Turn 10: BurstsWooooo?
Try again.
[2][Luck 5] Yeah, about those detours... you do eventually make it, but you look and feel like hell. On the bright side, all the dust and brambles will make you look hardened and tough to the right people, though some will recognize that you just couldn't quite follow the road successfully.
Gathering his belongings, Gareid sits frozen for a moment, whispering "Why the hell didn't I think of that when I came here?" Upon setting out to the town, Gareid attempts to locate minerals underground to use for Armor
[6-1][Luck 6] You give a pulse to the earth, and it echoes back. You can tell there aren't really any minerals right here... but much further north, you suspect there'd be something.
+6 EarthContinue looking for jobs.
[6][Luck 1] Probably illegal pitfighting.
[3][Luck 5] Escorting some rich guy through mildly dangerous territory. Might get a bonus or further work if you're lucky.
[5][Luck 4] A merchant caravan needs to be escorted a long ways away. Most of the trip is safe, but there's a patch of corrupted woods they'd like guards for.
You get the feeling that's most of the offers you're going to get. Of course, you could always head elsewhere to look for work, if nothing catches your eye right here.
Head to town, offer to accompany Saiya if she's headed that way.
[2] She's got other things to deal with first. You get back to town without incident, though. Your contacts would be interested in those glands, or you could keep them for yourself.
Find a beehive. Kill the bees in it with an AoE spell, then reanimate them.
Meanwhile, Triplets search the town for corpses and bring back anything larger than a dog. How big are Triplets, by the way?
[5][Luck 5]
Somehow, there just so happens to be a beehive not far from town, with a farmer currently in the middle of crying that they've gone berserk and won't somebody please save his bee-loving daughter.
[1-1][Luck 5] Unfortunately you create a burst of necrotic energy right on yourself, which doesn't harm any civilians but does savage your life force. On the bright side, you don't have any other ill side effects, and it seems to have scared the bees off attacking anyone for now.
+4 Necromancy-8 HPContinue following Taricus
He gets some offers.
Well, might as well look for an ingredient gathering job.
[6][Luck 3] Someone needs "ingredients" gathered from demons up north.
[6][Luck 4] Someone more reasonable wants someone to wander into the sanity-warping madness of the east to gather insanity-inducing ingredients.
[2][Luck 5] Someone else wants you to go gather ingredients in the western swamps, but mostly from regions with fewer flesh-eating undead.
Try to learn a spell which makes my arrows rapidly and epically combust when they hit something
[1][Luck 5] The oaf hogging your book foils most of your efforts. You do catch the brief section beforehand explaining that practice makes perfect, and that imbuing weapons with elemental attacks often benefits from skill at both the magic used and weapon handled.
Interior MercenariesTaric
10/10 HP
Spear: +2 Attack, +1 Damage -Flying Monkey impaled on spear-
+1 Leadership to getting people to follow
Skills
Apprentice Spears (12/20)
Novice Leadership (0/10)
Inventory
Spear - +1 Damage. Well-made but not exceptional.
Brightly Colored Silk Shirt - +1 to Leadership rolls to get people to follow you somewhere else.
Gneiss Ring
+1 minor silver pouch - can be used to purchase a minor piece of equipment, like a piece of chalk or candle
Tarok Kingsley
10/10 HP
Demonic Sword: Standard
+1 to controlling lunar demons
Skills
Apprentice Summoning (19/20)
Novice Necromancy (0/10)
Inventory
Demonic Sword - Standard Weapon
Crescent Moon Pendant - +1 to controlling lunar demons
Fallen Bird Pouch - Provides the reagent for animating a tiny aerial scout
+1 minor silver pouch - can be used to purchase a minor piece of equipment, like a piece of chalk or candle
Straga Sickshade
2/10 HP
Whip: +1 Attack
+1 to animating undead
Skills
Apprentice Necromancy (14/20)
Novice Whips (7/10)
Inventory
Skull of Servitude - +1 to animating undead
Studded Whip - Standard weapon.
Decaying Chalk of Decay
Schist Jar
Monkey Bones (about two monkeys worth)
Northern Ingredient CollectorsGareid
10/10 HP
Sword: +1 Attack
+1 to AoE earth spells
Skills
Apprentice Earth Magic (13/20)
Novice Swords (0/10)
Inventory
Mineral Pendant - +1 to AoE earth spells
Simple Sword - Standard weapon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Slow-Cooked Plant Bulb - Delicacy
Derm Hell-Binder
10/10 HP (Stable)
+1 to fire magic
+1 to researching fire demons
Skills
Apprentice Fire Magic (5/20)
Novice Summoning (6/10)
Inventory
Staff of Flame - +1 to fire magic
Tome of Fiendish Lore - +1 to researching new fire demons to summon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
2 Fire Glands - (fire component)
Lost Demon HunterTarran An'ic'ia
10/10 HP
1S/0P/0B Resist
Longsword: +2 Attack, +1 Damage
Skills
Apprentice Longswords (5/20)
Novice Holy Magic (6/10)
Inventory
Longsword - +1 Damage
Holy Pendant - +1 Slashing Resist
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
+2 Hearty Rations
NewcomersOchita
10/10 HP
Skills
Apprentice Water Magic (0/20)
Novice Runecrafter (0/10)
Inventory
Water Staff - Standard water magic weapon
Book of Runes - Unknown
Alexander Kyrby
10/10 HP
+2 Dodge
1P/1S/1B Resist
Bow: +1 Attack
Skills
Apprentice Dodge (0/20)
Novice Archery (0/10)
Inventory
Bow - Standard ranged weapon
Light Leather Armor - +1S/+1P/+1B Resist
Enemies and AlliesZombie Flying Monkey Triplets (Straga)
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