2011, 10:35:32 pm »

Nope stealing and murder is not switched on, so not crate of steel and iron ingots for us left at 4259/265
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Gabeux

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #230 on: July 10, 2011, 11:35:18 pm »

Glowcat is now a Sub-Leader (Duke). :)
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Lord Inquisitor

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #231 on: July 10, 2011, 11:53:37 pm »

Bought his way to power  :)

Who uses fine clay and coarse sand?
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Gabeux

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #232 on: July 11, 2011, 12:11:43 am »

Bought his way to power  :)

Who uses fine clay and coarse sand?

Nope, it's just because he's active and always helpful to people
But ah yeah virtual money is more important than that :P
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Shadowgandor

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #233 on: July 11, 2011, 06:10:22 am »

If someone takes my Wood, I think we have more then enough planks for a boat.
I have about 400 pieces of juniper and 400 pieces of Spruce :P
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Light forger

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #234 on: July 11, 2011, 11:27:01 am »

I have a 100 nails/linen for the boat so we only need 1k wood planks then we can start building(but really we don't need a boat that much). I have yet to find a good spot to build the most of the mines I have been in have been full of gems.
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Sensei

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #235 on: July 11, 2011, 11:28:41 am »

I'll probably re-download I guess- my character was getting some momentum on weapon crafting, which governs tools too.
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Glowcat

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #236 on: July 11, 2011, 11:29:56 am »

I'll probably re-download I guess- my character was getting some momentum on weapon crafting, which governs tools too.

Toolsmithing is its own skill now.
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Sensei

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #237 on: July 11, 2011, 11:31:50 am »

blaaar, what else did I miss?
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Gabeux

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #238 on: July 11, 2011, 12:27:35 pm »

If someone takes my Wood, I think we have more then enough planks for a boat.
I have about 400 pieces of juniper and 400 pieces of Spruce :P

Awesome, I need 800 for my boat, haha.
Hope you can use more than one kind of plank on the construction, though.

I have a 100 nails/linen for the boat so we only need 1k wood planks then we can start building(but really we don't need a boat that much). I have yet to find a good spot to build the most of the mines I have been in have been full of gems.

Light are you drunk?  :P
It takes 1 hour to get to the iron mines (swimming), and there are lots of real tough, aggro mobs in the coast of North Vynn.
We need a boat to get our miners there and then come back with the resources (until we build a settlement)

Also, we'll probably build on North Vynn, I saw enough wood there and land, but we'll need to get ready since there are many tough mobs there.
Today I'll explore a possible site for our town, need to know if someone already took it.
If you look at the map, the best place would be near one of the two North Vynn Mines, or between them.
« Last Edit: July 11, 2011, 12:30:11 pm by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Glowcat

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Re: Dawntide [Open Beta - Sandbox MMO] - Duthnuronol Dwarves Faction
« Reply #239 on: July 11, 2011, 12:41:27 pm »

In global somebody reported that only the starting island's mine nodes are fixed. Everywhere else is completely random, so we should feel free to settle in places other than the northern island.
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