Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 21

Author Topic: Staggered Magi II (Turn 16: Treacherous)  (Read 28777 times)

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #225 on: July 23, 2011, 10:57:49 pm »

His daughter doesn't need saving anymore, right?
Find a hospital, get healed. Pay in honey if needed.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #226 on: July 23, 2011, 11:01:56 pm »

Quest for a item; a longsword.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #227 on: July 23, 2011, 11:06:42 pm »

His daughter doesn't need saving anymore, right?
Find a hospital, get healed. Pay in honey if needed.
Correct.

[6] Before leaving, you find a healer willing to heal you and go on at length about quality honey. He doesn't charge you anything.

You're now back with the others in front of the cave, unless you'd rather not be.


Quest for a item; a longsword.
Anything more specific in mind?
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #228 on: July 23, 2011, 11:17:55 pm »

Like... what? How may I be more specific?
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #229 on: July 23, 2011, 11:22:11 pm »

Well, you could specify whether you're looking to find, earn, or build it. You could give some idea of its preferred qualities or power.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #230 on: July 23, 2011, 11:26:52 pm »

Find.

Made of some lighter-than-steel but about as good--or better--metal.

Power: Living sword that can talk to the wielder. For the lulz.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #231 on: July 23, 2011, 11:34:08 pm »

You're now back with the others in front of the cave, unless you'd rather not be.
Yes, I'd like to join the company.

So, are we going into that cave? Dibs on the rearmost position. Put some honey on a bone, give it to Triplets as a reward for loyalty. Ask Triplets to scout the cave and return if they meet anything hostile.

CrimsonEon

  • Bay Watcher
  • Is that Blood Thine or the Enemy's?
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #232 on: July 24, 2011, 12:12:02 am »

Garied, somewhat unsatisfied with the information he gathered, shifts on his feet a little, "Implike demons in a cave, huh... Could always wonder what they're there for, but if anything I learned from that last fight, I need to be careful about this." Looking over to the side, Gareid could see the entrance to the basement Derm had just entered a little while ago, "And for sure, doing it alone is suicide. Unless I could find some way to augment my power..." Gareid opts to listen about for some more concrete information, perhaps something on an artifact or at minimum some better supplies.
« Last Edit: July 24, 2011, 03:04:33 am by CrimsonEon »
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #233 on: July 24, 2011, 10:00:41 am »

Summon a Will o' Wisp , and use it as a lightsource when in the caves.
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #234 on: July 24, 2011, 10:02:37 am »

Well then. Lets collect some ash flowers, freeze the water Im walking on though, so its hard for something to get me down.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #235 on: July 25, 2011, 03:00:36 pm »

Follow Taricus, if we choose not to go down the mine, slap the dude across the face for suggesting it.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #236 on: July 29, 2011, 12:47:07 am »

Question-bump. You like questions, right?
- What school of magic was responsible for morphing three monkey corpses into the body of Triplets? Was it Necromancy?
- Can I do that to living bodies? Undead bodies? Parts of dead bodies?
- If I can't morph living bodies with Necromancy, what school can do it?

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #237 on: July 29, 2011, 03:06:06 am »

I blame all lack of updates on Dwarmin's Order of the Kai RTD. And Mafia. Lots of Mafia.

- What school of magic was responsible for morphing three monkey corpses into the body of Triplets? Was it Necromancy?
Perhaps I should clarify. Triplets isn't actually fused- it's just three monkey bodies with a death grip on each other. They're one entity in spirit, though, so trying to pry one off would be about as hard and have about the same effect as trying to rip a third off any other undead, for instance.

That said, yes, the fusing was done with Necromancy.

- Can I do that to living bodies? Undead bodies? Parts of dead bodies?
For what you did with Triplets, I suspect you wouldn't want to do that to living things. Having their souls already detached is a great help as well.

For fusing them together proper-like, it would theoretically be possible with anything, though the school used might have to be somewhat specialized. Obviously, the difficulty of doing so and finesse with which you achieved it would vary by skill and what you were going for.

- If I can't morph living bodies with Necromancy, what school can do it?
Some sort of Fleshwarper skill or similar might work. More normal/general schools, like Transmutation or Polymorphing, might or might not work depending on what exactly they did and what exactly you were trying to do. The same applies to dead bodies, though the two wouldn't necessarily use the same school.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #238 on: July 29, 2011, 06:51:18 am »

Triplets are hugging each other? How cute. No wonder nobody reached for torches and pitchforks when I was in town.

Anyway, on to plan B. More questions!
- Does sacrificing lifeforce for a temporary increase in power classify as a variation of Necromancy?
- Can that power be used for any activity? For example, if a hypothetical necromancer was to sacrifice a mouse or two to get a one-time bonus to baking cupcakes or mesmerizing an infant, would it work?
- Would blood and flesh be adequate replacements for lifeforce in a sacrifice?

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #239 on: July 29, 2011, 07:14:50 am »

- Does sacrificing lifeforce for a temporary increase in power classify as a variation of Necromancy?
Hm. It might in specific instances, but generally I think you'd need something else.

[quote author=HmH link=topic=88142.msg2484197#msg2484197 date=13119402
- Can that power be used for any activity? For example, if a hypothetical necromancer was to sacrifice a mouse or two to get a one-time bonus to baking cupcakes or mesmerizing an infant, would it work?[/quote]
With the proper type of magic, probably. Necromancy uses would probably work more like spell costs than a temporary boost.

Quote from: HmH link=topic=88142.msg2484197#msg2484197 date=13119402
- Would blood and flesh be adequate replacements for lifeforce in a sacrifice?
[/quote
It might theoretically be possible, especially combining a new school with necromancy, to suck some minor life force out of corpses or what have you, but in general blood or flesh would be more of a conduit than a commodity in its own right. It could also theoretically be possible to "store" said power for later, but that'd generally be special preparation, not just grabbing some physical blood for later.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
Pages: 1 ... 14 15 [16] 17 18 ... 21