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Author Topic: Let's Destroy the Improbability Drive  (Read 6314 times)

quinnr

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Let's Destroy the Improbability Drive
« on: July 03, 2011, 08:03:17 pm »


Welcome to "Let's Destroy the Improbability Drive", a Let's Play for "Improbable Island", an online text based MMO.

The way it will work is quite simple...not sure how other "Let's Play" do this, but this is how mine shall work:

1.) Since it is a text-based game, I shall be pretty much just copying over all the text by copy-paste. I'll try to color the important stuff like they do, but I probably won't do ALL their coloring.

2.) I shall do (almost) whatever people suggest. The game days refresh every 4 hours, so I don't expect it to be too important to do choices...almost nothing is limited to do the next day.

Anyways, lettuce begin!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
The following text is VERY long, and much easier to read with color on the improbableisland.com index page.
Spoiler: What is your name? (click to show/hide)
So, name suggestions?

We also need to choose an implant. Our choices as a starting player are the Chemical Pack or Spatial Awareness skill-giving implants. Spatial Awareness allows us to get more money and cigs after fights (more gear faster!) and later give boosts in battle. Chemical Pack gives boosts in fighting.

http://enquirer.improbableisland.com/dokuwiki/doku.php?id=implants
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Bdthemag

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Re: Let's Destroy the Improbability Drive
« Reply #1 on: July 03, 2011, 08:29:25 pm »

Name him Quin! Because then it will be easier for me to find you :D Oh and get Spatial Awareness, the cigs and tokens are way more important than better fighting.
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quinnr

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Re: Let's Destroy the Improbability Drive
« Reply #2 on: July 03, 2011, 08:31:54 pm »

I'd really rather have a name that is not obviously an alt. And there are three Quinn's in the game, ATM, and at least 2 of them play.

I was thinking of 'Urist'. It's not taken :P

On the implant: At level 4, my Spatial gives me huge bonuses with the Pressure Points skill. I like it.
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Neyvn

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Re: Let's Destroy the Improbability Drive
« Reply #3 on: July 03, 2011, 08:34:35 pm »

Heh I just took Urist... :P
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

quinnr

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Re: Let's Destroy the Improbability Drive
« Reply #4 on: July 03, 2011, 08:38:12 pm »

Heh I just took Urist... :P
::) You'd better not sleep tonight.

 Well, any other ideas?
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Darvi

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Re: Let's Destroy the Improbability Drive
« Reply #5 on: July 03, 2011, 08:38:34 pm »

Urist and Urist.


Sounds like some awesome detective series :V

Actually, I should totally make  a picture of that.
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quinnr

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Re: Let's Destroy the Improbability Drive
« Reply #6 on: July 03, 2011, 08:39:54 pm »

We could go with 'Catsplosion'. It would totally fit.
Heck, we should write up a monster called the Catsplosion and submit it to be added to the game.
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Bdthemag

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Re: Let's Destroy the Improbability Drive
« Reply #7 on: July 03, 2011, 08:43:59 pm »

We could go with 'Catsplosion'. It would totally fit.
Heck, we should write up a monster called the Catsplosion and submit it to be added to the game.
"You walk through the forest until you notice something....cats are everywhere! They fill up every square inch of your space, and you can barely breath!"
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Neyvn

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Re: Let's Destroy the Improbability Drive
« Reply #8 on: July 03, 2011, 08:53:05 pm »

We could go with 'Catsplosion'. It would totally fit.
Heck, we should write up a monster called the Catsplosion and submit it to be added to the game.
"You walk through the forest until you notice something....cats are everywhere! They fill up every square inch of your space, and you can barely breath! Each step feels like it takes eternity to move and time begins to slow around you, slowing to the point where all time stands still your only hope for survival is that of these cats death, but they are all so damn cute, no must not fall in love with the kittens. You draw your weapon in hopes for survival..."
Added onto that...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

quinnr

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Re: Let's Destroy the Improbability Drive
« Reply #9 on: July 03, 2011, 09:11:49 pm »

Hah. I say we all work work on this in PMs or the main game thread, and split the 500 supporter points if it's accepted.

Anyways, we still need a name!
Are we on agreement that we shall take the Spatial Awareness implant though? If so, I can come up with a name later tonight if there are no excellent ideas.
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Bluerobin

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Re: Let's Destroy the Improbability Drive
« Reply #10 on: July 03, 2011, 10:08:07 pm »

Armok? Maybe Ulod or some other random dwarf name? I'm gonna get started on mine now I think... Spatial Awareness gets my vote too.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

quinnr

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Re: Let's Destroy the Improbability Drive
« Reply #11 on: July 03, 2011, 10:25:30 pm »

Armok works. I'll set it up later tonight and post.
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Bluerobin

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Re: Let's Destroy the Improbability Drive
« Reply #12 on: July 03, 2011, 10:47:23 pm »

Quote
You have encountered Zombie Puppy which lunges at you with decomposing cuteness!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

quinnr

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Re: Let's Destroy the Improbability Drive
« Reply #13 on: July 03, 2011, 10:52:05 pm »

Queue some mandatory training by the Corporal.
"BLAH BLAH HITPOINTS! YOU GO TO THE FAILBOAT IF THEY GO TO ZERO!
Blah BLAH blah STAMINA: YOU ONLY HAVE SO MUCH EACH DAY. RECOVER BY EATING. IF IT GETS LOW YOU WILL START FAILING BADLY".

And that's about all. Oh yes, the game moves into the next day every 4 hours, and we can store up to two of these bonus days at a time.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-
So, first orders of business:
We are naked. We have enough Req starting out to buy either the cheapest armor or the cheapest weapon, adding one attack or defense. Should we do that, or save money, and if you think so, weapon or armor?

We can get 3 objects each day from the Council while in NewHome. These are the choices:
Spoiler: Council Freebies (click to show/hide)

Also, what we should make our first order of business. Should we farm for Req to get good items?
Not much else to do this early. Although we could make the journey to Kittania, a nearby Outpost where you can learn the cooking and carcass cleaning skills. Or we could go to Improbable Central and play with the people in the bar there.
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Bdthemag

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Re: Let's Destroy the Improbability Drive
« Reply #14 on: July 03, 2011, 10:54:33 pm »

Get 3 BANG grenades and sell them at Eboy's place, then get both the bonus to defense and attack. 8)
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.
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