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Author Topic: Staggered Magi II (Turn 16: Treacherous)  (Read 28884 times)

adwarf

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Re: Staggered Magi II (Turn 3: On Fire Again)
« Reply #120 on: July 04, 2011, 11:26:36 pm »

And Another Demon now to name them the first I summoned will be Grendel, the second will be Kraken, and this next will be decided later, so now I can summon them by name, and now they have names.
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Tarran

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Re: Staggered Magi II (Turn 3: On Fire Again)
« Reply #121 on: July 04, 2011, 11:27:33 pm »

This is insane.

I actually feel good about having 3 semi-active players in my RTD now. :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

adwarf

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Re: Staggered Magi II (Turn 3: On Fire Again)
« Reply #122 on: July 04, 2011, 11:28:38 pm »

This is insane.

I actually feel good about having 3 semi-active players in my RTD now. :P
I can usually only get two turns at max for my Oblivion RTD, so I find this quite amazing.
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Taricus

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Re: Staggered Magi II (Turn 3: On Fire Again)
« Reply #123 on: July 04, 2011, 11:29:06 pm »

I call dibs on using Kraken for my own purposes :3
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dermonster

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Re: Staggered Magi II (Turn 3: On Fire Again)
« Reply #124 on: July 04, 2011, 11:29:48 pm »

Dont expect it to last, sleep will disrupt the awesome train.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

adwarf

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Re: Staggered Magi II (Turn 3: On Fire Again)
« Reply #125 on: July 04, 2011, 11:30:23 pm »

I call dibs on using Kraken for my own purposes :3
No Kraken is my demon stay away from my toys !!!!!!!!!!!!!!
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CrimsonEon

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Re: Staggered Magi II (Turn 3: On Fire Again)
« Reply #126 on: July 04, 2011, 11:30:32 pm »

Dont expect it to last, sleep will disrupt the awesome train.

Finally, a use for my posting-during-sleep training. THE AWESOMETRAIN WILL NOT STOP

Taricus

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Re: Staggered Magi II (Turn 3: On Fire Again)
« Reply #127 on: July 04, 2011, 11:30:55 pm »

Which it will once I finish downloading stainless steel for M2:TW.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

IronyOwl

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Re: Staggered Magi II (Turn 3: On Fire Again)
« Reply #128 on: July 04, 2011, 11:49:52 pm »

Turn 4: More Burning

"Aww, crud. I can't help the fire, I'll try to keep it from burning you more though!" Garied desperately raises more slabs to deflect attacks.
[2+2] vs [4] You're barely too slow, and the fire slips through. [4] vs [1] You are lit on fire as a result.

-3 HP
On Fire: Will take 3 damage next round

"The hell!"
Put self out.
Fire spirit: Subdue Ice spirit.

[1][Luck 2] You scream and flail a lot, before collapsing in a smoldering heap.

[5] Fortunately you managed to frantically motion to your servant first. [6] vs [6] They seem evenly matched. [5] vs [2] Or at least, they seemed evenly matched with the fire spirit attacking. The ice spirit does a much better job, wounding its foe.

-3 HP
Now Dying

Put up a shield of holy magic.
[5][Luck 4] You expertly put up a minor shield.

[5+1] vs [2-1] You try to dodge on your wounded knee. It goes badly, and the demon impales you painfully just below the ribcage.

-3 HP
+4 Holy Magic
Holy Shield: +1 Piercing Resist

Throw monkeys off spear, then stab some more!
[2][Luck 5] You fail to fling them off, but the effect is rather disturbing to the existing monkeys.

[4+2] vs [1] You add another monkey to the spear.

[2-2] vs [3] The last monkey on you has had enough of that. It turns to flee into the trees.

+4 Spears

Animate both dead monkeys Taric just dumped, but make them perceive the world and function as a single entity.
[4+1][Luck 3], [4+1][Luck 6] You animate all three monkeys currently impaled on Taric's spear as some sort of horrible amalgamation. It's rather disturbing and rather weak, but hardy and obviously not de-animating anytime soon. It's also disturbingly self-aware.

[6-2][6-2][3-2] vs [4][3][6] The monkeys ferociously descend upon you, but you get off with a few scrapes to your arm.

+4 Necromancy
-1 HP

"Both of you attack the monkies. " with that Tarok jumps back, and summons up another demon, but this time one made to block all attacks coming at him.
[5] Your blob of... stuff obeys. [3] vs [4] It just sort of stares at one of the monkeys, and nothing happens.
[1] The goat-thing has had enough, and turns to attack you. [1] vs [1] Fortunately it's bad at it.

[4][Luck 4] You successfully summon something vaguely resembling a squat humanoid armadillo.

[5-2][1-2][5-2] vs [6][5][1] The monkey clinging to you savagely bites you some more.

+4 Summoning
-2 HP


Interior Mercenaries
Spoiler: Taric (Taricus) (click to show/hide)
Spoiler: Straga Sickshade (HmH) (click to show/hide)

Northern Ingredient Collectors
Spoiler: Gareid (CrimsonEon) (click to show/hide)

Northern Demon Hunter

Enemies and Allies

Spoiler: Allies (click to show/hide)

Spoiler: Enemies (click to show/hide)

Now might be a good time to explain how dying works.

Spoiler: Dying And You (click to show/hide)
« Last Edit: July 04, 2011, 11:59:53 pm by IronyOwl »
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Dermonster

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Re: Staggered Magi II (Turn 4: More Burning)
« Reply #129 on: July 04, 2011, 11:54:04 pm »

Not now! Try to heal self! or if its the fire, try to put that out.
Fire spirit: Keep doing what your doing.


I'm already dying and I haven't even gotten my bonus (From the double 6) yet >.>
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tarran

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Re: Staggered Magi II (Turn 4: More Burning)
« Reply #130 on: July 04, 2011, 11:56:00 pm »

"...You bastard!"

Grab the demon's whatever-stabbed-me and hold it in my chest. Then, cut it off with my sword.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Ochita

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Re: Staggered Magi II (Turn 4: More Burning)
« Reply #131 on: July 04, 2011, 11:56:46 pm »

Bwahahahahaha...
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

IronyOwl

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Re: Staggered Magi II (Turn 4: More Burning)
« Reply #132 on: July 04, 2011, 11:58:14 pm »

Bwahahahahaha...
There's a certain delicious irony to the fire mage burning to death, thereby allowing the ice mage in. :P
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

HmH

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Re: Staggered Magi II (Turn 4: More Burning)
« Reply #133 on: July 04, 2011, 11:58:21 pm »

You forgot my +1 bonus to reanimation, Irony.
Zombie Flying Monkey Triplets un-impale themselves.
I whip the most wounded living monkey.

adwarf

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Re: Staggered Magi II (Turn 4: More Burning)
« Reply #134 on: July 04, 2011, 11:59:12 pm »

Try to give Kraken a more defined shape, and order him to attack the monkies also order Shell to cover me while I do so. Then try to get the monkey off of me.
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