PrologueYou six find yourselves at The Academy, a sprawling complex of impressive, fairly widely-spaced buildings, and the regions near and between them. Perhaps you're a student ready to leave, perhaps you knew what you were doing long before coming here. Either way, it's a good place to find work, whether as a mercenary, in service to some cause, or something else altogether. Whatever your goals, motivations, and abilities, someone in here is willing to help, hire, advise, or just provide information.
The prologue will serve as a way to figure out where you're going and what you're doing without walls of text or too much waffling. Rather than being divided into turns, it'll be handled more fluidly, with actions resolved whenever available. There will be no experience granted, and many actions will require no rolls. The prologue will end when people have a good idea of where they're going to go to actually do stuff.
Taric
10/10 HP
Spear: +2 Attack, +1 Damage
+1 Leadership to getting people to follow
Skills
Apprentice Spears (0/20)
Novice Leadership (0/10)
Inventory
Spear - +1 Damage. Well-made but not exceptional.
Brightly Colored Silk Shirt - +1 to Leadership rolls to get people to follow you somewhere else.
Tarok Kingsley
10/10 HP
+1 to controlling lunar demons
Skills
Apprentice Summoning (0/20)
Novice Necromancy (0/10)
Inventory
Crescent Moon Pendant - +1 to controlling lunar demons
Fallen Bird Pouch - Provides the reagent for animating a tiny aerial scout
Straga Sickshade
10/10 HP
Whip: +1 Attack
+1 to animating undead
Skills
Apprentice Necromancy (0/20)
Novice Whips (0/10)
Inventory
Skull of Servitude - +1 to animating undead
Studded Whip - Standard weapon.
Gareid
10/10 HP
Sword: +1 Attack
+1 to AoE earth spells
Skills
Apprentice Earth Magic (0/20)
Novice Swords (0/10)
Inventory
Mineral Pendant - +1 to AoE earth spells
Simple Sword - Standard weapon
Derm Hell-Binder
10/10 HP
+1 to fire magic
+1 to researching fire demons
Skills
Apprentice Fire Magic (0/20)
Novice Summoning (0/10)
Inventory
Staff of Flame - +1 to fire magic
Tome of Fiendish Lore - +1 to researching new fire demons to summon
Tarran An'ic'ia
10/10 HP
1S/0P/0B Resist
Longsword: +2 Attack, +1 Damage
Skills
Apprentice Longswords (0/20)
Novice Holy Magic (0/10)
Inventory
Longsword - +1 Damage
Holy Pendant - +1 Slashing Resist
Also, if you'd like to point out any mistakes or suggest any alternatives, now is the time.