Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 ... 21

Author Topic: Staggered Magi II (Turn 16: Treacherous)  (Read 28754 times)

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #210 on: July 16, 2011, 09:08:55 pm »

I like that pattern, as long as I, at some point, acquire leadership of hell.

An overarching story is nice too. Me and crimson, hero/villain extraordinaire!
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #211 on: July 16, 2011, 09:10:58 pm »

Welp. To the swamps!
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #212 on: July 16, 2011, 10:58:51 pm »

Get the farmer to calm down, heal me and lend me a bee suit. If he does, go save his beeloved daughter. If not, shrug and go with Taricus.

CrimsonEon

  • Bay Watcher
  • Is that Blood Thine or the Enemy's?
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #213 on: July 16, 2011, 11:11:09 pm »

Bashing the ground multiple times in dashed attempts to find armor-worthy minerals, Gareid admits defeat, "Well, derm's off dealing with those glands, may as well listen around for more information."

adwarf

  • Bay Watcher
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #214 on: July 17, 2011, 04:08:16 am »

Take the job, and set off on our way  quess
Logged

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #215 on: July 17, 2011, 04:01:39 pm »

Tag along with Taricus, optionally play Hunk Rump The Gathering.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

CrimsonEon

  • Bay Watcher
  • Is that Blood Thine or the Enemy's?
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #216 on: July 22, 2011, 02:10:16 pm »

.....Poke

Don't die on me now  :(

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #217 on: July 23, 2011, 09:28:43 pm »

Turn 11: CHOOSE YOUR DESTINY

Get the farmer to calm down, heal me and lend me a bee suit. If he does, go save his beeloved daughter. If not, shrug and go with Taricus.
He has no bee suit, and his daughter isn't quite incompetent enough to hang around after that. He looks rather disturbed by you, but hands you a jar of honey. Maybe it'll come in handy?

+Small Jar of Honey

Take the offer of escorting the rich guy. Hopefully we're the only guards he needs, we can make sure he pays the right amount if that's so.
You and your companions, one badly savaged by her own foul magic, set off on your journey. Also some guy with an accent and a bow joins you. Your ward is riding in a small carriage, which makes your jobs somewhat easier.

It's fairly peaceful for the most part- you see a lot more strange creatures looking at you than you'd figure is normal, but all of them are small and mostly alone.

Things get slightly more interesting when you stop to rest in a clearing just off the road- there's a cave nearby, and the guy mentions that it's an abandoned mine. He also mentions some other things, in a tone not unlike that of a shifty merchant trying to sell you something.

"Soooo... you know, there's probably treasure in there. Definitely treasure, in fact. I'll bet the three of you could grab it real easy- not really afraid of the dark, are you? Nahhh, you guys can handle it."


Tag along with Taricus, optionally play Hunk Rump The Gathering.
Interesting group, you suppose. You wonder if they're up to challenging you at one of your favorite card games.

Alexander [3], Taric [5], Tarok [3], Straga [2]

You get a somewhat bad hand, and can't quite recover. The guy with a tattoo seems similarly out of luck and unfamiliar with the game. The goblin seems to find the whole thing rather disturbing, and the lizard... well, the lizard trounces everyone, tapping ass cards left and right.


Give one of the glands to the contractors. Keep the other for myself, but don't mention it to them. Try to find a book along the lines of leadership in minions if I can, or a basic alchemy guide.
They're quite pleased with it, and mention that if you keep it up, they'd be willing to let you join their organization proper as an initiate- in fact, they'd rather take it as a third of your "initiation," but will grudgingly cough up a reward if you're not interested. Joining them would give you access to some of their resources, but would require you to continue running errands and such for them. They're essentially a cabal devoted to fire demons and similar, without too much grand planning or overarching goals, beyond the obvious of more power.

Either way, they've got more work for you if you want it. Not that wandering up north and butchering random fire-related things for fire-related parts doesn't count as work for them.

[2][Luck 6] The only book you find is some tripe warning against the evils of summons and similar minions; you're guessing they keep it around for laughs. Especially since two others notice you reading it and begin laughing along with you, pointing out their favorite parts. Notably, they end up explaining that the more minions you have, the harder it is to control them, but that more skilled summoners are more adept at doing so.

Look for a job. x5
You begin searching high and low for some work. Eventually, you realize it mostly boils down to a few basic ideas.

-You could quest for an item. That might mean anything from doing jobs to earn the money to buy something, to meticulously hunting down rare and exotic components to have forged into a powerful item built to your specifications.
-You could quest for a faction. Normally this means finding some organization or another that you'd like to be a part of and then proving your worth, but it might even be possible to found your own. Being part of a faction would mean you'd have access to some of their resources- knowledge, rare ingredients or equipment, and so on- but would be expected to run errands for them and otherwise contribute to the cause. You could also just try to get on someone's good side, without officially joining anything, but the principle is roughly the same.
-You could quest for money. Quite a number of people are willing to give you coin in order to get you to do things they can't or don't want to, and everyone likes money.
-You could wander off in a random direction and see what happens. While not normally an especially wise decision, wandering around for weeks in dangerous, barren wastelands is often at least interesting. Often too interesting.

Ultimately, your options depend on what you're looking for.

Bashing the ground multiple times in dashed attempts to find armor-worthy minerals, Gareid admits defeat, "Well, derm's off dealing with those glands, may as well listen around for more information."
[4] Seems there's supposedly demonic activity in some caves a medium distance away. Mostly smaller, implike demons, which might mean it's an easy mark, or could mean there's something bigger leading them. Nobody has any idea what, if anything, is in there, but presumably there's some reason the demons are there in particular.

Welp. To the swamps!
[3][Luck 1] Your journey is filled with muck and getting lost.

You arrive in what passes for a settlement this far out- it's a series of raised wooden platforms and shacks. Not much, but marginally better than trying to sleep in a tree.

As for your quest, you've got a number of options. The most obvious ones- ash-colored flowers that grow on logs- are in a knee-deep section that's mostly safe- the occasional drowned corpse just likes to rise up and attempt to drag you down with it. There's also a fairly dry area that supposedly has some kind of fruit- it's completely safe except for some sort of guardian, which isn't above talking about the issue. Then there's a cave where numerous necromantically useful mushrooms grow- trouble it, it's occupied. The locals don't know by what exactly, but you can expect heavy, possibly organized resistance.



Interior Mercenaries
Spoiler: Taric (Taricus) (click to show/hide)
Spoiler: Straga Sickshade (HmH) (click to show/hide)

Northern Ingredient Collectors
Spoiler: Gareid (CrimsonEon) (click to show/hide)

Out Of Work Swordsman

Swamp Runners
Spoiler: Ochita (Ochita) (click to show/hide)

Enemies and Allies

Spoiler: Allies (click to show/hide)

Spoiler: Enemies (click to show/hide)
« Last Edit: July 23, 2011, 09:33:46 pm by IronyOwl »
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Taricus

  • Bay Watcher
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #218 on: July 23, 2011, 09:32:18 pm »

"You're coming with us if we're going in there. Otherwise we're not doing it."
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #219 on: July 23, 2011, 09:34:26 pm »

"You're coming with us if we're going in there. Otherwise we're not doing it."
"Aheheh, of course. I'll just, you know, guard the rear?"
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Taricus

  • Bay Watcher
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #220 on: July 23, 2011, 09:35:43 pm »

"The center's the safest you know."
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #221 on: July 23, 2011, 09:37:29 pm »

"The center's the safest you know."
"Uh. Yes, I suppose I'll do that then."
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Taricus

  • Bay Watcher
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #222 on: July 23, 2011, 09:38:16 pm »

Into the mine!
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #223 on: July 23, 2011, 09:39:12 pm »

OOC: Hrm, I suppose that joining with a small time cult is good, for starters at least. Looks good on the ol' evil resume. Who knows, I might just wind up taking over. Better than heading off blindly.

"I suppose I'll join your organization. For now." Try finding some sort of encyclopedia alchemica, along with STANDARD VIALS, MORTOR/PESTILES, AND DOODADS.

i should note that my character isn't a pyromaniac. He does enjoy a good fire though.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 11: CHOOSE YOUR DESTINY)
« Reply #224 on: July 23, 2011, 09:52:29 pm »

i should note that my character isn't a pyromaniac. He does enjoy a good fire though.
Noted. Not everyone in the cabal is a pyromaniac either, but many of them are pyromancers. Many are also quite sane, relatively speaking.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
Pages: 1 ... 13 14 [15] 16 17 ... 21