Welcome to the jungle...
Top of the Keep. The Tower goes up another level or so and is by no means completed. I am leaving the center of the tower empty to boost our undead leather industry or ease a later refit for a magma pump stack.
Middle level of the Keep
Ground level. The bridge is linked to a lever in the dining hall and the lever is linked to nothing. It was placed in preparation of an atom smasher I decided not to build once I realized zombie bits = leather.
This bridge isn't linked (I think). I built the lever but never linked it (I think). If it's not linked, it's probably a good thing to do soon.
This is the first of two full corridors of cage traps.
WHen the courtyard is completed I was planning to have the archer towers to not use the main access(in green). So I made separate staircases for them (in red).
I included this picture so you could see the caver isolation wall, the ramps up to the courtyard and the ramps down to the fort. Also I thought it looked a little like a pistol. So hey.
Second corridor full of cage traps. Also you can see the tops of a couple of our defensive walls.
Four of our five walls and our three new temples.
Our miners are...um...enthusiastic. You need to wall this breach to ensure safety for the main fort.
All five of our defensive walls. Also a gem and a furniture stockpile.
Lots of stuff going on on this level. We have three separate access points to the fortress and they are all on this level. At the top is a hatch (keep it locked unless you are hunting, etc). At the bottom you see the entrance to the switchbacks of doom. In the middle to the right is a hatch that offers access to water.
In yellow are levers for the bridges topside. The one that is active is for the bridge on the ground level of the keep. The one that is inactive is for the bridge in the first layer of the switchback and is
probably not linked.
In peach are the components of the food industry.
In purple is the workout room.
In green is a bunch of random stockpiles.
In light blue are levers that operate the floodgates for the drowning depot on he level below.
There is also a hatch to dump things in the magma.
This level has the obsidian farm. The levers are laid out spatially. The center and left floodgate levers aren't linked. I was reserving the one on the left for magma safe floodgates and the one in the center to operate all of the floodgates at once.
I built a bunch of mason and craftsdwarf workshops to mass produce stuff for trade and to clear the room.
Here also is the danger room. The lever operates the spike traps.
Another instance of over-zealous miners. They will notify you they find copper ore every time they turn a corner and see the same copper ore wall from a different angle, but mums the word when they drill straight into the side of a vein of cotton candy.
It ended well. So I suppose no screaming hordes of pustulent death, no foul.
Let me know if you would like more clarification.