Turn 3: On Fire AgainHit the demon again, and tell it if it doesn't fight them its going to be poofed to a very dark, and empty place for the rest of its life then summon another demon.
[5] vs [3] You manage to beat the demon into not attacking so lazily. [3] vs [4] It misses anyway.
[1][Luck 5] You summon a mass of tentacles and eyes. It looks to you for orders.
[5-2][3-2][6-2] vs [4][5][2] One monkey latches on and gives you a nasty bite to the shoulder.
+3 Summoning-2 HP"Don't mess with me, plant. This is my element. You are nothing."
Try for the fire spirit again.
Ice Spirit: Shoot shards of ice at it.
[6-1][Luck 3] You masterfully summon a lazy fire spirit. It's still obedient, though.
[1-1] The ice spirit, enraged at your treachery, breaks free and attacks you instead. [4] vs [3] You get nicked by a freezing icicle.
[5] vs [2] The plant immolates you again. It's still on fire itself, though.
+3 Summoning-1 HP-3 HPOn Fire: Will take 3 damage next round"Hah! Fighting fire with more fire, It's gotta be hurting now." Garied raises two more slabs and attempts to crush, or at least pin, the plant between them.
[4] vs [5] It weaves away from your crushing slabs.
STAB!
[1+2] vs [2] You manage to wing a monkey, but it's not quite dead yet.
[5-2][2-2] vs [5][5] You expertly dodge their incompetent flailings.
Whip one of the wounded monkeys.
[4+1] vs [2] You badly maul it, but it remains flying.
[2-2][4-2][2-2] vs [4][2][2]
+3 Whips"Please, I'm still a virgin!" Feint, Parry, Riposte! "That has a sword!"
[2+1] vs [3+2] You successfully parry. [1+2] vs [3+1] The riposte part is a little trickier.
Interior MercenariesTaric
8/10 HP
Spear: +2 Attack, +1 Damage -Flying Monkey impaled on spear-
+1 Leadership to getting people to follow
Skills
Apprentice Spears (8/20)
Novice Leadership (0/10)
Inventory
Spear - +1 Damage. Well-made but not exceptional.
Brightly Colored Silk Shirt - +1 to Leadership rolls to get people to follow you somewhere else.
Tarok Kingsley
8/10 HP
+1 to controlling lunar demons
Skills
Apprentice Summoning (6/20)
Novice Necromancy (0/10)
Inventory
Crescent Moon Pendant - +1 to controlling lunar demons
Fallen Bird Pouch - Provides the reagent for animating a tiny aerial scout
Straga Sickshade
10/10 HP
Whip: +1 Attack
+1 to animating undead
Skills
Apprentice Necromancy (4/20)
Novice Whips (3/10)
Inventory
Skull of Servitude - +1 to animating undead
Studded Whip - Standard weapon.
Northern Ingredient CollectorsGareid
10/10 HP
Sword: +1 Attack
+1 to AoE earth spells
Skills
Apprentice Earth Magic (4/20)
Novice Swords (0/10)
Inventory
Mineral Pendant - +1 to AoE earth spells
Simple Sword - Standard weapon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Derm Hell-Binder
2/10 HP
On Fire: Will take 3 damage next round
+1 to fire magic
+1 to researching fire demons
Skills
Apprentice Fire Magic (5/20)
Novice Summoning (6/10)
Inventory
Staff of Flame - +1 to fire magic
Tome of Fiendish Lore - +1 to researching new fire demons to summon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Northern Demon HunterTarran An'ic'ia
6/10 HP
-Injured Knee: 1/2 chance for -1 dodge next round-
1S/0P/0B Resist
Longsword: +2 Attack, +1 Damage
Skills
Apprentice Longswords (0/20)
Novice Holy Magic (3/10)
Inventory
Longsword - +1 Damage
Holy Pendant - +1 Slashing Resist
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Enemies and AlliesLunar Demon (vaguely under Tarok's control)
? ? ?
Thing (Tarok)
? ? ?
Fire Spirit (Derm)
? ? ?
Monkeys x8
6/6 HP (x3)
5/6 HP (x3)
4/6 HP (x1)
2/6 HP (x1)
Claws: -2 Attack
Plant
??-9/?? HP
On Fire: -2 HP/round
Demon
??-1/?? HP
+1 Dodging
+1 Accuracy
Ice Spirit
? ? ?
Now might be a good time to mention that you don't
necessarily die at 0 HP. It's very easy to anyway, though.