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Is this thread dying? THE CORRECT ANSWER: No.

Yes.
No.
Maybe, but I hope not.
Maybe, and I hope it dies.
IT'S ALIVE! HORRAY!
It's dead, but I wish it had continued to thrive.

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Author Topic: A "You son of an elf!" production: Ashes to Ashes (Succession fortress)  (Read 98354 times)

Varnifane

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #630 on: October 04, 2011, 10:41:58 am »

Looking up from his desk, Atis closes the book laying open in front of him.

"It's an obsidian farm."

"Now get back to chopping wood."

Atis holds his gaze for a moment and then gestures towards the door.
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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

Varnifane

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #631 on: October 05, 2011, 01:47:32 am »

As I see the magma start to flow I think back on the last few months.



I inherited a fort on the brink of tantrum spiral. Tight quarters, limited supplies and deadly enemies had taken their toll. Close to twenty percent of the fort was significantly unhappy and a few dwarves threw tantrums. However I had largely Isolated those few in the main (if you can call it that) area in the fort while I sent everyone else out to work on our defenses. After some broken furniture and a steady supply of booze they settled down and got back to work.

The humans came; which is something I didn't expect. I sabotaged the trade depot and it collapsed just as they finished unloading their goods. They left unhappy. I look forward to their return next year. At some point they will send what we desperately need: iron. We will just have to liberate it from their corpses. I know this lot and they will reward our battle prowess with ever more iron. By the time they send their law-giver we will have bled their forges dry, melted down their kit and forged steel from their slag.

Migrants came. I have never been so happy to see a bunch of half dead mongrels. We have lots to haul and more to build before the beasts that inhabit the caverns of our world catch wind of us.

Finally, dwarven merchants came. They did not have much that we need; which is good because we don't have much to offer. I have been on the lookout for white,  black and clear gemstones for Professor Lloyd. He says we need them to make some kind of stones that we will use to make some other kind of stone so that we can produce our own magnetite ore. I think he is a fool and I will prove him so, when we finally get a fourth white gem.

But enough enough about yesterday...

Looking around I spot Roboboy.

"Fetch Thikut, Zefon and Asmel and have them meet me in my quarters."
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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

kisame12794

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #632 on: October 05, 2011, 07:56:15 am »

nice. I am still alive I take it.
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Varnifane

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #633 on: October 05, 2011, 10:33:52 am »

Alive and chopping wood. Anyone with an axe was set to wood chopping. Now we have approximately 8 dorfs clear-cutting the caverns.


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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

Varnifane

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #634 on: October 05, 2011, 02:35:48 pm »

Mmmmm.... Chicken.

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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

Roboboy33

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #635 on: October 05, 2011, 03:28:50 pm »

I realsied something.. That will destroy our magma forges.
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SHUT UP AND ENJOY THE CATS

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kisame12794

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #636 on: October 05, 2011, 03:30:09 pm »

yup
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Varnifane

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #637 on: October 05, 2011, 04:02:22 pm »

They are being moved to a more secure location.

Right now, they (as well as most of the rest of the fort) are indefensible from flying opponents.

It's more of a buffet for Forgotten Beasts than an actual fortress.

So I have a large working party of masons enclosing the central cavern while the miners are creating an entrance that will be FUN for our enemies.

In any case we are a long way from having any kind of metal industry. Until we can get enough white/black/clear gems to create enough focus stones to get more than zero orbs of regeneration, we have no source of ore anyway. Right now I have the mineshaft running full time and have produced three white gems in the last three months. And if the orbs of regeneration are as effective in this fort as they were in my trial fort, we will be getting about two ore per season from a priest caste dorf using five orbs at a time.

So, our dorfs will be obsidian sword wielding, leather clad balls of death for the foreseeable future.
« Last Edit: October 05, 2011, 04:19:18 pm by Varnifane »
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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

Komra

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #638 on: October 05, 2011, 04:36:56 pm »

Oh, man, this will be awesome to play when you're finished- SinceI havent been following this thing long, and have little idea of what's going on, I think I'll be playing the clueless overseer...But from what I've seen so far, it wont make much difference how bad a screw-up I end up being.
Carry on.
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But you never see a movie where a terrible coal plant accident causes a horrible devastation, do you? Nope, everyone seems to think that nuclear plants get their energy by smacking live atomic warheads all day or something.

kisame12794

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #639 on: October 05, 2011, 04:55:24 pm »

Uh i thought i made some battle axes but aparently not.
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Varnifane

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #640 on: October 05, 2011, 05:23:10 pm »

There were three battle axes, which is why Kisame, Roboboy and Savannah were our only woodcutters until I had some training axes made.

We should be over ten by now between scavenging (1) seizing (2) trading (?) and forging (3?) but few, if any, are steel.

I'm saving the iron and steel we currently have to make either spears or bolts. Probably spears.

But I think we can get everyone in the fort outfitted with a leather robe, leather hood, wooden shield and an obsidian sword. Should make tantrum spirals more FUN =)
« Last Edit: October 05, 2011, 05:26:20 pm by Varnifane »
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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

Varnifane

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #641 on: October 06, 2011, 09:53:15 am »

Bah.

I'd be done by now but I the save file got corrupted and I had to replay three seasons (I now have seasonal saves turned on). The only thing that changed was that it took me longer to get the obsidian farm going because I forgot to queue floodgates. Oh, and the human traders had fewer axes to seize.

I'll post an update this afternoon and should be done tomorrow night.
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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

kisame12794

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #642 on: October 06, 2011, 10:15:46 am »

fine by me.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
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Varnifane

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #643 on: October 07, 2011, 12:10:51 pm »

Finally, some rest.

We were recently beset upon by two-score zombies. The crossbow dwarves got one of them and the rest fell afoul of the trapped entrance. I like cage traps for their simple efficiency, but the stonecrafter needs to step up production of obsidian short swords for weapon traps to replace the cage traps. I would set up a combination of weapon traps and a deep pit, but I wonder if the undead try to dodge attacks at all.

Once the zombies were in cages we had another issue to deal with. Before I could tell them otherwise our animal haulers started stockpiling the zombie-cages in the center of the fort, creating another issue. So I had an spot opened in the magma-tube covering and we dumped them inside. I have designated a cage stockpile topside to deal with this issue in the future. The downside is that we lost 19 cages.

Speaking of topside, I am building a keep on the ruins of the old fort. We have been walled in for months, but now we are almost completely covered and have two crossbow stations nearing completion. Something that would not have been possible had we not welcomed 24 migrants two months ago.

The elves have come and suffered the same mysterious trade depot calamity as the humans. I really must speak with our architects...

After months of believing we did not have white gemstones to make focus stones our miners discovered numerous gem deposits that meet our requirements.  I wonder why dwarves never look up. I also discovered that the reason we had no white gems in the stockpile is that someone had been secretly creating focus stones and hiding them under their bed. *cough* Professor Lloyd *cough*

We also discovered that there was something wrong with the original Temple. Lloyd was tearing at his hair and rambling on about spiritual geometry and temporal paradigms. I left him in his room and ordered three more temples built. We have succeeded in creating two magnetite orbs of regeneration in seven attempts and have sunk numerous focus stones into regenerating magnetite. We have had some success, but I wonder if it is worth sinking hundreds of urists of gems and countless dwarf-jobs to get 30 dwarf bucks worth of magnetite.

We have completed walling in the center of the upper cavern complex from floor to ceiling. We have even blocked off access from the water. Now that we are set defensively I have started outfitting and training (danger room) a few squads of military dwarves. We have three axe dwarves, one hammer dwarf, three sword dwarves and five crossbow dwarves. The are skilled in dodging, fighting and shield use, which I hope will mitigate their lack of proper armor.

The hunters and tree gatherers are getting restless, so I have ordered a tunnel built to give access to the caverns. It runs through the barracks which should keep it somewhat secure.

I have also ordered the miners to explore the edges of adamantine...
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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

kisame12794

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Re: A "You son of an elf!" production: Flash Freeze (Succession fortress)
« Reply #644 on: October 07, 2011, 02:20:32 pm »

This can only end well.............
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))
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