Brimir wakes up from an exceptionally vivid nightmare, he dreamt of a giant buzzards flying around the entrance of the
fortress,picking off any dwarfs courageous enough to try to step outside of the fortress. He saw dwarfs missing eyes,
and having part of their internal organs exposed. scared by this deathly senario, he decides he is going to take control
of the fortress and will build a giant glass dome to protect the dwarves from buzzards. He steps up on the only table he
could find and proclaims that he will take this fortress into a new age of architecture.
Upon reviewing the available resources he determines that no dome is going to be built without a magma glass furnace.
in order for this construction, and future projects to be done in a timely manner they will need a magmaworks near the ground floor.
He orders an expedition to search for magma.
the miners report back that they have found some, about 50 levels below ground.
after a few seconds of foresight, Brimir decides they will set up shop around the magma vent, to build glass components, so that they can constuct a pump stack.
after only a few months of work, a pump stack reaches up all the way to the aquifer level!
At this point he commisions the constuction of a new hydro electric plant. Seeing as the river is frozen 90% of the time,
he decides to try something a little outside of the box, using the aquifer.
at first he designs it as a regular perpertual motion machine, but soon realizes that the aquifer counts as a moving body of water!
The project progresses fast, but not quite fast enough, as the end of his reign nears, he
decides to scrap the silly dome in favor of a more functional project, a wall/ magma moat.
As dwarves place the final bricks into the wall, Brimir suddenly goes into a fey mood. he
walks over towards the stairs into the fortress and looks up into the sky. raises his hands
and says a quick prayer to the god of rock.
Nom Id (god of rock)
Nom nom nom nom (we tribute this wall to you)
all of the sudden a spec appears in the sky
it slowly gets bigger...
and bigger...
untill it almost blocks out the sun.
Then
!!!THUD!!!
A giant obelisk lands infront of him killing 'Max' and some other lesser dwarves.
Brimir instructs his minions to build a trade depot inside, so that the obelisk may lead traders to the fortress.
This ends Brimir's turn.
//For more fort info see
http://mkv25.net/dfma/map-10559// note to next overseer
// - we're running out of alcohol!!!!
// - the justice system has been killing dwarfs, look into this maybe?
// - the wall/entrance bridge needs to be completed... for whatever reason the magma moat is just not working
EDIT:
//if the fps is too slow, turn off the pump stacks by deconstructing any of the axles going to it.
//
http://dffd.wimbli.com/file.php?id=4640