Turn 16: TreacherousGo ask a fire cult member where all the common and uncommon 'ingredient' areas are.
[1][Luck 6] He tells you about a searing cauldron of death, ruled over by a creature powerful beyond reckoning. That's really helpful...
...although, it's likely there's interesting but possibly nonlethal things
near the jagged canyon, if you're interested. He also asks why you're holding that book.
Go up the stairs. Making sure not to get ambushed again.
The staircase is creaky, and at the top you find double doors leading to a fairly large hallway. It's got nice carpet and regular square pillars.
[2] vs [6] Next thing you know, you've been slammed into the space past the pillars by an unseen assailant. Having just checked you aside, it's nice and close to give you an unnerving, hollow-sounding laugh- it looks like a living humanoid shadow with white light coming out of its eyes and jagged mouth. Similar noises come from two sources next to you.
Surrounded: Attackers get +1 next turnAoE Drain Life on the frogmen, especially the ones attacking Tarok. Triplets shield me from those who decide to retaliate.
[4-1] vs [1+1][2+1][3+1] You sap a bit of energy from one, but your magic fails to reach the others.
[3-1][4-1][6-1] vs [2][5][1] The brute attacking you breaks off to head for Alexander, croaking for the hunters to finish you off. The three you attacked oblige, firing two poorly-placed arrows but putting one solidly in your torso. You stagger to your knees, vision focusing and unfocusing. You might be able to keep fighting, or maybe you should take a nap...
+1 HP
-4 HP
1 damage to frogman hunter
+2 NecromancyLets go to the dry fruit place, I'm sure the guardian and me can work things out.
[2][Luck 4] You have trouble finding it, but nothing ill comes of it.
The site itself is rather odd- it's essentially a grassy knoll rising from the water. It wouldn't look out of place elsewhere, but it's fairly unique out here. Trees line most of the perimeter, forming a sort of fence with an obvious entrance.
Climbing onto dry land, you begin making your way further in. The canopy is fairly low, forcing you to bend over, but it's not especially hard to move, especially since the ground is quite solid beneath you. At some point, you hear a hissing noise.
The guardian is hard to describe, but a black exoskeleton-clad snake with a pale human face comes decently close. It droops lazily from the trees, flicking its long tongue out and watching you. It speaks with a leisurely, almost lethargic pace.
"Who'ssssss come for it thisssssss time?"
Stab the bastards!
[3+2] vs [6] The bastard dodges to the side.
[5] vs [5-1] The poison slows you down enough to get another dose of poison. The frogman smirks at you, evidently enjoying that little tidbit.
[1-1][4-1] vs [4][3] With their target gone rogue, two frogmen hunters start shooting at you instead. One narrowly misses, the other you'll have to assume was even aiming at you.
-1 HP
-1 to next dodgeContinue the attack.
[3] vs [5+1] Your blade finds only grass.
[1] The wyrmling angrily chirps at you, displeased that you've led it into danger. It begins swimming low to the ground, and fires at you for good measure. [5] vs [3] You feel yourself slowing down- the light didn't hurt you, but it definitely affected you.
[4-1] vs [3-2] The last frogman that isn't attacking Straga hits you with an arrow. It probably would have missed had you not been slowed by your own summon...
-2 HPGareid scratches the puppy's head "D'aww, aren't you the cutest little-" Gareid yelps, cut off by a sudden gnawing on his ankle, "Ha, maybe you guys would make great hunting companions. Well, after I'm done with this maybe..." Now satisfied with the current demeanor of the pack, Gareid proceeds to gather the harvest.
[6][Luck 6] You gather far more than you can carry, but manage to lash the stems together into a crude and probably insane net, allowing you to simply roll a giant ball of them across the ground. You kind of hope they're not fragile.
Fire!
[4+1] vs [5] Your point-blank efforts fail to damage the frogmen.
[1+1][5+1] vs [1+2][2+2] One misses, one wings you again. The one who hit croaks in anger.
-2 HP[3][Luck 2] The frogman keeps croaking, though this time in a somewhat plaintive manner.
[3] Several figures seem to be shambling in from the direction the frogman was croaking in. If they really pick up the pace, they'll arrive momentarily- otherwise, you might have a bit.
Interior MercenariesTaric
8/10 HP
-1 to next dodge
Spear: +2 Attack, +1 Damage
+1 Leadership to getting people to follow
Skills
Apprentice Spears (15/20)
Novice Leadership (0/10)
Inventory
Spear - +1 Damage. Well-made but not exceptional.
Brightly Colored Silk Shirt - +1 to Leadership rolls to get people to follow you somewhere else.
Gneiss Ring
+1 minor silver pouch - can be used to purchase a minor piece of equipment, like a piece of chalk or candle
Tarok Kingsley
3/10 HP
Demonic Sword: Standard
+1 to controlling lunar demons
Skills
Adept Summoning (7/30)
Novice Necromancy (0/10)
Inventory
Demonic Sword - Standard Weapon
Crescent Moon Pendant - +1 to controlling lunar demons
Fallen Bird Pouch - Provides the reagent for animating a tiny aerial scout
+1 minor silver pouch - can be used to purchase a minor piece of equipment, like a piece of chalk or candle
Straga Sickshade
0/10 HP
Whip: +2 Attack
+1 to animating undead
Skills
Apprentice Necromancy (16/20)
Apprentice Whips (0/20)
Inventory
Skull of Servitude - +1 to animating undead
Studded Whip - Standard weapon.
Decaying Chalk of Decay
Schist Jar - Contains bat corpse.
Small Jar of Honey
Monkey Bones (about two monkeys worth)
Alexander Kyrby
8/10 HP
+2 Dodge
1P/1S/1B Resist
Bow: +1 Attack
Skills
Apprentice Dodge (0/20)
Novice Archery (4/10)
Inventory
Bow - Standard ranged weapon
Light Leather Armor - +1S/+1P/+1B Resist
Northern Ingredient CollectorsGareid
10/10 HP
Sword: +1 Attack
+1 to AoE earth spells
Skills
Apprentice Earth Magic (13/20)
Novice Swords (0/10)
Inventory
Mineral Pendant - +1 to AoE earth spells
Simple Sword - Standard weapon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Derm Hell-Binder
10/10 HP (Stable)
+1 to fire magic
+1 to researching fire demons
Skills
Apprentice Fire Magic (5/20)
Novice Summoning (6/10)
Inventory
Staff of Flame - +1 to fire magic
Tome of Fiendish Lore - +1 to researching new fire demons to summon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
2 Fire Glands - (fire component)
Heavy Red Tome - Wait, what?
Sword SeekerTarran An'ic'ia
8/10 HP
Attackers get +1 to next attack
1S/0P/0B Resist
Longsword: +2 Attack, +1 Damage
Skills
Apprentice Longswords (5/20)
Apprentice Holy Magic (1/20)
Inventory
Longsword - +1 Damage
Holy Pendant - +1 Slashing Resist
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
+2 Hearty Rations
Swamp RunnerOchita
10/10 HP
Skills
Apprentice Water Magic (14/20)
Novice Runecrafter (0/10)
Inventory
Water Staff - Standard water magic weapon
Book of Runes - Unknown
Ash Flowers - Probably enough to satisfy a contract
3 Golden Bulbs - Smell sweet, likely valuable
Enemies and AlliesZombie Flying Monkey Triplets (Straga)
? ? ?
Shadows x3 (Sword Seeker)
Frogmen (Mercenaries)
Frogman Brute x2
3/6 HP x1
5/6 HP x1
+1 greatsword, +1 dmg
Resist All 1
Frogman
Frogman Skirmisher x2
4/4 HP
+1 spear
Frogman Hunter x??
2/2 HP
1/2 HP x1
-1 bow, +1 dodge from cover