crappy
Anyway, the older mods are:
Genesis - a huge flavor mod with a dwarven castes system. Lots of new fauna, flora and reactions. Usually has frequent updates, but real life took over recently.
Civ Forge - a mod that adds lots of interesting civilizations. Some new fauna, flora and reactions. Updates are not all that frequent.
Dig Deeper - a hard mod that introduces first year sieging orcs. Some new fauna, flora and reactions. Author is sick at the moment.
The newer, creative mods are:
Fortress Defense Mod: What it says on the tin. Has a ton of enemies that hates your goddamn guts, and your fortress will become the sequel to Boatmurdered in lategame.
Legend of Forlorn Realms - a mod that introduces a tech tree system. Details are on the main thread. Not too many new flavor additions, but many creative things like alchemy side effects, dying voidwalkers going all matyr, and weaponizable booze!
Corrosion - A hard, zombie mod that introduces harder industries, harder sources of food and drink, and weaker weapons and armor. You must survive on the surface (rock undiggable) against the infected. Don't get bitten!
Wizard Tower - Interesting mod that introduces wizards. Castes of wizards have their abilities and tempers depending on their caste. Very creative and all that. Not an easy mod, such as how wizards are always late and their caravan takes the entire first year to get to you. Add in evil wizards, some proud warrior race that like to hunt the most dangerous game (wizards), and clashing personalities, and your in for a fun ride.
Dwarven Hive mod - An interesting mod that enhances the castes system. Worth a look at.
New mods are always popping up. Do give them at least a look and an encouragement to get them started, and every awesome mod starts somewhere