Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 21

Author Topic: Staggered Magi II (Turn 16: Treacherous)  (Read 28798 times)

CrimsonEon

  • Bay Watcher
  • Is that Blood Thine or the Enemy's?
    • View Profile
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #195 on: July 13, 2011, 11:59:30 pm »

Gathering his belongings, Gareid sits frozen for a moment, whispering "Why the hell didn't I think of that when I came here?" Upon setting out to the town, Gareid attempts to locate minerals underground to use for Armor

Taricus

  • Bay Watcher
    • View Profile
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #196 on: July 14, 2011, 12:08:28 am »

Continue looking for jobs.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #197 on: July 14, 2011, 12:13:23 am »

Head to town, offer to accompany Saiya if she's headed that way.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #198 on: July 14, 2011, 12:20:21 am »

Find a beehive. Kill the bees in it with an AoE spell, then reanimate them.

Meanwhile, Triplets search the town for corpses and bring back anything larger than a dog.
How big are Triplets, by the way?

adwarf

  • Bay Watcher
    • View Profile
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #199 on: July 14, 2011, 01:47:03 am »

Continue following Taricus
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #200 on: July 14, 2011, 02:25:14 am »

Find a beehive. Kill the bees in it with an AoE spell, then reanimate them.
Oh god why.

How big are Triplets, by the way?
Now that you mention it, they're probably bigger than a good-sized dog by certain measurements. The flying monkeys weren't meant to be all that small.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #201 on: July 14, 2011, 02:27:13 am »

Find a beehive. Kill the bees in it with an AoE spell, then reanimate them.
Oh god why.
For SCIENCE! You should know this, you often commit acts of SCIENCE! yourself in my RTD.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #202 on: July 14, 2011, 03:27:26 am »

Find a beehive. Kill the bees in it with an AoE spell, then reanimate them.
Oh god why.
There are approximately fifty thousand bees in a beehive. Having the experience of reanimating fifty thousand and three corpses is a giant advantage when you're applying for a job.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #203 on: July 14, 2011, 04:27:18 am »

Well, might as well look for an ingredient gathering job.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #204 on: July 14, 2011, 04:22:47 pm »

Try to learn a spell which makes my arrows rapidly and epically combust when they hit something
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 9: Books and Worms)
« Reply #205 on: July 16, 2011, 08:33:05 pm »

Turn 10: Bursts

Wooooo?

Try again.
[2][Luck 5] Yeah, about those detours... you do eventually make it, but you look and feel like hell. On the bright side, all the dust and brambles will make you look hardened and tough to the right people, though some will recognize that you just couldn't quite follow the road successfully.

Gathering his belongings, Gareid sits frozen for a moment, whispering "Why the hell didn't I think of that when I came here?" Upon setting out to the town, Gareid attempts to locate minerals underground to use for Armor
[6-1][Luck 6] You give a pulse to the earth, and it echoes back. You can tell there aren't really any minerals right here... but much further north, you suspect there'd be something.

+6 Earth

Continue looking for jobs.
[6][Luck 1] Probably illegal pitfighting.
[3][Luck 5] Escorting some rich guy through mildly dangerous territory. Might get a bonus or further work if you're lucky.
[5][Luck 4] A merchant caravan needs to be escorted a long ways away. Most of the trip is safe, but there's a patch of corrupted woods they'd like guards for.

You get the feeling that's most of the offers you're going to get. Of course, you could always head elsewhere to look for work, if nothing catches your eye right here.

Head to town, offer to accompany Saiya if she's headed that way.

[2] She's got other things to deal with first. You get back to town without incident, though. Your contacts would be interested in those glands, or you could keep them for yourself.

Find a beehive. Kill the bees in it with an AoE spell, then reanimate them.

Meanwhile, Triplets search the town for corpses and bring back anything larger than a dog.
How big are Triplets, by the way?
[5][Luck 5] Somehow, there just so happens to be a beehive not far from town, with a farmer currently in the middle of crying that they've gone berserk and won't somebody please save his bee-loving daughter.

[1-1][Luck 5] Unfortunately you create a burst of necrotic energy right on yourself, which doesn't harm any civilians but does savage your life force. On the bright side, you don't have any other ill side effects, and it seems to have scared the bees off attacking anyone for now.

+4 Necromancy
-8 HP

Continue following Taricus
He gets some offers.

Well, might as well look for an ingredient gathering job.
[6][Luck 3] Someone needs "ingredients" gathered from demons up north.
[6][Luck 4] Someone more reasonable wants someone to wander into the sanity-warping madness of the east to gather insanity-inducing ingredients.
[2][Luck 5] Someone else wants you to go gather ingredients in the western swamps, but mostly from regions with fewer flesh-eating undead.

Try to learn a spell which makes my arrows rapidly and epically combust when they hit something
[1][Luck 5] The oaf hogging your book foils most of your efforts. You do catch the brief section beforehand explaining that practice makes perfect, and that imbuing weapons with elemental attacks often benefits from skill at both the magic used and weapon handled.


Interior Mercenaries
Spoiler: Taric (Taricus) (click to show/hide)
Spoiler: Straga Sickshade (HmH) (click to show/hide)

Northern Ingredient Collectors
Spoiler: Gareid (CrimsonEon) (click to show/hide)

Lost Demon Hunter

Newcomers
Spoiler: Ochita (Ochita) (click to show/hide)

Enemies and Allies

Spoiler: Allies (click to show/hide)

Spoiler: Enemies (click to show/hide)
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Taricus

  • Bay Watcher
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #206 on: July 16, 2011, 08:36:11 pm »

Take the offer of escorting the rich guy. Hopefully we're the only guards he needs, we can make sure he pays the right amount if that's so.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #207 on: July 16, 2011, 08:40:33 pm »

Give one of the glands to the contractors. Keep the other for myself, but don't mention it to them. Try to find a book along the lines of leadership in minions if I can, or a basic alchemy guide.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #208 on: July 16, 2011, 08:50:18 pm »

Uhhh... huh... yeah I've totally lost all sense off what I was going to do.

...

Look for a job. x5

Also... Irony... what are we supposed to be doing anyway? Just wander around?
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Staggered Magi II (Turn 10: Bursts)
« Reply #209 on: July 16, 2011, 09:06:46 pm »

Also... Irony... what are we supposed to be doing anyway? Just wander around?
Find job, do job was the intended pattern (for now), but I suppose I could think of something a bit more solid.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
Pages: 1 ... 12 13 [14] 15 16 ... 21