Does anyone know a way to extremely simplify the acceleration/speed calculation for physics?
Example, i'm thinking of rockets:
A Saturn-V rocket has approx 7.6 million lb's thrust for its first SIB stage.
Its weight is approximately 6.6 million lbs including payload.
This leaves approximately 1 million lb's of upward thrust?(for approximately 400 seconds) How can i translate this into a ballpark figure for speed. I'm thinking of games here, I dont need to calculate every second of drag and air density, I just need a ballpark figure to mark against several rockets and designs and use for a game.
All I need to use are the average speed for a rocket of this amount of thrust, and approximately what % of that is lost to drag/air resistance.
I know there are complex mathmatical formulas for calculating this, I simply don't understand them, I am not a physicist. They are no use to me and I don't feel confident I couldnt learn to understand the equation in a short time.
I would have used figures from an actual Saturn-V launch for the speed, but I couldn't find any.
I'm thinking of about 5 calculations for launch, one lift off and then every 20km or so.(or less)
Lift off/Ground
Troposphere
Stratosphere
Mesosphere
Thermosphere
Example, thrust would result in 500f/s base speed average up to the troposphere, 50% of that being lost to dragso 250f/s actual speed.
from trop to strat, 40% lost, mes to therm, 30% and so on. (these are explanatory figures, not the ones I plan to use.)
At 100km this drops to 0(basicly.)
Any help would be appreciated!
Notes for me about atmospheric pressure
50% of the atmosphere by mass is below an altitude of 5.6 km (18,000 ft).
90% of the atmosphere by mass is below an altitude of 16 km (52,000 ft). The common altitude of commercial airliners is about 10 km (33,000 ft) and Mt. Everest's summit is 8,848 m (29,029 ft) above sea level.
99.99997% of the atmosphere by mass is below 100 km (62 mi; 330,000 ft), although in the rarefied region above this there are auroras and other atmospheric effects. The highest X-15 plane flight in 1963 reached an altitude of 108.0 km (354,300 ft).
To be honest...Does anyone forsee a problem with having the average speed for the game be:
1,000,000 pounds net thrust =
5km/s speed(0.5% of the thrust lb's)
minus - air pressure/gravity at lower levels so say 30% of this until 80km approx
minut - 20% aerodynamics modifier(based on the size/quality of rocket aerodynamics)
*2km/s is the required speed for a rocket to reach LEO, apparently. So this would not be entirely unrealistic.*sums no longer relevant, have tweaked.
I know this isn't realistic, I'm talking about a functional model. I'll do a few test runs to see how this works.