Turn 9: Books and WormsThank the girl for her assistance ("Do you have a name?"), eat a bit of bulb, and put the two reagents in my pack.
[5] She's flattered by your thanks, and mentions that these sorts of plants are supposedly more common where there's fire- presumably they need it to grow. As for her, her name's Saiya.
The bulb tastes delicious, and you pack up the precious fire glands. They're pretty hot to the touch, to the point of nearly being smoldering. You wrap them in a rag for safekeeping.
+2 Fire Glands - (fire component)Go look for a job that pays well.
[3] Someone rich wants some ultra-rare eggs from an ultra-rare bird, supposedly nesting in a ravine somewhere relatively close. It'd pay well, but you get the feeling it might end up being dangerous, illegal, or otherwise more trouble than it's worth somehow.
Join up with Taric tell him of the job, adn wait for him to choose one, adn follow him to it.
You follow after Taric as he mulls his options.
Sit down, and I'll read my runecrafting book.
[2][Luck 6] You can't quite figure out what you're doing. Fortunately this comes to the attention of a passing person who does, who berates you and starts explaining that true mastery of runecrafting only comes from using it in or for battle. He also mentions some of the more detailed basics, like how engraving permanent runes are difficult, and how different books or even other equipment can give you different ideas or benefits to doing so.
Refuse. Go back the the academy.
I like Frogs and Toads, so no thanks.
[1][Luck 5] Worst. Journey. Ever. Except when the cute farm girl took you in from the rain (mud EVERYWHERE), made you food, explained how lost you were, and paid you to scare some punks who kept thinking pushing over livestock was hilarious.
Anyway, barring more detours you should be able to reach the academy without too much trouble.
+2 Hearty RationsGareid squints open one eye, and jumps in surprise, "ALIVE! Whoooooo!" He throws up his arms despite the copious skin damage he recieved, "Whew, I sure as hell didn't think we were making it out of that. Derm, next time cut your losses with just one obedient demon." Gareid proceeds to gratefully thank the initiate for her assistance and accept a bulb for food, letting Derm take the glands, while preparing to return to the nearest town.
[3] She acknowledges your thanks, and mentions that it's usually more dangerous the further from town one is. Returning shouldn't be too hard, though.
+1 Slow-Cooked Plant Bulb - DelicacyEnchant the chalk with a variation of a Rot spell to make organic matter decompose at an accelerated rate within all simple quadrilaterals inscribed with it.
[4-1][Luck 3], [4-1][Luck 2] The chalk functions as planned, except for two problems. First of all, it's pretty slow- probably not useful in combat, if nothing else. Secondly, it seems like it's suffering from its own effects- you can tell the chalk is very, very slowly disintegrating under its own power.
+2 NecromancyChalk becomes Decaying Chalk of DecayLocate a book on Fire Magics.
[5][Luck 3] You find a very large, brightly colored tome on fire magics. Unfortunately someone else is reading it also, so you have to share.
Of course, it's unlikely you'd learn much in a practical sense just from reading it, and there's no way they'd let you take it with you, but it can still provide information on a wide range of fire related subjects.
Interior MercenariesTaric
10/10 HP
Spear: +2 Attack, +1 Damage -Flying Monkey impaled on spear-
+1 Leadership to getting people to follow
Skills
Apprentice Spears (12/20)
Novice Leadership (0/10)
Inventory
Spear - +1 Damage. Well-made but not exceptional.
Brightly Colored Silk Shirt - +1 to Leadership rolls to get people to follow you somewhere else.
Gneiss Ring
+1 minor silver pouch - can be used to purchase a minor piece of equipment, like a piece of chalk or candle
Tarok Kingsley
10/10 HP
Demonic Sword: Standard
+1 to controlling lunar demons
Skills
Apprentice Summoning (19/20)
Novice Necromancy (0/10)
Inventory
Demonic Sword - Standard Weapon
Crescent Moon Pendant - +1 to controlling lunar demons
Fallen Bird Pouch - Provides the reagent for animating a tiny aerial scout
+1 minor silver pouch - can be used to purchase a minor piece of equipment, like a piece of chalk or candle
Straga Sickshade
10/10 HP
Whip: +1 Attack
+1 to animating undead
Skills
Apprentice Necromancy (10/20)
Novice Whips (7/10)
Inventory
Skull of Servitude - +1 to animating undead
Studded Whip - Standard weapon.
Decaying Chalk of Decay
Schist Jar
Monkey Bones (about two monkeys worth)
Northern Ingredient CollectorsGareid
10/10 HP
Sword: +1 Attack
+1 to AoE earth spells
Skills
Apprentice Earth Magic (7/20)
Novice Swords (0/10)
Inventory
Mineral Pendant - +1 to AoE earth spells
Simple Sword - Standard weapon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Slow-Cooked Plant Bulb - Delicacy
Derm Hell-Binder
10/10 HP (Stable)
+1 to fire magic
+1 to researching fire demons
Skills
Apprentice Fire Magic (5/20)
Novice Summoning (6/10)
Inventory
Staff of Flame - +1 to fire magic
Tome of Fiendish Lore - +1 to researching new fire demons to summon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
2 Fire Glands - (fire component)
Lost Demon HunterTarran An'ic'ia
10/10 HP
1S/0P/0B Resist
Longsword: +2 Attack, +1 Damage
Skills
Apprentice Longswords (5/20)
Novice Holy Magic (6/10)
Inventory
Longsword - +1 Damage
Holy Pendant - +1 Slashing Resist
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
+2 Hearty Rations
NewcomersOchita
10/10 HP
Skills
Apprentice Water Magic (0/20)
Novice Runecrafter (0/10)
Inventory
Water Staff - Standard water magic weapon
Book of Runes - Unknown
Alexander Kyrby
10/10 HP
+2 Dodge
1P/1S/1B Resist
Bow: +1 Attack
Skills
Apprentice Dodge (0/20)
Novice Archery (0/10)
Inventory
Bow - Standard ranged weapon
Light Leather Armor - +1S/+1P/+1B Resist
Enemies and AlliesZombie Flying Monkey Triplets (Straga)
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