On the 19th of Galena, Led, the engraver that was here before us. Finally died, she was traveling through the cave and was found dead the same way Hugo, Sodel, and Youthmines died. As the most qualified I'll take over this operation, so far the holes in the ceiling have been repaired its, only the inner floors and rooms that need to be fixed.
As several theives calling themselves Voidwalkers, were caught and killed we almost got a small bedding chamber fixed.. Or maybe it was the old medical room. But as I was dealing with the latest theif, a savage roar could be heard from the caverens. A babbling dwarf that went mad, starting screaming "
The Forgotten Beast Munda Emenhain Thegoijita Dik has come! A gigantic hairy scorpion. It has large mandibles and it has a gaunt appearance. Its slate gray hair is long and straight. Beware its poisonous sting!" then he went back to crawling around yelling that someone stole his do-hicky and a unicorn was sleeping with his sister.
We have dug out a path to the Mad House / Medical Chamber, it still has its uses for burial and storage, or any type of workshop I surpose. And about the middle of Autumn some more mirgrants have arrived. A lye maker, woodworker, planter, another planter, stoneworker, and a trader. We are now 13. And the caves have been sealed. As we have no idea were that mystery substance is.
Winter has come and so has the merchants. We traded useless nick nacks for booze and metal. Some kind of flying people came before spring, they wouldn't trade anything so we killed their pack animals and took their goods.
Spring has arrived and I now pass on the title of overseer to whatever unfortunate soul that has to come here. Good luck.
Summary:
-Sealed/repaired all self distruct damage/holes
-Built small outpost/refuge in the cliffs to the north west (which now has its own history of blood and madness)
-Survived tantrum spiral thanks to lucky migrant wave
-Blocked off other enterances into the fort, as well as caves, and made a secure passage to the "Mad House"
-Managed to get 13 dwarves (Elcari)
-Dug a tunnel from the frozen brook to a small pool in the fort for unlimited supply of water.
-Setup various burinal chambers and a partially complete hospital.
-Removed alot of junk speeding up FPS
-Got rid of most of the evidence of a Self Distruct Device
-Munda Paddlelakes the God-forsaken Crecive of Mystery, Giant Hairy Scorpion Forgotten Beast trapped in caves.
-Still haven't been able to get rid of all the ghosts.
-All mentally sick dwarves have been removed.
-Setup small farms.
I have finally finished my turn / reclaim, my writing suffered as I had to rush everything. And I'm going to find a place with High Speed so I can upload the save so when I do this:
http://dffd.wimbli.com/file.php?id=4695 The Save
Will be edited to link you to the save